Download presentation
Presentation is loading. Please wait.
1
1 Heuristic Search 4 4.0Introduction 4.1An Algorithm for Heuristic Search 4.2Admissibility, Monotonicity, and Informedness 4.3Using Heuristics in Games 4.4Complexity Issues 4.5Epilogue and References 4.6Exercises
2
2 State space for a variant of nim
3
3 Exhaustive minimax for the game of nim
4
4 Minimax applied to a hypothetical state space (Fig. 4.15)
5
5 Heuristic measuring conflict
6
6 Two-ply minimax applied to the opening move of tic-tac-toe (Nilsson, 1971)
7
7 Two-ply minimax and one of two possible second MAX moves (Nilsson, 1971)
8
8 Two-ply minimax applied to X’s move near the end of the game (Nilsson, 1971)
9
9 Alpha-beta pruning applied to the state space of Fig. 4.15.
10
10 Number of nodes generated as a function of branching factor B, and solution length L (Nilsson, 1980)
11
11 Informal plot of cost of searching and cost of computing heuristic evaluation against heuristic informedness (Nilsson, 1980)
12
12 Exercise 2. The sliding block puzzle
13
13 Exercise 13
14
14 Exercise 14
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.