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Shadows (P) Lavanya Sharan February 21st, 2011
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Anomalously lit objects are easy to see Kleffner & Ramchandran 1992Enns & Rensink 1990
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Anomalously lit objects are easy to see Kleffner & Ramchandran 1992Enns & Rensink 1990
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Anomalously lit objects are easy to see Ostrovsky et al. (2005): Only in these conditions. Kleffner & Ramchandran 1992Enns & Rensink 1990
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Notion of distractor homogeneity Enns & Rensink (1990) Target is lit from below Distractors are lit from above Task-relevant dimension = Light direction Here, distractors are identical to each other => Complete distractor homogeneity. Search tasks are easier when distractors are homogeneous.
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Notion of distractor homogeneity Ostrovsky et al. (2005) Target is lit from the side Distractors are lit from above Task-relevant dimension = Light direction Here, distractors differ from each other in orientation => Decreased distractor homogeneity. Task-irrelevant dimension = Orientation Search tasks can get harder when distractors are inhomogeneous.
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Ostrovsky et al. experiment Ostrovsky et al. (2005) Target and distractor lighting differ by 90 degrees. Lighting conditions vary in 45 deg steps from 0 to 360. Distractor cubes vary in orientation. Number of items = 4, 9 and 12. Presented for 100, 500 and 1000 ms.
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Search for anomalous illumination is not efficient Ostrovsky et al. results contradict previous work. When reaction time increases and accuracy decreases with number of items = signature of serial search (opposite of ‘pop- out’).
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What is going on? No. They ran a baseline condition where distractors were identical and reproduced ‘pop-out’-like performance. 90% accuracy at 120 ms display time (chance = 50%). Performance invariant to number of items (4-12). Something weird about their setup?
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What is going on? Of course, distractor inhomogeneity makes a task hard. This is a stress test. Perhaps. But, i) Real world has a lot of inhomogeneity. ii) They conducted an experiment where task- relevant dimension was cube shape, and task- irrelevant dimension (as before) was orientation. At 1000 ms, number of items = 9 Shape task 92%, Illumination task 56% (chance = 50%)
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What is going on? Advantage for top and top-left conditions, but even in those no pop-out. Wait, we know there is a bias for top-left. They tested all directions, perhaps pop-out is in the top- left conditions.
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What is going on? Cube shapes are weird. Ran experiment with other shapes, same results. Ran a baseline to confirm participants can estimate illumination direction from these new shapes.
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Second study with real-world stimuli Digitally modified images to have inconsistent illlumination (average diff = 90 deg) This is clearly not pop-out. When not explicitly instructed to look for illumination inconsistency, performance was at chance.
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Support from other studies When stimuli can be seen as object + shadow vs. object + a second attached object, search is slower in shadow case. Rensink & Cavanagh (2004)
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Support from other studies Farid & Bravo (2010) When cast shadows in opposite directions, near perfect detection. When cast shadows in same direction, near chance performance.
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Conclusions ✓ Global illumination errors (and therefore shadow consistencies) are hard to detect, especially in complex scenes. ✓ If we are estimating illumination really well (and therefore estimating shape & reflectance really well), why do we make these mistakes? Inverse optics theories have to account for these errors. ✓ Unclear whether these mistakes happen because we are bad at estimating illumination (imperfect inverse optics) vs. unable to report correctly (read out issue).
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