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AMAZEing Maze Requirements Elicitation, Modeling, and Analysis Presentation.

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Presentation on theme: "AMAZEing Maze Requirements Elicitation, Modeling, and Analysis Presentation."— Presentation transcript:

1 aMAZEing Maze Requirements Elicitation, Modeling, and Analysis Presentation

2 Objective aMAZEing Maze is an adaptation of the Multiplayer Adaptive Maze Game project System Objective  Provide Entertainment  Competitive  Appropriate for all ages

3 Functionalities Game Design  Gameplay Modes  Varying Difficulty  Options  Random Generation of Levels  Time Trial Scoring  Entrance and Exit

4 More Functionalities Gameplay (1 player)  Enchanted Items  Enchanted Rooms  Pause Screen  End of Level Screen OPTIONAL Booby Traps Doors With Keys Teleport Portals Trace Path Markers

5 Even More…… Multiplayer  Host/Client Based Network  Maze Traversal  Winning  Win-Loss Records OPTIONAL Chat Bar Modding

6 Functionalities NOT Included Game Design  AI  Death  Sound Effects  Key Mapping  Saving Data Multiplayer  Matchmaking  Number of Players  User Interaction

7 Problem Inconsistencies Not many inconsistencies due to problem vagueness and simplicity Allowed for creative design and freedom for developers.

8 Assumptions Finalizations for the Objective of the Game Numbers of Players for Multiplayer Maze being “adaptive” Platform Must have stable internet connection Updated Java Runtime Environment

9 System Functionalities Solaris SPARC/x86/x64, Windows x86/x64 or Linux x86/x64 meeting minimum specifications of the Java Runtime Environment (JRE) version 1.6. Active and stable TCP/IP connection to the Internet (generally latencies <1000ms) Keyboard and Mouse

10 Use Case Diagram

11 Scenerios John is bored at his house after hours. He decides to play aMAZEing Maze and wants to beat his current high score of 00:14:23 on high difficulty. He also decides that it will be best to use place markers to ensure best time possible.

12 Questions


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