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Physics 2011 Chapter 3: Motion in 2D and 3D
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Describing Position in 3-Space A vector is used to establish the position of a particle of interest. The position vector, r, locates the particle at some point in time.
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Average Velocity in 3-D V avg = (ř 2 – ř 1 )/(t 2 -t 1 ) = Δ ř / Δt Δt is scalar so, V vector parallel to ř vector
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Instantaneous Velocity V’ = lim (Δ ř / Δt) as Δt 0 = d ř / dt 3 Components : V’ x = dx / dt, etc Magnitude, |V’| = SQRT( Vx^ 2 + Vy ^ 2 + Vz^ 2 )
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Average Acceleration â a vg = (v’ 2 – v’ 1 )/(t 2 -t 1 ) = Δ v’ / Δt â vector parallel to Δ v’ vector
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Instantaneous Acceleration â = lim (Δ v’ / Δt) as Δt 0 = d v’ / dt Has the 3 components: â x = d v x / dt, etc These components could also be written with respect to position vector: â x = d 2 x / dt 2, etc
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Parallel and Perpendicular Components of Acceleration
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Acceleration on Curve Different for a) constant speed, b) increasing speed, c) decreasing speed
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Projectile Motion Free Fall Problems in 2D or 3D are “Projectile Motion” problems Projectile path is called a Trajectory
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Acceleration during Projectile Motion The a vector is constant (g, gravity) and downward all along the projectile path
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2D path, Acceleration Vector
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Equations for PM
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Uniform Circular Motion
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What defines UCM? Constant SPEED (not velocity!) Constant Radius (R = c) R V x y (x,y)
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UCM using Polar Coordinates The polar coordinate system (magnitude and angle) is a natural way of describing UCM, where R and speed are constant : Cartesian:Polar: Position: x, yPosition: R, θ Velocity: Vx = dx/dt, Vy = dy/dt Velocity: dR/dt, dθ/dt (let ω=dθ/dt) Vx,Vy always changing dR/dt =0 dθ/dt=ω=constant
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Velocity in Polar Form: Displacement is an Arc, S, of the Circle Displacement s = vt (like x = vt + x o ) but s = R = R t, so: v = ωR
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Average Acceleration in UCM: Average Acceleration, a avg = ΔV/Δt The Δ V vector points toward origin
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Instantanous Acceleration in UCM This is calledThis is called Centripetal Acceleration. Like triangles, ΔR and ΔV: But R = v t for small t So: Thus: a = V 2 /R
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Relative Motion First thing: A Frame of Reference Since Einstein, a distinction has to be made between references that behave classically and those that allow Relativity Classical frames of reference are called Intertial
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Inertial Frames of Reference: Reference FrameA Reference Frame is the place you measure from. – It allows you to nail down your (x,y,z) axes An Inertial Reference Frame (IRF) is one that is not accelerating. – We will consider only IRFs in this course. Stationary or constant velocity Valid IRFs can have fixed velocities with respect to each other. – More about this later when we discuss forces. – For now, just remember that we can make measurements from different vantage points.
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Consider the Frames in Relative Motion: A plane flies due south from Duluth to MPLS at 100 m/s in a 15 m/s crosswind:
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