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A basic framework for integrating social and collaborative applications into learning environments Ayman Moghnieh and Josep Blat Universitat Pompeu Fabra, GTI Group Fundació Barcelona Media
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4-year EU-funded project that will develop an infrastructure for lifelong competence development. - User-centered design of learning platforms - Integrating web2.0 applications - Connecting learners with social networks and multimedia repositories Objectives of interest
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Domain of work and studies 3-year participatory ethnography, studying design and development of applications for LLL Studied scenarios: –TENCompetence learning environment (PCM) –TC Digital Cinema pilot (Web2.0 mashup) –Knowledge Resource System Management (KRSM) Focus: –Definition of learner requirements –Drafting of design specifications –Correlating with existing multimedia and social applications (web2.0) A. Moghnieh et. al. Supporting Distance Learning Activities and Social Interaction: a Case Study. ICALT 2008 M. Perez et. al. A context-based methodology for the integration of Web 2.0 Services in Learning Scenarios. ETAL 2008 A. Moghnieh et. al. Parameterized User-Centered Design for Interacting with Multimedia Repositories. MMEDIA 2009
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Observations & findings Main Observations: - Learners are from Mars, Designers are from Venus (absent learner model, designers often act as the learners’ surrogates) - Difficulties in following User-centered methods in Elearning (user-centered is NOT usability inspections) - The system’s conceptual design often reflects its architecture (subject to technical constraints) Main findings: - Very limited use of user-centered design - Difficulties in integrating web2.0 applications adequately - Limited understanding of the applications’ compatibility
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Basic framework for integrating web2.0 applications Capturing learners' requirements with parameterized methods Modelling technique for a learner-centered conceptual model Ordering and selecting proper web2.0 applications Evaluating the integration of web2.0 applications in a given scenario Battery of Web2.0 Services primitive activities Use cases and scenarios User Needs scenario activities mapping Contexts generic activities correspondance System Model Service selection Selected services datatypes
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Capturing design requirements - Four parameters: duration (D) centricity (C) recall (R) and precision (P) - Definition of formal use cases and use case analysis - Three inquisitive techniques: discussions, semi-structured interviews, and contextual inquiries Datatypes definitions RPCD values User action sequences {
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Analysis of parameterized requirements Value Parameter 0123 Precision Several unrelated collections Several loosely related collections Single specific collection Single specific item Recall Number of results ≤ 5 5 < Number of results ≤ 20 20 < Number of results ≤ 120 120 < Number of results Duration Instantaneous (minutes, 1-3 query cycles) Short-lived (< 1h, single task) Long-lived (< 1 day, single objective) Incessant, continuous Centricity Access not related to objectives Access loosely related to objectives Access highly related to objectives Access is the objectives A. Moghnieh et. al. Parameterized User-Centered Design for Interacting with Multimedia Repositories. MMEDIA 2009
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Context-based modelling of a learning environment. (a) Root. (b) Peripheral Interaction. (c) Learning (d) Browsing and Search Definition of Context: - clusters use cases with similar (RPCD) - describes a single conceptual component - encapsulates objects and related actions
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Selection mechanism and evaluation Selection Mechanism: (several similar applications compete to support one context ) Filter: - Web2.0 applications that support or interoperable with the system‘s objects - Whose functionalities do not conflict with those available in other contexts Order: - By the number of learner activities they cover in the interaction context Evaluation procedures: (framework supports pre-development and post-development ) Pre-development: - Early heuristic evaluation - Usability inspections Post-development: - General design recommendations - Logging and inquiries (mixed quantitative/qualitative)
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Example: The KRSM’s conceptual design M. Perez et. al. A context-based methodology for the integration of Web 2.0 Services in Learning Scenarios. ETAL 2008
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Conclusions Integration of web2.0 applications can follow user-centered design methods A successful integration rests on a good mapping of learner needs Framework supports the user-centered design of applications other than learning (RPCD) used are related to general design aspects of HCI
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Thank you! Questions? Comments? ayman.moghnie@upf.edu
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