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Design and Programming of Computer Games TDDD23
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Introduction to TDDD23 Course overview Games from last year Course pedagogy Game design / SE Course Goals / Tasks Lab 1.
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Game Feast Last year games examples
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Theory on Higher Education Students can handle reading and performing educational tasks them selves Students need help with reflection and conceptual change In-depth studies are more important than subject coverage You drive, we help you steer
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What is a computer game Interactive entertainment Competition? Sports? Social Interaction? Cinematic? Literature? Social interaction Strategic, Reactive, puzzles, plot What is entertaining and engaging?
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What is development of computer games Very-large software project Testing-based development –No known standards? Experience-based software –Extreme usability and design Large game-world projects What is fun for others?
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Games SE Testing Polishing Usability Simplicity Uniqueness / Identity Ultimate Localization From the absolute bottom up (engine) Art/story/IP-driven Publisher market
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Course Goals Learn about the largest and most specialized software development task in the history of man – well maybe not…. Understand how the fun factor affect development Learn the importance of testing, polishing, attention to detail… Hands-on game building – build a preproduction demonstrator
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Forum, forum, forum… (student_id and password) How we work in the course Go to lectures, do tasks, do reviews, discuss on forum and complete project You build games … win the prize Labs times are resources for students – no assistance in these labs
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Lectures This introduction lecture Guest lectures
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Literature Examples are provided on the web page – find something you like Requirement: read to motivate your design Requirement: motivate your project design with literature
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Examination Individual examination – –work alone or in teams. –Understand everything, answer everything
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Success factors How to pass and get a good grade –Quality of completed project. (what is quality: consistency in look and feel, well tested high quality working game - before since and features) –Ability to adapt game-design knowledge into final project. –Review contributions –Handing in on time.
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Your Tasks Project – your own game idea, design and implementation (back up with literature) Game Workshop, Oral exam, Screen Cast Review groups participation (individual)
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Game Maker 8 2D (3D) Game Editor –Both advanced visual editor and programming language –RAD but real Mark Overmars –Prof. at Utrecht University –Large community –Windows
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XNA Game Studio Unity 3D
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Resources: Graphics and sound GM-forum has a lot of resources – find it there. Essential to games but not the main aspect of the course
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Task 1 Playing Continous Game Analyzing game mechanics and game play – uncover the game design Think about controls What is fun?
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