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COMP 14 Introduction to Programming Miguel A. Otaduy May 17, 2004
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Last Friday Variables and expressions Input/output Writing a whole program Any questions?
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Today Classes and objects Graphical user interface (GUI) File input/output Formatting input and output
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Classes In the Java programming language: –a program is made up of one or more classes –a class contains one or more methods –a method contains program statements
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Classes What is a class? –Data –Operations Classes allow creation of new data types public class Student { }
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Classes Vs. Data Types Abstract Descriptors –Data Type –Class Concrete Entities –Variable –Object
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Inside a class Other classes Data types Methods (operations) public class Student { private String name; private int age; public void ComputeGrade(); }
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Primitive Variables int x = 45; x is associated with a memory location. It stores the value 45 When the computer sees x, it knows which memory location to look up the value in
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Reference Variables Integer num; The memory location associated with num can store a memory address. The computer will read the address in num and look up an Integer object in that memory location
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Creating Objects We use the new operator to create objects, called instantiation Integer num; num = new Integer(78); parameter
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Changing the Reference Var num = new Integer (50); The address of the newly-created object is stored in the already-created reference variable num
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Garbage Collection What happened to the memory space that held the value 78? If no other reference variable points to that object, Java will "throw it away"
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System.out.println (”Hello World!”); object method information provided to the method (parameters) Using Objects System.out object –represents a destination to which we can send output Example: –println method dot operator
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Questions 1.True or False. A primitive variable is a variable that stores the address of a memory space. 2.The operator is used to create a class object. 3.In Java, the operator is used to access members of a class. It separates the class (or object) name from the method name. 4.True or False. Class objects are instances of that class. new dot (.) False True
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The class String String variables are reference variables Given String name; –Equivalent Statements: name = new String(“Van Helsing”); name = “Van Helsing”;
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Van Helsing
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The class String The String object is an instance of class string The value “Van Helsing” is instantiated The address of the value is stored in name The new operator is unnecessary when instantiating Java strings String methods are called using the dot operator
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Common String Methods String(String str) –constructor –creates and initializes the object char charAt(int index) –returns char at the position specified by index (starts at 0) int indexOf(char ch) –returns the index of the first occurrence of ch int compareTo(String str) –returns negative if this string is less than str –returns 0 if this string is the same as str –returns positive if this string is greater than str
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Common String Methods boolean equals(String str) –returns true if this string equals str int length() –returns the length of the string String replace(char toBeReplaced, char replacedWith) –returns the string in which every occurrence of toBeReplaced is replaced with replacedWith String toLowerCase() –returns the string that is the the same as this string, but all lower case String toUpperCase() –returns the string that is the same as this string, but all upper case
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String Examples String str = “Van Helsing"; System.out.println (str.length()); System.out.println (str.charAt(2)); System.out.println (str.indexOf(‘s'); System.out.println (str.toLowerCase()); n 11 7 van helsing
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Using Dialog Boxes for I/O Use a graphical user interface (GUI) class JOptionPane –Contained in package javax.swing –showInputDialog allows user to input a string from the keyboard –showMessageDialog allows the programmer to display results Program must end with System.exit(0);
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JOptionPane Methods showInputDialog str = JOptionPane.showInputDialog(strExpression); –stores what the user enters into the String str showMessageDialog JOptionPane.showMessageDialog(parentComponent, strExpression, boxTitleString, messageType);
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showMessageDialog parentComponent –parent of the dialog box –we'll use null StrExpression –what you want displayed in the box boxTitleString –title of the dialog box messageType –what icon will be displayed
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messageType JOptionPane.ERROR_MESSAGE –error icon JOptionPane.INFORMATION_MESSAGE –information icon JOptionPane.PLAIN_MESSAGE –no icon JOptionPane.QUESTION_MESSAGE –question mark icon JOptionPane.WARNING_MESSAGE –exclamation point icon
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JOptionPane Example JOptionPane.showMessageDialog (null, "Hello World!", "Greetings", JOptionPane.INFORMATION_MESSAGE);
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UsingGUI.java example
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Reading From Text Files Similar to reading from the keyboard Create a BufferedReader object, but use a FileReader object instead of InputStreamReader Create BufferedReader object inside the main method instead of outside Substitute the name of the file for System.in When finished reading from the file, we need to close the file: –BufferedReader close() method
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Reading From Text Files String file = "data.dat"; BufferedReader inFile = new BufferedReader (new FileReader (file)); String line = inFile.readLine(); inFile.close();
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Exceptions FileNotFoundException –if the file specified to open was not found IOException –some other I/O exception public static void main (String[] args) throws FileNotFoundException, IOException
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Writing To Text Files Similar to reading from text files Use FileWriter and PrintWriter instead of FileReader and BufferedReader PrintWriter –methods include print() and println(), just like those we used in System.out Like reading, we need to close the file when we're done –PrintWriter close() method
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Writing To Text Files String file = "outfile.dat"; PrintWriter outFile = new PrintWriter (new FileWriter (file)); outFile.print ("Hi"); outFile.println(" There!"); outFile.close();
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User Input BufferedReader –reads everything as a string Integer.parseInt –only handles one integer in the string How to handle? Enter 3 numbers: 34 15 75
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The StringTokenizer Class tokens –elements that comprise a string tokenizing –process of extracting these elements delimiters –characters that separate one token from another StringTokenizer class –defined in the java.util package –used to separate a string into tokens
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Tokens and Delimiters “The weekend is over" "Bart:Lisa:Homer:Marge" delimiter: ' ' (space) tokens: “The’’ “weekend’’ “is’’ “over’’ delimiter: ':' tokens: "Bart" "Lisa" "Homer" "Marge"
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The StringTokenizer Class Default delimiters: –space, tab, carriage return, new line Methods –StringTokenizer (String str) –StringTokenizer (String str, String delimits) –String nextToken() –boolean hasMoreTokens() –int countTokens()
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Tokenize.java example separated by spaces separated by commas
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Formatting the Output of Decimal Numbers float: defaults to 6 decimal places double: defaults to 15 decimal places
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class DecimalFormat Import package java.text Create DecimalFormat object and initialize DecimalFormat fmt = new DecimalFormat (formatString); FormatString –"0.00" - limit to 2 decimal places, use 0 if there's no item in that position –"0.##" - limit to 2 decimal places, no trailing 0 Use method format –rounds the number instead of truncating Result of using DecimalFormat is a String
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Examples DecimalFormat twoDecimal = new DecimalFormat("0.00"); DecimalFormat fmt = new DecimalFormat("0.##"); System.out.println (twoDecimal.format(56.379)); System.out.println (fmt.format(56.379)); System.out.println (twoDecimal.format(.3451)); System.out.println (fmt.format(.3451)); System.out.println (twoDecimal.format(.3)); System.out.println (fmt.format(.3)); 56.38 0.35 0.30 56.38 0.35 0.3
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To do Ch. 3 examples: –Movie Ticket Sale –Donation to Charity –Student Grade Homework 3 due Thursday night. Read Ch. 4
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