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welcome to
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Objectives Introductions background Hands on: make 1st game
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motivation James Paul Gee: “Games, not school, are teaching kids to think.” Todd Oppeheimer: The Flickering Mind
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Goals of this course u Learn about game design u Learn about education u Learn how to build real-time graphics u Work in interdisciplinary teams (computer science, fine art, education) u Learn to work in group: presentation and communication skills u Research: find relevant support material and present solution to others u Evolve designs by presenting to larger group u Critique other people's design u React to other people's critique
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What this course is and isn’t Not an opportunity to make DOOM 4 CS students: you will have to work with students and teachers
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Challenge: how to connect the game and education domain?
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How not to merge games and education : Before you go on, what is Newton’s 1 st Law? a)F=ma b)F=GMm/r^2 c)V=IR d)None of the above http://research.microsoft.com/~sdrucker/Presentations/Making%20Tools%20for%20Making%20Games.ppt
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Prototyping with AgentSheets Be able to express and communicate complex ideas Education u History u Math u Music u Geology u Logic u Programming u Art
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AgentSheets in India When the Jiva-Java Project started, its 20 secondary students had never used a mouse or seen the Web. Three weeks later, they had created applets (using Agentsheets authorware) and linked them to their own Web pages –Ed Gaible at the Jiva Institute Faridabad, Haryana, India
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Out of this World (very distance education) NASA used AgentSheets to simulate an “E.coli in microgravity” experiment aboard the space shuttle Discovery with John Glenn
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Your Turn
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Homework 1 Download AgentSheets (agentsheets.com) u Install u Follow tutorial u Think about how to make Sokoban
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