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Representations of Visual Appearance COMS 6160 [Spring 2007], Lecture 4 Image-Based Modeling and Rendering http://www.cs.columbia.edu/~ravir/6160
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Motivation for Lecture IBR was initial catalyst for much of work in course Especially light field rendering papers from 1996 (presented today), that first showed 4D practical Today, even purely synthetic real-time rendering methods based on precomputation inspired by IBR In this course, we are mostly interested not in “pure” IBR, but rather in use of measured/sampled datasets
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Next few slides courtesy Paul Debevec; SIGGRAPH 99 course notes
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Pure IBR: Pros and Cons Advantages Easy to capture images: photorealistic by definition Simple, universal representation Often bypass geometry estimation? Independent of scene complexity? Disadvantages WYSIWYG but also WYSIAYG Explosion of data as flexibility increased Often discards intrinsic structure of model? In this course Use measured datasets of appearance functions Not interested in geometry or proxies for it that much IBR is use of sampled representations Key question is compact high-dimensional representations
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IBR: A brief history Texture maps, bump maps, env. maps [70s] First 2D representations from angle of course Poggio et al. MIT: Faces, image-based analysis/synthesis Modern Era Chen Williams 93, View Interpolation [Images with depth] Chen 95 Quicktime VR [Images from many viewpoints] McMillan Bishop 95 Plenoptic Modeling [Images w disparity] Gortler et al, Levoy and Hanrahan 96 Light Fields [4D] Started revolution in acquired appearance Shade et al. 98 Layered Depth Images [2.5D] Debevec et al. 00 Reflectance Field [4D]
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Outline Overview of IBR Basic approaches Image Warping Light Fields Survey of some recent work
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Warping slides courtesy Leonard McMillan
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Outline Overview of IBR Basic approaches Image Warping [2D + depth. Requires correspondence/disparity] Light Fields [4D] Survey of some recent work
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Outline Overview of IBR Basic approaches Image Warping [2D + depth. Requires correspondence/disparity] Light Fields [4D] Survey of some recent work
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Historical Timeline: Details 4D BRDFs have a long history (70 s – 80 s ), but work on measuring them is accelerating in last 10 years Light Fields and more general 4D functions Reflectance fields (relighting faces) Debevec et al. 00 Surface Light Fields (Wood et al. 00 ; Nishino et al. 99) Incident Light Fields (Unger et al. 03 ; Goesele et al. 03) Heterogeneous Subsurface Scattering (Peers et al. 06)
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Surface Light Fields Miller 98, Nishino 99, Wood 00 Reflected light field (lumisphere) on surface Explicit geometry as against light fields. Easier compress
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Acquiring Reflectance Field of Human Face [Debevec et al. SIGGRAPH 00] Illuminate subject from many incident directions
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Example Images Images from Debevec et al. 00
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