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Hand-Eye Coordination and Vision-based Interaction Martin Jagersand Collaborators: Zach Dodds, Greg Hager, Andreas Pichler
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Vision-based Tasks
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Everyday Physical Interactions: Installing a Light Bulb
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Sensory-Motor Coordination Humans interact effortlessly with the world through vision and physical contact Fundamental: Sensory-Motor transforms
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Different issues What tasks can be performed? –Camera models, geometry, visual encodings How to do vision guided movement? –H-E transform estimation, feedback, feedforward motion control How to plan, decompose and perform whole tasks?
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Tasks and Image Specifications task space error image space error image space satisfied task space satisfied
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Task ambiguity Will the scissors cut the paper in the middle?
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Task ambiguity Will the scissors cut the paper in the middle? NO!
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Task Ambiguity Is the probe contacting the wire?
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Task Ambiguity Is the probe contacting the wire? NO!
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Task Ambiguity Is the probe contacting the wire?
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Task Ambiguity Is the probe contacting the wire? NO!
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Camera Models Internal calibration: Longuet-Higgins 1981 Weak calibration: Faugeras 1992, Hartley 1992 Affine calibration: Horaud et al. 1998, 1999 Stratification of stereo vision: Faugeras 1995 - characterizes the reconstructive certainty of weakly, affinely, and internally calibrated stereo rigs C aff C inj C proj C sim reconstruction up to a bijection of task space up to a projective transformation of task space up to an affine transformation of task space up to a similarity (scaled Euclidean transformation)
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Visual Invariance inj proj sim aff proj
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Task Invariance A task T ( f )=0 is invariant under a group G of transformations, iff x f V, g G with g( f ) V T ( f )=0 T (g( f ))=0 n x n If T ( f ) = 0 here, T ( f ) must be 0 here, if T is G invariant proj inj sim aff
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Jacobian Estimation
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Estimating a Force Frame
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Composite Task: Solving a Puzzle
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Modulating Basis Vectors
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Human Arm Animation Training sequence Simulated Animation
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