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National Soaring Museum Glider Simulation Zeb Ford-Reitz Chris Guy Matt Mullin Karen Roth Stefan Schmid Faculty Coach: Professor Hawker Sponsors: National.

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Presentation on theme: "National Soaring Museum Glider Simulation Zeb Ford-Reitz Chris Guy Matt Mullin Karen Roth Stefan Schmid Faculty Coach: Professor Hawker Sponsors: National."— Presentation transcript:

1 National Soaring Museum Glider Simulation Zeb Ford-Reitz Chris Guy Matt Mullin Karen Roth Stefan Schmid Faculty Coach: Professor Hawker Sponsors: National Soaring Museum and RIT College of Engineering

2 Introduction What is a glider? –Unpowered aircraft that uses rising air to gain altitude –Towplanes or winches to launch Working in conjunction with a College of Engineering Multidisciplinary Senior Design Team to develop a simulation of the Schweizer 1-26 for the National Soaring Museum in Elmira, NY Stakeholders – National Soaring Museum and Sponsors/Patrons, College of Engineering, Software Engineering Department

3 Simulator will be placed inside of the National Soaring Museum as a display and used as a traveling exhibit to teach children about flight. Simulator will be placed inside of the National Soaring Museum as a display and used as a traveling exhibit to teach children about flight.

4 Simulation includes both a computer simulated model and a physical 3-degree of freedom motion platformSimulation includes both a computer simulated model and a physical 3-degree of freedom motion platform

5 Motion Platform Components

6 Final Concept

7 COE’s Progress

8 Requirements Elicited from COE team via: –Weekly team meetings –Concept sketches/diagrams From Soaring Museum via: –E-mail Major Requirements –Visual simulation of 1-26 glider integrated with motion platform

9 Solution Needed graphics and flight dynamics engine FlightGear! –Open source flight simulator –Written in C/C++ Uses XML components

10 Constraints Customer Preference –Windows OS FlightGear supports a maximum of 2 joysticks under Windows

11 Using Agile Methodology –Iteration-based –Light-weight documentation –Velocity –High requirements volatility –Weekly meetings/e-mail with sponsors Process Methodology

12 System Components Operator Interface Pilot Interface Flight Dynamics Joysticks Bindings Plane Model Landscape Model Driver Communication

13 System Diagram

14 Deployment Diagram

15 Ramp-Up Activities Project Plan Vision & Scope Research Risk Mitigation Strategies Initial Test Plan Metrics defined –Slippage –Effort by type of activity –Requirements Volatility –Velocity

16 Iteration 1 – Current phase Currently near the end of Iteration 1 Includes: –Designed controls to receive input from two joystick sources and interpret the data to be sent back to the simulator –Defined flight dynamics stub to be used for COE team –Initial draft of communication protocol –Designed Operator Interface (Includes Start/Stop functionality) and controls to interact with FlightGear

17 Operator Interface Prototype

18 Things That Worked Having weekly meetings with COE team Flightgear Computer –Built and setup with compiled flightgear Identifying and managing risks Joysticks

19 Things That Didn’t Work Windows vs. Linux – Three joysticks –Made for multiple platforms to run on Uses older DOS style joystick interface that only allowed 2 joysticks Would have had to convert all OpenGL stuff to DirectX and use DirectInput to get more joysticks up Significant System Integration Testing We had high hopes at the beginning, but we are beginning to realize everything can’t be done in the timeframe

20 Future Increments Will include: –Top Priority Motion platform driver interface Add functionality to control all options on the Operator Interface Design of new landscape and airplane models that represent Elmira, NY and the Schweizer 1-26 Integration of flight dynamics into model Setup of time limits Distribution Package Training –Medium Priority Addition of thermals and wind pattern control Design of a demo-mode that the simulator is in when not being used –Low Priority Design of a take-off scenario Add ability to change the weather

21 Questions?

22 Blown-up Deployment


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