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Supporting children’s small group storytelling with Single Display Groupware …to cut a long story short… Giulia Gelmini Learning Sciences Research Institute University of Nottingham
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6 Problem space Primary concern on supporting CL in elementary schools (Cohen, 1994, Nastasi & Clements 1991, O’Donnell & King, 1999, Webb & Palincsar, 1996) Skills, time, resources required from teachers to make it work Skills, time, resources required from teachers to make it work (Hastings & Chantrey-Wood, 2002) Sitting in groups but not working as groups Sitting in groups but not working as groups (Galton et al., 1999) ! !
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12 Drop sexy technology into the equation
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13 StoryTable StoryTable is a Single Display Groupware (SFG = applications that support the work of co-located groups over a physically shared display. SDGs allow the simultaneous use of multiple input devices). (Stewart et al., 1999) Supports 2 users at a time Actions are traced back to the person performing it (MERL DiamondTouch) Touch & drag widget selection Event system implemented: specific events are only triggered via jointly / simultaneously performed touch
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14 The StoryTable interface Backgrounds Characters
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15 The StoryTable interface Backgrounds Audio snippet Characters Microphone
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16 The StoryTable interface Backgrounds Audio snippet PlayList Characters Microphone
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17 Studies 2. StoryTable’s effectiveness in promoting 2.1 on task behaviour 2.2 equal participation 1. Usability testing
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18 Studies 2. StoryTable’s effectiveness in promoting 2.1 on task behaviour 2.2 equal participation 1. Usability testing
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19 Case study One boy and one girl (7.5 & 8 years old) Collaborative story-making with StoryTable and with puppets One individual story each (baseline measure)
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20 Questions: Story Making (Process): Story Making (Process): On task behaviour? Story Telling (Outcome): Story Telling (Outcome): Equal participation?
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21 Results (Story-Making process) Promoting on-task behaviour Language functions (Halliday, 1973) Regulatory utterances: regulating others’ behaviours (e.g. ‘Pass me my glasses’, ‘It’s your turn’) Heuristic utterances: exploring the environment (e.g. ‘We have 4 characters we can play with’) Imaginative utterances: creating imaginary worlds (e.g. ‘The princess is locked in the tower’)
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22 Results (Story-Making process) Promoting on-task behaviour ST Fosters collaborative story making: children are more on task
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23 Results (Story-Telling outcome) Promoting equal participation ST fosters collaborative story telling: less active children participate more Girl alone Boy alone Together, NO StoryTable Together,StoryTable Episodes12501233 Utterances417012337
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24 Results (Story-Telling outcome) Promoting equal participation
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25 Ownership accountability? Limited resources? External story representation?... Measures: Look at play as well as language? Qualitative observations reveal reciprocal support Exploring story elements for others to make story Holding snippet for other child to record
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26 The StoryTable interface Backgrounds Audio snippet PlayList Characters Microphone
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Merci
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