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Lecture 7 Date: 23rd February

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1 Lecture 7 Date: 23rd February
Interaction Styles Lecture 7 Date: 23rd February

2 Overview of Lecture Interaction style definition
Major interaction styles Direct manipulation Menu Selections, form fillin & dialog boxes Command Languages

3 Interaction Styles Interaction is the dialogue between the computer and the user Interaction styles refer to the ways in which users communicate or interact with computer systems

4 Graphical Screens The most common interface that users are exposed to today is the Graphical User Interface (GUI) Graphic presentation utilises the users information processing capabilities much more effectively than other presentation methods It permits faster transfer of information to the user by allowing visual comparisons of various information It permits more compact representation of information and simplification of the perception of structures

5 Graphical Screens Graphical screens increase the potential for great visual clutter and user confusion because of its variety and complexity The number of available components in a graphical environment greatly outnumbers those of a textual screen

6 Graphical Screens WIMPs (Windows, Icons, Menu, Pointers) is central to the concept of GUIs Window is a means of sharing a computer’s graphical display resources among multiple applications simultaneously Icon is an image or symbol used to represent a file, folder, application or device Menu is a list of command/options which the user can choose Pointer is a pointing device such as a mouse

7 Elements of the WIMP interface
Graphical Screens Elements of the WIMP interface

8 Interaction Styles Direct Manipulation Menu Selection Form Fillin
Dialog Boxes Command Languages

9 Interaction Styles Direct Manipulation Menu Selection Form Fillin
Dialog Boxes Command Languages

10 Direct Manipulation A direct manipulation interface is one where graphical objects on the screen are directly manipulated with a pointing device. User actions involve dragging, selecting, opening, closing and zooming actions on virtual actions WIMPs is central to the concept of direct manipulation. Direct Manipulation

11 Direct Manipulation Advantages Intuitive, easy to learn and remember.
Reduces errors as minimal syntax required. Allows rapid actions, and reversals. Enjoyable and encourages exploration by immediate feedback and evaluation. Users experience less anxiety, sense of confidence and control. Direct Manipulation

12 Direct Manipulation Disadvantages
More difficult to program (especially error handling). High resource usage – e.g. memory and CPU Requirement for lots of screen space may be cumbersome e.g. need to scroll. Pointing may be slower than typing. Visual representation may mislead: Not all objects and tasks can be described visually; and not all actions can be done by direct object manipulation. May increase difficulties for visually impaired. Direct Manipulation

13 Direct Manipulation Examples of direct manipulation:
Word Processors/Display Editors e.g., Microsoft Word Spreadsheets e.g., Microsoft Excel Spatial Data Management e.g., ArcView Video games Computer-Aided Design Office automation e.g., Microsoft Windows Direct Manipulation

14 Word Processors/Display Editors
Training times with display editors are much less than line editors Line editors are generally more flexible and powerful The advances of WYSIWYG word processors: Display a full page of text Display of the document in the form that it will appear when the final printing is done Show cursor action Control cursor motion through physically obvious and intuitively natural means Use of labeled icon for actions Display of the results of an action immediately Provide rapid response and display Offer easily reversible actions Direct Manipulation

15 Word Processors/Display Editors
Technologies that derive from the word processor: Integration Desktop publication software Slide-presentation software Hypermedia environments Improved macro facilities Spell checker and thesaurus Grammar checkers Direct Manipulation

16 Word Processors/Display Editors
Direct Manipulation

17 Spreadsheets Technologies that derive from the word processor:
Integration Desktop publication software Slide-presentation software Hypermedia environments Improved macro facilities Spell checker and thesaurus Grammar checkers Direct Manipulation

18 Spatial Data Management
In some cases, spatial representations provide a better model of reality Successful spatial data-management systems depend on choosing appropriate: Icons Graphical representations Natural and comprehensible data layouts Direct Manipulation

19 Spatial Data Management
Direct Manipulation

20 Video Games From PONG to Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox Field of action is visual and compelling Commands are physical actions whose results are immediately shown on the screen No syntax to remember Most games continuously display a score Direct manipulation in SimCity Most well received DOOM and Quake controversial Direct Manipulation

21 Computer Aided Design Computer-aided design
Computer-aided design (CAD) use direct manipulation Manipulate the object of interest Generate alternatives easily Explain the impact Problem solving by analogy to the real-world Direct Manipulation

22 Computer Aided Design Direct Manipulation

23 Summary of Lecture Interaction styles refer to the ways in which users communicate or interact with computer systems Direct Manipulation Word Processors/Display Editors Spreadsheets Spatial Data Management Video games Computer-Aided Design Menu Selection Command Languages References

24 Terms of Reference Shneiderman, B. & Plaisant, C. (2005) Designing the User Interface Preece, J. et al. (2002) Interaction Design Benyon, D. et al (2005) Designing Interactive Systems Helander, M. et al (1997) Handbook of Human-Computer Interaction Norman, D. (1990) The Design of Everyday Things References


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