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aMAZEing Maze Requirements Elicitation, Modeling, and Analysis Presentation
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Objective aMAZEing Maze is an adaptation of the Multiplayer Adaptive Maze Game project System Objective Provide Entertainment Competitive Appropriate for all ages
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Functionalities Game Design Gameplay Modes Varying Difficulty Options Random Generation of Levels Time Trial Scoring Entrance and Exit
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More Functionalities Gameplay (1 player) Enchanted Items Enchanted Rooms Pause Screen End of Level Screen OPTIONAL Booby Traps Doors With Keys Teleport Portals Trace Path Markers
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Even More…… Multiplayer Host/Client Based Network Maze Traversal Winning Win-Loss Records OPTIONAL Chat Bar Modding
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Functionalities NOT Included Game Design AI Death Sound Effects Key Mapping Saving Data Multiplayer Matchmaking Number of Players User Interaction
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Problem Inconsistencies Not many inconsistencies due to problem vagueness and simplicity Allowed for creative design and freedom for developers.
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Assumptions Finalizations for the Objective of the Game Numbers of Players for Multiplayer Maze being “adaptive” Platform Must have stable internet connection Updated Java Runtime Environment
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System Functionalities Solaris SPARC/x86/x64, Windows x86/x64 or Linux x86/x64 meeting minimum specifications of the Java Runtime Environment (JRE) version 1.6. Active and stable TCP/IP connection to the Internet (generally latencies <1000ms) Keyboard and Mouse
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Use Case Diagram
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Scenerios John is bored at his house after hours. He decides to play aMAZEing Maze and wants to beat his current high score of 00:14:23 on high difficulty. He also decides that it will be best to use place markers to ensure best time possible.
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Questions
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