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RoboCup-Rescue Disaster Simulator Architecture Tomoichi Takahashi (Chubu University, Japan) Ikuo Takeuchi Tetsuhiko Koto (Univ. of Electro Communication, Japan) Satoshi Tadokoro (Kobe University, Japan) Itsuki Noda (Electrotechnical Laboratory,Japan) 2000.7.8
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RoboCup-Rescue Project simulation of a large-scale urban disaster the rescue operation characteristics of the simulation a comprehensive disaster simulator by distributed computation, a large-scale heterogeneous agent system, a mission-critical man-machine interface, a real world interface
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Requirements for simulator specification based on the Hanshin-Awaji Earthquake integration of disaster simulations an amount of computation cost/time developed independently management of GIS data, communication with many citizen agents, rescue agents In these 5 years, Kobe-Awaji, Los Angeles, Turkey and Taiwan suffered from large earthquakes. By replacing geographic data and disaster models, simulator will simulate each disaster
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Conditions for simulator What are necessary conditions for Rescue project ? By investigating disasters in Nagata Ward, one of most damaged areas of the Hanshin-Awaji Earthquake. 11.47 km 2 and 130,466 people (53,284 households) lived there.
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Condition 1 (Simulation Period) five stages: chaos stage, initial operation stage, recovery stage, reconstruction stage,normal stage At the first chaos stage, there is no aid from outside. The main purpose of rescue activities at the stage is saving the victims using local facilities. period the survival rate decreases rapidly. the period to be simulated is set to first 72 hours.
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Condition 2 (Number of rescue agents) When earthquakes occur, there are many calls asking for fire fighters. Local rescue agents will do the first rescue actions. 7 rescue agents at Nagata fire offices -- 5 fire brigades at the main fire office, 2 fire brigades at a branch fire office. The number of rescue agents is set this order.
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Condition 3 (Space Resolution) Representing disaster situations or rescue activities requires displaying items at the size of cars. GIS (Geographic Information System) data a resolution of 5 m mesh. area of 1.5 km 2 centered on JR-Nagata railway station
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Soccer games and Rescue simulation
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Architecture of prototype system Plug in simulators Distributed over computers Communication between modules
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Architecture of prototype system Kernel & GIS / world model Kernel & simulation Kernel & agents
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commands in agent's protocol
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Protocols among modules
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Test environment of version0
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Test Data of 1/10 model Number of objects
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Test Data of 1/1 model
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The problems made clear during prototype-test. Agent How well or how much should an agent know the world ? component simulator Time keeper Interface for newly plugged in one Kernel Data centralization
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Conclusion toward Version 1. (toward 2002) a multi-agent system + a distributed interactive simulations. Game / Rescue activities evaluation. To developing the next simulation system (2002). standardization, speed for real time simulation, distribution of data for a large city, interface for real world, interface for new comers (plug-in components),
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