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Rushing Headlong into the Past: the Blackwood Simulation Brian M. Slator, NDSU Computer Science and the members of CSCI345
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MultiUser Exploration Spatially-oriented virtual worlds Practical planning and decision making Educational Role-playing Games “Learning-by-doing” Experiences
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Problem solving Scientific method Real-world content Mature thinking
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Balancing Pedagogy with Play Games have the capacity to engage! Powerful mechanisms for instruction Illustrate real-world content and structure Promote strategic maturity (“learning not the law, but learning to think like a lawyer”)
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Teaching Principles Game-like Spatially oriented Goal-orientated Immersive Role-based Exploratory Interactive Multi-user Learn-by-doing
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Advantages of Virtual Worlds Collapse virtual time and distance Allow physical or practical impossibilities Participate from anywhere Interact with other users, virtual artifacts, and software agents Multi-user collaborations and competitive play
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Blackwood: Background Retailing Simulation Set in the “Old West” (1880-1886) Mythical Town, with “authentic timeline” Players “inherit” a store (and a role) Managing the “store” within the simulated economy teaches microeconomic principles
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Agent-based Simulation Economy and “society” simulated agents: Atmosphere Agents: lend “color” to the environment (buffalo hunters, fur trappers) Infrastructure Agents: Customers, Merchants, Employees, Bankers, Teamsters Newspaper frames historical events Economic Trends modeled by population(s)
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Agent-based Simulation Player roles (and Merchant types): Blacksmiths, Cartwrights, Wheelwrights, Tailors, Leather Makers, +3 more Customer Agents are from 30+ consumer groups, and also “mark time”. Employee agents do the actual “work”, while players manage
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Technical Approach Networked, internet based, client-server simulation UNIX-based MOO (Multi-User Dungeon, Object Oriented) Java-based clients (text version - telnet based; graphical versions)
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Project Planning Design the town and create its history Design the Geography Decide on Merchant types, Product types Create implementation plan Organize into groups Pick leadership Arrange training
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Retailing in the Old West
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1869 Town of Blackwood established. 1880 Spring: begin historical simulation. 1881 Fall: Railroad Arrives. 1882 Silver is discovered in the hills. 1885 Nov-Dec: the Great White Ruin begins. 1886 Spring: Flood, Blackwood simulation ends.
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Group Efforts HTML Team Graphics Team Java Team Server Team Scribes Group Leaders Resumes and Elections
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Work in Progress
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To visit WWWIC Projects: www.ndsu.edu/wwwic Choose the project you want to view from the list at the left
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