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CS 326 A: Motion Planning http://robotics.stanford.edu/~latombe/cs326/2002 Instructor: Jean-Claude Latombe Teaching Assistant: Itay Lotan Computer Science Department Stanford University
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Goal of Motion Planning Compute motion strategies, e.g.: –geometric paths –time-parameterized trajectories –sequence of sensor-based motion commands To achieve high-level goals, e.g.: –go to A without colliding with obstacles –assemble product P –build map of environment E –find object O
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Fundamental Question Are two given points connected by a path?
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Basic Problem Statement: Compute a collision-free path for a rigid or articulated object (the robot) among static obstacles Inputs: –Geometry of robot and obstacles –Kinematics of robot (degrees of freedom) –Initial and goal robot configurations (placements) Output: –Continuous sequence of collision-free robot configurations connecting the initial and goal configurations
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Examples with Rigid Object Ladder problem Piano-mover problem
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Is It Easy?
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Example with Articulated Object
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Tool: Configuration Space Problems: Geometric complexity Space dimensionality
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Some Extensions of Basic Problem Moving obstacles Multiple robots Movable objects Assembly planning Goal is to acquire information by sensing –Model building –Object finding/tracking Nonholonomic constraints Dynamic constraints Optimal planning Uncertainty in control and sensing Exploiting task mechanics (sensorless motions) Physical models and deformable objects Integration of planning and control
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Aerospace Robotics Lab Robot air bearing gas tank air thrusters obstacles robot
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Total duration : 40 sec Two concurrent planning goals: Reach the goal Reach a safe region
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Autonomous Helicopter [Feron, 2000] (AA Dept., MIT)
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Some Extensions of Basic Problem Moving obstacles Multiple robots Movable objects Assembly planning Goal is to acquire information by sensing –Model building –Object finding/tracking Nonholonomic constraints Dynamic constraints Optimal planning Uncertainty in control and sensing Exploiting task mechanics (sensorless motions) Physical models and deformable objects Integration of planning and control
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Dynamic Unpredictable Environment
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Some Extensions of Basic Problem Moving obstacles Multiple robots Movable objects Assembly planning Goal is to acquire information by sensing –Model building –Object finding/tracking Nonholonomic constraints Dynamic constraints Optimal planning Uncertainty in control and sensing Exploiting task mechanics (sensorless motions) Physical models and deformable objects Integration of planning and control
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Assembly Planning
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Some Extensions of Basic Problem Moving obstacles Multiple robots Movable objects Assembly planning Goal is to acquire information by sensing –Model building –Object finding/tracking Nonholonomic constraints Dynamic constraints Optimal planning Uncertainty in control and sensing Exploiting task mechanics (sensorless motions) Physical models and deformable objects Integration of planning and control
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Map Building Where to move next?
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Target Finding
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Target Tracking
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Some Extensions of Basic Problem Moving obstacles Multiple robots Movable objects Assembly planning Goal is to acquire information by sensing –Model building –Object finding/tracking Nonholonomic constraints Dynamic constraints Optimal planning Uncertainty in control and sensing Exploiting task mechanics (sensorless motions) Physical models and deformable objects Integration of planning and control
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Planning for Nonholonomic Robots
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Some Extensions of Basic Problem Moving obstacles Multiple robots Movable objects Assembly planning Goal is to acquire information by sensing –Model building –Object finding/tracking Nonholonomic constraints Dynamic constraints Optimal planning Uncertainty in control and sensing Exploiting task mechanics (sensorless motions) Physical models and deformable objects Integration of planning and control
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Planning with Uncertainty in Sensing and Control I G W1W1W1W1 W2W2W2W2
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Some Extensions of Basic Problem Moving obstacles Multiple robots Movable objects Assembly planning Goal is to acquire information by sensing –Model building –Object finding/tracking Nonholonomic constraints Dynamic constraints Optimal planning Uncertainty in control and sensing Exploiting task mechanics (sensorless motions) Physical models and deformable objects Integration of planning and control
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Motion Planning for Deformable Objects [Kavraki, 1999]
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Examples of Applications Manufacturing: –Robot programming –Robot placement –Design of part feeders Design for manufacturing and servicing Design of pipe layouts and cable harnesses Autonomous mobile robots planetary exploration, surveillance, military scouting Graphic animation of “digital actors” for video games, movies, and webpages Medical surgery planning Generation of plausible molecule motions, e.g., docking and folding motions Building code verification
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Robot Programming
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Robot Placement
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Humanoid Robot [Kuffner and Inoue, 2000] (U. Tokyo)
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Modular Reconfigurable Robots Xerox, Parc Casal and Yim, 1999
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Video
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Examples of Applications Manufacturing: –Robot programming –Robot placement –Design of part feeders Design for manufacturing and servicing Design of pipe layouts and cable harnesses Autonomous mobile robots planetary exploration, surveillance, military scouting Graphic animation of “digital actors” for video games, movies, and webpages Medical surgery planning Generation of plausible molecule motions, e.g., docking and folding motions Building code verification
