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TDT 69 TDT69 Artistic Software: Products and Processes Letizia Jaccheri www.letiziajaccheri.com
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Formalities 3.75 SP (6 hours per week work) Support for project but not only Exam 1 st December 2010, oral 25 minutes Monday 13/09 27/09 25/10 08/11 presentation by students Workshop OSS technology (arduino, processing, scratch, ?) from 9.00 to 14.00, 4 th october
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Software Work VisitorArtist
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visitor - work
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visitor – work visitor - visitor
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artist- software artist – (art)work artist - artist
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visitor – work artist – work visitor - software
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software- work
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visitor- work
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Hardware issues
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research questions The research questions explore the interplay between artwork, technology, artist, and audience. – Who does use which software? – How do users choose their tools? – Why do users choose OSS tools? – Which influence has software technology on the creative process?
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W 35 literature Buechley, L., Eisenberg, M., Catchen, J., and Crockett, A. 2008. The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 – 10, 2008). CHI ’08. ACM, New York, NY, 423-432. DOI= http://doi.acm.org/10.1145/1357054.1357123 http://doi.acm.org/10.1145/1357054.1357123 Ryokai, K., Lee, M. J., and Breitbart, J. M. 2009. Children’s storytelling and programming with robotic characters. In Proceeding of the Seventh ACM Conference on Creativity and Cognition (Berkeley, California, USA, October 26 – 30, 2009). C&C ’09. ACM, New York, NY, 19-28. DOI= http://doi.acm.org/10.1145/1640233.1640240 http://doi.acm.org/10.1145/1640233.1640240 Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., and Kafai, Y. 2009. Scratch: programming for all. Commun. ACM 52, 11 (Nov. 2009), 60-67. DOI= http://doi.acm.org/10.1145/1592761.1592779 http://doi.acm.org/10.1145/1592761.1592779 For each work, write a summary page (1000 words). Identify, if possible, artist, work, software and hardware, audience, research questions, research process, results. We work with the texts. Important to write well.
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