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2 Multimedia Systems 1 Lecture 1 - The Physics of Sound Lecture 2 - The Java Sound API Lecture 3 - Input Transducers (Microphones) Lecture 4 - Output Transducers (Speakers) Lecture 5 - Manipulating Audio (A/D) Lecture 6 - Manipulating Digital Audio (D/A) Lecture 7 - Manipulating Digital Audio (Effects) Lecture 8 - Storing Digital Audio (CD) Lecture 9 - Digital Audio Storage Formats (Wav / MIDI) Lecture 10 - Digital Audio Compression (Perceptual coding) Lecture 11 - PC Audio (Sound cards) Lecture 12 - Issues in Digital Audio (copyright)
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3 Physics of Sound Sound waves Wavelength, Frequency Bandwidth Bass, Treble, Timbre Amplitude, Decibels Harmonics Superposition, Fourier Multiple channels
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4 Input Transducers Dynamic and Condensing microphones Construction Principles of operation Advantages/ disadvantages Pick-up patterns Omnidirectional Unidirectional Bidirectional Principles, advantages, disadvantages
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5 Input Transducers Proximity effect, frequency response Balanced system Principle of operation Common mode rejection Phantom Powering Feedback
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6 Output Transducers Loudspeakers Components and operation Tweeter, Mid range and woofers Frequency Response Crossovers Passive – low, mid and high pass Active filter Passive and active speakers
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7 Output Transducers Distortion Intermodulation Harmonic Transient Loudness Enclosures Infinite Baffle Vented Enclosure
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8 Manipulating Audio The Digital domain Advantages / disadvantages Nyquist Aliasing Low pass filtering Digital Analogue Oversampling
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9 Manipulating Audio Oversampling
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10 Manipulating Audio Quantization Levels Noise Error/Accuracy Dithering
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11 Manipulating Audio A to D Principal elements Multiplexer Processing (error correction) Dither generator Sample and Hold Anti- aliasing filter A to D Converter Sample and Hold Anti- aliasing filter A to D Converter Analogue input (L) Analogue input (R)
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12 Manipulating Digital Audio PCM NRZ, NRZI, FM, PE Error Correction D to A Principal elements Demultiplexer Processin g (error correction) Reproduction demodulation Output sample and Hold Output lowpass filter D to A Converter Output sample and Hold Output lowpass filter D to A Converter
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13 Manipulating Digital Audio D/A conversion Absolute linearity error Differential linearity error Sample and Hold Low pass filtering Oversampling
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14 Manipulating Digital Audio Effects Delay Echo Reverb Flanging Pitch,Tempo Amplitude envelope, dynamic range Pan and Balance
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15 Storing Digital Audio Optical storage Advantages/disadvantages Audio CD Frame structure and operation Audio data Sync word Parity Subcode 0.163mm 1 Frame Sync (24 bits) Sub code Data (96 bits) Parity (32 bits) Data (96 bits) Parity (32 bits) 8 bits P,Q,R,S,T,U,V,W Compact Disc
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16 Storing Digital Audio Audio CD Eight to Fourteen Modulation Reasons Structure
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17 Storing Digital Audio CD-ROM Data Block Structure Why extra EDC/ECC DAT Mini Disc
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18 Digital Audio Storage Formats Wave, Au, Aiff Descriptor Format information Data MIDI Advantages/ disadvantages Message Format Status byte, Data byte General MIDI Sequencers
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19 Digital Audio Compression Psychoacoustics Threshold of Hearing & Masking
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20 Digital Audio Compression Amplitude Masking Critical Bands Temporal Masking Perceptual Coding Conceptual operation Joint Stereo Coding MP3
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21 PC Audio Sound Card Components Digital I/O CD Analogue Audio Input Line in/out Digital Audio Extraction Advantages/ disadvantages Synthesis FM Wave table
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22 Issues in Digital Audio Intellectual Property Copyright Fair Use – Four factors Exceptions Sampling Ownership Licensing Napster
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23 Fin
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