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General Functions A non-periodic function can be represented as a sum of sin’s and cos’s of (possibly) all frequencies: F( ) is the spectrum of the function f(x)
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Fourier Transform F( ) is computed from f(x) by the Fourier Transform:
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Example: Box Function
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Box Function and Its Transform
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Cosine and Its Transform 1 If f(x) is even, so is F( )
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Sine and Its Transform 1 -- If f(x) is odd, so is F( )
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Delta Function and Its Transform Fourier transform and inverse Fourier transform are qualitatively the same, so knowing one direction gives you the other
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Shah Function and Its Transform Moving the spikes closer together in the spatial domain moves them farther apart in the frequency domain!
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Gaussian and Its Transform
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The spectrum of a functions tells us the relative amounts of high and low frequencies –Sharp edges give high frequencies –Smooth variations give low frequencies A function is bandlimited if its spectrum has no frequencies above a maximum limit –sin, cos are bandlimited –Box, Gaussian, etc are not Qualitative Properties
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Functions to Images Images are 2D, discrete functions 2D Fourier transform uses product of sin’s and cos’s (things carry over naturally) Fourier transform of a discrete, quantized function will only contain discrete frequencies in quantized amounts Numerical algorithm: Fast Fourier Transform (FFT) computes discrete Fourier transforms
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2D Discrete Fourier Transform
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Filters A filter is something that attenuates or enhances particular frequencies Easiest to visualize in the frequency domain, where filtering is defined as multiplication: Here, F is the spectrum of the function, G is the spectrum of the filter, and H is the filtered function. Multiplication is point-wise
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Qualitative Filters FG = = = H Low-pass High-pass Band-pass
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Low-Pass Filtered Image
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High-Pass Filtered Image
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Filtering in the Spatial Domain Filtering the spatial domain is achieved by convolution Qualitatively: Slide the filter to each position, x, then sum up the function multiplied by the filter at that position
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Convolution Example
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Convolution Theorem Convolution in the spatial domain is the same as multiplication in the frequency domain –Take a function, f, and compute its Fourier transform, F –Take a filter, g, and compute its Fourier transform, G –Compute H=F G –Take the inverse Fourier transform of H, to get h –Then h=f g Multiplication in the spatial domain is the same as convolution in the frequency domain
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Sampling in Spatial Domain Sampling in the spatial domain is like multiplying by a spike function
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Sampling in Frequency Domain Sampling in the frequency domain is like convolving with a spike function
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Reconstruction in Frequency Domain To reconstruct, we must restore the original spectrum That can be done by multiplying by a square pulse
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Reconstruction in Spatial Domain Multiplying by a square pulse in the frequency domain is the same as convolving with a sinc function in the spatial domain
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Aliasing Due to Under-sampling If the sampling rate is too low, high frequencies get reconstructed as lower frequencies High frequencies from one copy get added to low frequencies from another
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Aliasing Implications There is a minimum frequency with which functions must be sampled – the Nyquist frequency –Twice the maximum frequency present in the signal Signals that are not bandlimited cannot be accurately sampled and reconstructed Not all sampling schemes allow reconstruction –eg: Sampling with a box
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More Aliasing Poor reconstruction also results in aliasing Consider a signal reconstructed with a box filter in the spatial domain (which means using a sinc in the frequency domain):
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