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SIMS 213: User Interface Design & Development Marti Hearst Thurs, Jan 18, 2001.

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Presentation on theme: "SIMS 213: User Interface Design & Development Marti Hearst Thurs, Jan 18, 2001."— Presentation transcript:

1 SIMS 213: User Interface Design & Development Marti Hearst Thurs, Jan 18, 2001

2 Announcements Sign up for the is213 mailing list – Mail to majordomo@simsmajordomo@sims – “subscribe is213” – Do the necessary email exchanges Talk on Tuesday – Paul Pangaro: Who's Wants To Be Prototyper? The End-User Does - A Subversive Perspective for HCI – 4:00-5:30, 202 South Hall An additional required book

3 Readings Do indicated readings before the class Required: – Course Reader (available early next week) – Jakob Nielsen’s Usability Engineering – Jeff Johnson, GUI Bloopers

4 Class Projects Design, prototype, and evaluate an interface – Iterate four times – Emphasis on web-based interfaces – Ok to redesign an existing interface MUST work in groups of 3-4 people – Team structure – Students will assess amount of work being done by others in the group

5 Slide adapted from James Landay Teams vs. Managed Groups Managed Groups – strong leader – individual accountability – organizational purpose – individual work products – efficient meetings – measures performance by influence on others – delegates work Teams – shared leadership – individual & mutual accountability – specific team purpose – collective work products – open-ended meetings – measures performance from work products – does real work together 4 Teams & good performance are inseparable

6 Slide adapted from James Landay Keys to Team Success Common commitment – requires a purpose in which team members can believe “prove that all children can learn”, “revolutionizing X…” Specific performance goals – comes directly from the common purpose “increasing the scores of graduates form 40% to 95%” – helps maintain focus – start w/ something achievable A right mix of skills – technical/functional expertise (programming/cogsci/writing) – problem-solving & decision-making skills – interpersonal skills Agreement – who will do particular jobs, when to meet & work, schedules

7 Slide adapted from James Landay Team Action Items Meet and get used to each other Figure out strengths of team members Assign each person a role – responsible for seeing work is organized & done – not responsible for doing it themselves Roles – design (visual & interaction) – software – user testing – group manager (coordinate big picture) – documentation (writing)

8 Assignment: Project Proposal Decide on project goals and members – Use class list to exchange ideas Recommendations: – Find a project for which you have ready access to people who would be real users of the system – Look at the projects from last time to get a feeling for the scope. Due date: – Proposals due Tuesday Jan 30 th (< 2 weeks) – We’ll give feedback and might ask you to revise it.

9 Why is Usability Important? Good design promotes – Effectiveness and efficiency – Feelings of satisfaction, enjoyment Bad design threatens – Safety – Accuracy

10 Designing for Usability Interaction design is humbling – Your attempt may work right, look great – But … users may not be able to use it – Don’t take it personally! That’s why we iterate!

11 Good vs. Bad Design Avoiding bad design – It is often easy to detect a bad design – just try it with a few users – It can be fun to spot the flows UI Hall of Shame http://www.iarchitect.com/mshame.htmhttp://www.iarchitect.com/mshame.htm Web Pages that S*ck http://www.webpagesthats*ck.com/http://www.webpagesthats*ck.com/ It is a bit harder to learn / teach good design – Strategies: Look at & appreciate good examples Follow best practices Be willing to redesign Get lots of practice!

12 Studying Good Examples Some sites just do things well – Amazon has pioneered many excellent interaction designs for the web Suggesting related products in an effective way (sometimes) Useful and timely content Tabs to organize main kinds of content 1-click purchasing Good checkout mechanism Willing to experiment – Yahoo also (although the structure of the hierarchy is now broken) – Epicurious.com – an excellent recipe site

13 Studying Good Examples Good design ideas can be taken too far …

14 Amazon’s current use of tabs What are the motivations? More or less effective than earlier?

15 Metaphor and Analogy Metaphor – L. metaphora, fr. to carry over, transfer; meta` beyond, over – The transference of the relation between one set of objects to another set for the purpose of brief explanation (Webster’s revised) Analogy – A resemblance of relations; an agreement or likeness between things in some circumstances or effects, when the things are otherwise entirely different. (Webster’s revised) – 1. Similarity in some respect between things that are otherwise dissimilar: "the operation of a computer presents an interesting analogy to the working of the brain“ (WordNet) – 2: (logic) inference that if things agree in some respects they probably agree in others (WordNet)

16 Slide adapted from James Landay Metaphor Lakoff & Johnson – “...the way we think, what we experience, and what we do every day is very much a matter of metaphor.'' – in our language & thinking - “argument is war” …he attacked every weak point... criticisms right on target... if you use that strategy We can use metaphor to highlight certain features & suppress others – There is some systematicity to the transference

17 What are some example interface metaphors?

18 Direct Manipulation uses a Metaphor Metaphor – Computer objects as visible, moveable objects Consequences – Items represented as icons – Items can be “picked up” and “moved” on a surface – Items can be “thrown out” – Items can be “copied” Do we really want to have to drag them to a photocopier? How much is too much?

19 Direct Manipulation Metaphor DLITE makes heavy use of direct manipulation metaphors But it isn’t supposed to be just like in the real world Take what works, omit the rest

20 The Desktop Metaphor Started at Xerox PARC – Xerox Star (see video) – Bitmapped screens made it possible Not meant to be a real desktop – Idea is to organize information in a way to allow people to use it in the way they user information on their desktops – Allow windows to overlap – make the screen act as if there were objects on it Apple took it farther – Waste basket, etc Microsoft took it to extremes – Microsoft Bob – a recognized failure

21 Macintosh Desktop

22 Caldera’s Desktop

23 Microsoft Bob’s Desktop Metaphor

24 Microsoft Bob’s Livingroom – Almost not a metaphor anymore!

25 Selection Dialog Boxes How are they using metaphors? How are they breaking them? Do they work well or is there a better alternative?

26 SPSS Selection Dialog

27

28 Identify the mis-matched metaphors (from the Interface Hall of Shame) The classic (from the mac desktop) – To eject a disk you drag it to the trashcan

29 Identify the mis-matched metaphors (from the Interface Hall of Shame) VCR buttons to control a printer??

30 Identify the mis-matched metaphors (from the Interface Hall of Shame) Using tabs to make arbitrary groups

31 For next time: Read Cooper chapters 9-11 Read Johnson chapter 1


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