Download presentation
Presentation is loading. Please wait.
1
iPhone Development JaxCodeCamp 2009
2
Who am I David Fekke.NET Developer, ColdFusion Work at LPS Presenter JaxDug, JaxJug, JSUG & JaxFusion Mac User 1986
3
Alan Kay Smalltalk is object-oriented, but it should have been message oriented.
4
Alan Kay When I invented the term Object-Oriented, and I can tell you I did not have C++ in mind.
5
Bjarne Stroustrup C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg.
6
The Apple Way
7
Assumptions Somewhat familiar with OO concepts Used a language like Java, C# or C++ Open minded Actually used an iPhone or iPod Touch
8
Requirements You need a Intel Mac with OX 10.5 Some knowledge of OO concepts Xcode tools (FREE) iPhone (SDK)
9
Developer Programs iPhone Individual ($99) iPhone Enterprise ($399) iPhone Student
10
App Store Submit Apps with Individual program Apple keeps 30%, you keep 70% Refunds: you pay 100%
11
iPhone Platform ARM Processor 128/256 MB RAM BSD UNIX Mach Microkernel COCOA APIs
12
COCOA COCOA is a OO Framework Based on NextStep Mostly written in Objective-C iPhone uses COCOA Touch
13
COCOA Framework NS (NextStep) CF (Core Foundation) CA (Core Animation) CI (Core Image) Core Data OpenGL
14
COCOA Conventions Most classes begin with NS, I.E. NSObject, NSString, NSArray or NSNumber Designed around MVC pattern Heavy use of delegation iPhone specific components based on UIKit
15
COCOA Touch APIs Accelerometer Location API Multi-Touch Camera/Video Input Map Interface OpenGL ES
16
Objective-C Somewhere in-between C++ and Java Invented in 1980’s for Next Computing Based on C with SmallTalk like extentions Used in COCOA, OpenStep and GNUStep Class based OO language
17
-(BOOL)validateNumRangeWithStartNumber:(int)startNumber EndNum:(int) endNumber { if (startNumber >= endNumber) { UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"End value Too Small" message:@"Sorry" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alertView show]; [alertView release]; return YES; } else { return NO; }
18
Obj-C vs C# Obj-CC# [[object method] method];obj.method().method(); Memory PoolsGarbage Collection +/-static/instance nilnull (void)methodWithArg:(int)value {} void method(int value) {} YES NO true false @protocol interface
19
Objective-C Structure Obj-C Class composed of two files: header and implementation, or.h and.m header uses the @interface and implementation uses @implementation
20
#import @interface LottoRandomAppDelegate : NSObject { UIWindow *window; } @property (nonatomic, retain) IBOutlet UIWindow *window; @end
21
#import "LottoRandomAppDelegate.h" @implementation LottoRandomAppDelegate @synthesize window; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window makeKeyAndVisible]; } - (void)dealloc { [window release]; [super dealloc]; } @end
22
Selectors SEL type defines a method signature -(void)setAction:(SEL)aSelector SEL mySelector; mySelector = @selector(drawMyView:); [myButton setAction:mySelector];
23
Memory Management C used methods like malloc and free Obj-C uses object retain pool Garbage Collection on the Mac, but not on the iPhone Inherit management methods from NSObject
24
Memory Management Cont. NSString *myName = [[NSString alloc] init]; // retain count of 1 [myName retain]; // retain count of 2 [myName release]; // retain count reduced to 1 [myName autorelease]; // object released by pool magically
25
MVC Model-View-Controller COCOA has Controller classes UIViewController Class Views are in the XIB (NIB) files
26
Controllers iPhone Apps commonly have multiple views Push and Pop the Controllers for each View Navigation Controller used to load different views UINavigationController
27
SDK Tools Xcode 3.0 IDE Interface Builder (Views) Instruments (Profiler tool) iPhone Simulator
28
Xcode 3 GCC compiler 4.2 Support for Obj-C, C++, Java, Python and Ruby (iPhone only uses Obj-C & C++) Code editor with code completion Support for SVN and CVS
29
Interface Builder Tool for laying out interfaces Separate Tool from Xcode Bind Actions and Outlets in Controllers
30
Demo
31
Internet Resources http://developer.apple.com http://developer.apple.com/iphone/librar y/documentation/Cocoa/Conceptual/Obj ectiveC/ http://developer.apple.com/iphone/librar y/documentation/Cocoa/Conceptual/Obj ectiveC/ http://www.stanford.edu/class/cs193p/c gi-bin/index.php http://www.stanford.edu/class/cs193p/c gi-bin/index.php http://www.cocoadev.com/ http://www.cocoadev.com
32
Book Resources COCOA Programming For Mac OS X by Aaron Hillegass iPhone Developer’s Cookbook by Erica Sadun APress Books
33
Snow Leopard Mac OS X 10.6 released yesterday Optimized for 64bit Xcode 3.2 Static Analysis Code warning and hinting OpenCL Library Grand Central Dispatch
34
Mono Touch Develop iPhone Apps with C# Mono IDE Ahead of time compilation Works with IB
35
Contact davidfekke@gmail.com twitter.com/davidfekke http://www.fekke.com/blog/
36
Questions?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.