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The Science of Digital Media Human Visual System – Eye – Perception of colour Display types Display terminology 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela Human eye and Displays
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The Science of Digital Media 2 Human Visual System – Eye – Brains Camera and HVS HVS and displays Introduction 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 3 6 May 20103 Metropolia University of Applied Sciences, Jutta Jokela The eye http://www.eyemdlink.com/Anatomy.asp
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The Science of Digital Media 4 Seeing process 6 May 20104 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 5 Seeing process 6 May 20105 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 6 Seeing process http://www.echalk.co.uk/amusements/O pticalIllusions/illusions.aspx 6 May 20106 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 7 Eye Retina – Three layers – one converts light to neural signals, one does the image processing and one transfers information to the brain – Rods and cones Rods see in black and white Cones create the colour images – Red cone detects light around 564 nm, green at 533 nm and blue at 437 nm 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela http://askabiologist.asu.edu/rods-and-cones
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The Science of Digital Media 8 Eye Fovea – In the center of the retina 1 mm in diameter – Used for high resolution vision – No rods around Makes it easier to see in dark when looking to the side rather than forward 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 9 Summary of the eye 6 May 20109 Metropolia University of Applied Sciences, Jutta Jokela http://www1.curriculum.edu.au/sciencepd/readings/ligh_how.htm#1
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The Science of Digital Media 10 Camera versus HVS (1) Camera and eye are built the same way – Image based on light – Lens and image sensor Two adjustable parameters – Focus With camera: manually moving lens With eye: Cornea let's light in but lens behind it changes in shape and size – Aperture 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 11 Brightness Eye – Subjective measurement Display – Amount of light a display is capable of emitting – Black should look black – can change as ambient light varies – With LCD displays usually affects to backlight luminance – Measured with candelas per square metre 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 12 Contrast Luminance levels within an image – difference between brightness of objects in an image In displays contrast affects to the luminance that is meant for reproducing a full white pixel Contrast and brightness must be in decent level to make image viewable 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 13 Dynamic range and Contrast ratio (1) In display means the maximum and minimum intensities that a display can generate – Brightest white and darkest black a display can display No common way of measuring – measures are not comparable 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 14 Dynamic range and Contrast ratio (2) Dynamic contrast ratio is difference in intensity over time Static contrast ratio is a difference between darkest and brightest pixels displayed by the display Intensity of the backlight affects as well – Different areas of the screen may be illuminated differently With OLED only static contrast ratio matters 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 15 Visual acuity Eye – Clearness of the vision – Light enters the eye Through pupil, then lens and is projected on retina Muscles move eyeball so that image is in the fovea Display – Level of detail eye can actually see from pattern of pixels on a screen – Not usually counted separately – 200 ppi good enough 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 16 Angle of viewing Eye – The angle in which eye tries to get the point of interest reflected to the foval area Usually around 155 degrees vertically and 185 degrees horizontally Camera – Means the scene that can be imaged Display – Angle in which you are still able to see the content of the display – usually 120-170 degrees with LCD displays 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 17 Perception of colour Very often a subjective matter Hue – dominant wavelength of the colour Brightness/lightness – luminosity of the colour – If an object reflects light, this is lightness, if it emits light, this is brightness Saturation – pureness of the colour – Can be called as white light mixed with hue 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 18 Colour In additive colour mixing light is added to a dark background – Example RGB In subtractive colour mixing a certain method is used for blocking white pixels – Example CMYK 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 19 Colour gamut A certain part of the colour map that a device can present In 1931 Commission Internationale de l'Eclaraige (CIE) developed the chromaticity diagram http://www.pcmonitors.org/articles/monitor-technology 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 20 Colour in displays Displays emit or reflect light with different strengths of three primary colours – Ambient light has always an effect as well as it reflects off the display With LCD displays the gamut is related to the emitted spectrum of the backlight 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 21 Colour depth The number of colours the display can display – Bits LCDs 6-bits per pixel causing a 18-bit colour image Dithering increases the amount of colours – Dithering – artificially changing shade of a colour during a refresh of the display – Causes 24-bit image 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 22 Refresh rate (1) This means the number of times a display is repainted per second – Expressed in Hertz Should be twice as much as the viewer's refresh rate 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 23 Refresh rate (2) Eye – Detects and processes a moving object in about 120 ms – requires 20 images per second for blurring to start Display – Too slow refresh rate causes flicker effect – Meaningful with CRTs – With LCDs flickering does not occur because liquid crystals merely act as shutters against the backlight 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 24 Typical display types Terminology related to displays and visual system Introduction 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 25 Cathode Ray Tube (CRT) The most common display until last years – No fixed amount of pixels – Image can be very good – Usually big in size – Not as bright as LCD displays Technology – Electron guns send beams of electrons Stimulating a layer of phosphor that are ”the pixels” of a CRT (red, green and blue) Magnetic field and deflection of the electrons form the image 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 26 Liquid Crystal Display (LCD) Liquid crystals are sandwiched between two polarizing filters – Backlight travels through the first filter while electrodes create a current that travels through liquid crystals and forces those to align in a certain way Alignment of the liquid crystals creates the intensity and the colour of light visible finally on the screen 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 27 Plasma Display Panel High contrast ratio, panel can be big – Popular in public places Contains cells that are filled with ionized gas – Glows when electrical field around it is charged Pixels can be only on or off so no grey levels are possible to create 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 28 Organic Light Emitting Diode (OLED) Yet quite small displays – Can be even flexible Do not use backlight – Self illuminated materials – Less power consumption – Very good contrast ratio, colour reproductions and response time 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 29 Resolution CRT – no resolution LCD, OLED, Plasma – amount of pixels is fixed (pixels horizontally and vertically available) HDTV has made this especially important Resolution is not fixed quantity – For that reason displays with same resolution but with different size are not comparable 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 30 Response time A time it takes for pixels to move from one state to another – Faster response time means smoother image transitions e.g. In sports – Before this measure measured time for turning display on, off and on again – 2005 manufacturers changed this for considering grey-to-grey changes – Good LCD displays claim to have 2 ms response time 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media 31 Screen size Diagonal size of the screen in inches – With CRTs there was screen size and viewable area separately – Different LCD display manufacturers handle this differently EITHER viewable area OR actual screen size 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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The Science of Digital Media Summary Eye is a very complex system Camera is a simpler but similar system Different aspects have to be taken into account when designing displays Depends on technology 32 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela 6 May 2010 Metropolia University of Applied Sciences, Jutta Jokela
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