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Paper Prototyping A tool for iterative design Wai Yong Low
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Scope Introduction1min Why do it?1min Why not to do it?1min Building a Lo-fi Prototype2min Preparing for a test2min Conducting a test1min Evaluating Results1min Demonstration5min Conclusion1min
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Introduction Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person ‘playing computer,’ who doesn’t explain how the interface is intended to work
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Why do it? Principle of iterative design Quality is partially a function of the number of iterations and refinements it undergoes Prototype Evaluate Design
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Why do it? Low cost Fast to implement Typical hi-fi prototype takes a few weeks as opposed to a few hours Allows you to merge the design and prototyping phase together
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Why do it? It gets everyone involved! Builds teamwork amongst groups with diverse skill set So simple, no one gets left out
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Why do it? Feedback on the BIG things Lo-fi nature forces users to consider usability issues related to layout, control mechanism Nit picking over choice of colors, buttons sizes, font choice ignored Focus on Content as opposed to Appearance
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Why not to do it? Does not produce anything concrete! May seem unprofessional to some users Can’t represent some effects with paper
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Building a lo-fi prototype Gather essential materials White unlined paper 5 by 8 inch cards Adhesives Markers Sticky pads Overhead Projector acetate sheets Scissors, pen knives Anything else you think of!!!
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Building a lo-fi prototype Don’t get carried away with design! Goal is to get as much user feedback as possible Set a deadline – forget minor details
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Building a lo-fi prototype Draw generic frames Make everything needed to simulate effects Photocopier is your friend! Can use professional tools to create polished paper prototypes
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Preparing for a test Select users Perform user and task analysis Find out educational background, knowledge of computers, typical tasks required Get testers who fit the final user profile
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Preparing for a test Ready test scenarios Practice Sort out bugs/hitches before the real testing Get everyone comfortable with their role
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Conducting a test Facilitator Encourages user to express thoughts without influencing decisions Giving instructions Making sure timing is met
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Conducting a test Computer Arranges the paper prototype according to user input Needs to be organized Make changes quickly
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Conducting a test Observers Take notes Write possible solutions to problems faced Cannot react to user’s actions
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Evaluating results Summarize problems Prioritize problems Construct revised prototype
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Live Demonstration Mock up of Gmail website Test Logging in Test composing mail Test checking for sent mail Test signing out
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Conclusion Paper prototyping Useful tool for speeding up process of iterative design Team member gain understanding of users needs Try it out!
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References Lo fidelity Prototyping: Prototyping for Tiny Fingers, by Marc Rettig, in Communications of the ACM, Vol. 37, No. 4, pp. 21-27, April 1994.Lo fidelity Prototyping: Prototyping for Tiny Fingers http://www.paperprototyping.com/ref erences.htmlhttp://www.paperprototyping.com/ref erences.html Klee, M. 2000. Five paper prototyping tips. Available from User Interface Engineering.Klee, M. 2000 Scanlon, T. 1998. Paper prototypes: still our favorite.Scanlon, T. 1998
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