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IPhone Development JaxCodeCamp 2009. Who am I David Fekke.NET Developer, ColdFusion Work at LPS Presenter JaxDug, JaxJug, JSUG & JaxFusion Mac User 1986.

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Presentation on theme: "IPhone Development JaxCodeCamp 2009. Who am I David Fekke.NET Developer, ColdFusion Work at LPS Presenter JaxDug, JaxJug, JSUG & JaxFusion Mac User 1986."— Presentation transcript:

1 iPhone Development JaxCodeCamp 2009

2 Who am I David Fekke.NET Developer, ColdFusion Work at LPS Presenter JaxDug, JaxJug, JSUG & JaxFusion Mac User 1986

3 Alan Kay Smalltalk is object-oriented, but it should have been message oriented.

4 Alan Kay When I invented the term Object-Oriented, and I can tell you I did not have C++ in mind.

5 Bjarne Stroustrup C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg.

6 The Apple Way

7 Assumptions Somewhat familiar with OO concepts Used a language like Java, C# or C++ Open minded Actually used an iPhone or iPod Touch

8 Requirements You need a Intel Mac with OX 10.5 Some knowledge of OO concepts Xcode tools (FREE) iPhone (SDK)

9 Developer Programs iPhone Individual ($99) iPhone Enterprise ($399) iPhone Student

10 App Store Submit Apps with Individual program Apple keeps 30%, you keep 70% Refunds: you pay 100%

11 iPhone Platform ARM Processor 128/256 MB RAM BSD UNIX Mach Microkernel COCOA APIs

12 COCOA COCOA is a OO Framework Based on NextStep Mostly written in Objective-C iPhone uses COCOA Touch

13 COCOA Framework NS (NextStep) CF (Core Foundation) CA (Core Animation) CI (Core Image) Core Data OpenGL

14 COCOA Conventions Most classes begin with NS, I.E. NSObject, NSString, NSArray or NSNumber Designed around MVC pattern Heavy use of delegation iPhone specific components based on UIKit

15 COCOA Touch APIs Accelerometer Location API Multi-Touch Camera/Video Input Map Interface OpenGL ES

16 Objective-C Somewhere in-between C++ and Java Invented in 1980’s for Next Computing Based on C with SmallTalk like extentions Used in COCOA, OpenStep and GNUStep Class based OO language

17 -(BOOL)validateNumRangeWithStartNumber:(int)startNumber EndNum:(int) endNumber { if (startNumber >= endNumber) { UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"End value Too Small" message:@"Sorry" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alertView show]; [alertView release]; return YES; } else { return NO; }

18 Obj-C vs C# Obj-CC# [[object method] method];obj.method().method(); Memory PoolsGarbage Collection +/-static/instance nilnull (void)methodWithArg:(int)value {} void method(int value) {} YES NO true false @protocol interface

19 Objective-C Structure Obj-C Class composed of two files: header and implementation, or.h and.m header uses the @interface and implementation uses @implementation

20 #import @interface LottoRandomAppDelegate : NSObject { UIWindow *window; } @property (nonatomic, retain) IBOutlet UIWindow *window; @end

21 #import "LottoRandomAppDelegate.h" @implementation LottoRandomAppDelegate @synthesize window; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window makeKeyAndVisible]; } - (void)dealloc { [window release]; [super dealloc]; } @end

22 Selectors SEL type defines a method signature -(void)setAction:(SEL)aSelector SEL mySelector; mySelector = @selector(drawMyView:); [myButton setAction:mySelector];

23 Memory Management C used methods like malloc and free Obj-C uses object retain pool Garbage Collection on the Mac, but not on the iPhone Inherit management methods from NSObject

24 Memory Management Cont. NSString *myName = [[NSString alloc] init]; // retain count of 1 [myName retain]; // retain count of 2 [myName release]; // retain count reduced to 1 [myName autorelease]; // object released by pool magically

25 MVC Model-View-Controller COCOA has Controller classes UIViewController Class Views are in the XIB (NIB) files

26 Controllers iPhone Apps commonly have multiple views Push and Pop the Controllers for each View Navigation Controller used to load different views UINavigationController

27 SDK Tools Xcode 3.0 IDE Interface Builder (Views) Instruments (Profiler tool) iPhone Simulator

28 Xcode 3 GCC compiler 4.2 Support for Obj-C, C++, Java, Python and Ruby (iPhone only uses Obj-C & C++) Code editor with code completion Support for SVN and CVS

29 Interface Builder Tool for laying out interfaces Separate Tool from Xcode Bind Actions and Outlets in Controllers

30 Demo

31 Internet Resources http://developer.apple.com http://developer.apple.com/iphone/librar y/documentation/Cocoa/Conceptual/Obj ectiveC/ http://developer.apple.com/iphone/librar y/documentation/Cocoa/Conceptual/Obj ectiveC/ http://www.stanford.edu/class/cs193p/c gi-bin/index.php http://www.stanford.edu/class/cs193p/c gi-bin/index.php http://www.cocoadev.com/ http://www.cocoadev.com

32 Book Resources COCOA Programming For Mac OS X by Aaron Hillegass iPhone Developer’s Cookbook by Erica Sadun APress Books

33 Snow Leopard Mac OS X 10.6 released yesterday Optimized for 64bit Xcode 3.2 Static Analysis Code warning and hinting OpenCL Library Grand Central Dispatch

34 Mono Touch Develop iPhone Apps with C# Mono IDE Ahead of time compilation Works with IB

35 Contact davidfekke@gmail.com twitter.com/davidfekke http://www.fekke.com/blog/

36 Questions?


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