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Design for Manufacturing/Servicing General Electric General Motors
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Assembly Planning and Design of Manufacturing Systems
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Examples of Applications Manufacturing: –Robot programming –Robot placement –Design of part feeders Design for manufacturing and servicing Design of pipe layouts and cable harnesses Autonomous mobile robots planetary exploration, surveillance, military scouting Graphic animation of “digital actors” for video games, movies, and webpages Medical surgery planning Generation of plausible molecule motions, e.g., docking and folding motions Building code verification
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Military Scouting and Planet Exploration
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Examples of Applications Manufacturing: –Robot programming –Robot placement –Design of part feeders Design for manufacturing and servicing Design of pipe layouts and cable harnesses Autonomous mobile robots planetary exploration, surveillance, military scouting Graphic animation of “digital actors” for video games, movies, and webpages Medical surgery planning Generation of plausible molecule motions, e.g., docking and folding motions Building code verification
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Digital Actors A Bug’s Life (Pixar/Disney) Toy Story (Pixar/Disney) Tomb Raider 3 (Eidos Interactive)Final Fantasy VIII (SquareOne)The Legend of Zelda (Nintendo) Antz (Dreamworks)
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Motion Planning for Digital Actors Manipulation Sensory-based locomotion
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Examples of Applications Manufacturing: –Robot programming –Robot placement –Design of part feeders Design for manufacturing and servicing Design of pipe layouts and cable harnesses Autonomous mobile robots planetary exploration, surveillance, military scouting Graphic animation of “digital actors” for video games, movies, and webpages Medical surgery planning Generation of plausible molecule motions, e.g., docking and folding motions Building code verification
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Radiosurgical Planning Cross-firing at a tumor while sparing healthy critical tissue
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Examples of Applications Manufacturing: –Robot programming –Robot placement –Design of part feeders Design for manufacturing and servicing Design of pipe layouts and cable harnesses Autonomous mobile robots planetary exploration, surveillance, military scouting Graphic animation of “digital actors” for video games, movies, and webpages Medical surgery planning Generation of plausible molecule motions, e.g., docking and folding motions Building code verification
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Study of the Motion of Bio-Molecules Protein folding Ligand binding
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Study of the Motion of Bio-Molecules Protein folding Ligand binding
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Examples of Applications Manufacturing: –Robot programming –Robot placement –Design of part feeders Design for manufacturing and servicing Design of pipe layouts and cable harnesses Autonomous mobile robots planetary exploration, surveillance, military scouting Graphic animation of “digital actors” for video games, movies, and webpages Medical surgery planning Generation of plausible molecule motions, e.g., docking and folding motions Building code verification
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Building Code Verification
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Goals of CS326A Present a coherent framework for motion planning problems: –configuration space and related spaces –random sampling and criticality-based decomposition algorithms Emphasis of “practical” algorithms with some guarantees of performance over “theoretical” or purely “heuristic” algorithms
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Framework Continuous representation (configuration space formulation) Discretization (random sampling, criticality-based decomposition) Graph searching (blind, best-first, A*)
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Goals of CS326A Present a coherent framework for motion planning problems: –configuration space and related spaces –random sampling and criticality-based decomposition algorithms Emphasis of “practical” algorithms with some guarantees of performance over “theoretical” or purely “heuristic” algorithms
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Practical Algorithms (1/2) A complete motion planner always returns a solution plan when one exists and indicates that no such plan exists otherwise. Most motion planning problems are hard, meaning that complete planners take exponential time in # of degrees of freedom, objects, etc.
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Practical Algorithms (2/2) Theoretical algorithms strive for completeness and minimal worst-case complexity. Difficult to implement and not robust. Heuristic algorithms strive for efficiency in commonly encountered situations. Usually no performance guarantee. Weaker completeness Simplifying assumptions Exponential algorithms that work in practice
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Prerequisites for CS326A Ability and willingness to complete a significant programming project with simple graphic interface. Basic knowledge and taste for geometry and algorithms. Interest in devoting reasonable time each week in reading four papers.
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CS326A is not a course in … Differential Geometry and Topology Kinematics and Dynamics Basic Algorithms Geometrics Modeling … but it makes use of knowledge from all these areas
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Work to Do A.Attend every class B.Prepare/give two presentations with ppt slides (30 min each) C.For each class read the two papers listed as “required reading” in advance D.Complete the programming project E.Complete two homework assignments
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Website / Class Schedule robotics.stanford.edu/~latombe/cs326/2002
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Programming Project Topic: Implement a Probabilistic Roadmap planner Assumptions: –The robot operates in a 2D workspace –It consists of one or several polygonal bodies moving independently or connected by joints (your software should allow various kinds of kinematics) –Obstacles are static polygons Goal: –Implement, test, and compare several algorithms for selecting samples (milestones), generating connections between them, and checking collision
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