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Welcome to the official launch of D. Baur M. Denzel M. Hofer M. Lindner D. Loos B. Kunze as part of the „Multimedia-Programmierung“ (multimedia programming) lecture held by Professor H. Hußmann of the LFE Medieninformatik at LMU University of Munich during the summer semester of 2005. by
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Official BurnOut launch12.07.20052 of 5 BurnOut Introduction Based on BreakOut, but with a space theme Single Player mode: 10 levels time contingent Multi-Player mode: randomly generated levels knock-out principle 3D graphics Modern mp3 sounds
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Official BurnOut launch12.07.20053 of 5 Design Process Combination of SMART process and extreme programming Team organisation: Dominikus: team leader and game physics David & Marc: graphics Max: network Ben & Martin: network and sound Other modes of communication (e.g. mailing list, Skype) Regular meetings with protocols Early use of UML flowcharts
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Official BurnOut launch12.07.20054 of 5 Technical Information One main Flash file; external files for special effects Networking using ElectroServer 3 3D graphics and animation using 3d studio max 5 and PhotoShop 7 ActionScript files defining blocks and bonus types Subversioning using Tortoise SVN
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Official BurnOut launch12.07.20055 of 5 Conclusion And now, enough of the theory and onto the live experience! We hope you enjoy the presentation of our game. Thank you!
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