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1 Contextual Inquiry. 2 Hall of Fame or Hall of Shame? Gas pump display.

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Presentation on theme: "1 Contextual Inquiry. 2 Hall of Fame or Hall of Shame? Gas pump display."— Presentation transcript:

1 1 Contextual Inquiry

2 2 Hall of Fame or Hall of Shame? Gas pump display

3 3 Hall of Shame! Hard to distinguish cost vs. # gallons bad labels placed inconsistently displays too similar

4 4 Outline Finish task analysis Using tasks in design Administrivia Contextual inquiry

5 5 How Often do Users Perform the Tasks? Frequent customers remember more details Infrequent customers may need more help even for simple operations Which function is performed most frequently? by which customers? optimize system for these tasks will improve perception of good performance

6 6 How Often (BART)? Varying frequency of customers some take BART every day (most) some take it only occasionally Varying frequency of tasks can only do BART Plus every 2 weeks not frequent  more instructions might do add fare or buy new ticket every day probably more common How to find out for sure? observe customers!

7 7 What are the Time Constraints on the Task? What functions will customers be in a hurry for? Which can wait? Is there a timing relationship between tasks?

8 8 Time Constraints (BART)? Customers will almost always be in a hurry Lines form Take less than 1 minute/transaction Be able to do any task in any order

9 9 What Happens When Things Go Wrong? How do people deal with task-related errors? practical difficulties? catastrophes? Is there a backup strategy

10 10 Things Go Wrong (BART)? Confusion on task “dismiss transaction” button Practical difficulty generated ticket with too much money cash-in policy? Catastrophe machine eats card  swipe instead of insert Backup strategy use cash in regular machines (use ATM)

11 11 Selecting Tasks Real tasks customers have faced collect any necessary materials Should provide reasonable coverage compare check list of functions to tasks Mixture of simple & complex tasks easy task (common or introductory) moderate task difficult task (infrequent or for power users)

12 12 What Should Tasks Look Like? Say what the customer wants to do, but not how the customer would do it allows comparing different design alternatives They should be very specific forces us to fill out description w/ relevant details example: file browser story say who the customers are (use personas or profiles) design can really differ depending on who name names (allows getting more info as necessary) characteristics of the users (job, expertise, etc.) Some should describe a complete job forces us to consider how features work together example: phone-in bank functions

13 13 Using Tasks in Design Write up a description of tasks formally or informally (us) run by customers and rest of the design team get more information where needed Manny is in the city at a club and would like to call his girlfriend, Sherry, to see when she will be arriving a the club. She called from a friends house while he was on BART, so he couldn’t answer the phone. He would like to check his missed calls and find the number so that he can call her back.

14 14 Using Tasks in Design Write up a description of tasks formally or informally (us) run by customers and rest of the design team get more information where needed Rough out an interface design discard features that don’t support your tasks or add a real task that exercises that feature major screens & functions (not too detailed) hand sketched Produce scenarios for each task what customer has to do & what they would see step-by-step performance of task

15 15 Scenarios (cont.) Scenarios are design specific, tasks aren’t Scenarios force us to show how various features will work together settle design arguments by seeing examples only examples  sometimes need to look beyond Show customers storyboards sequences of sketches showing screens actions customers can take

16 16 Involve Customers to Answer Task Analysis Questions Customers help designers learn what is involved in their jobs what tools they use i.e., what they do Developers reveal technical capabilities builds rapport & an idea of what is possible customer’s can comment on whether ideas make sense How do we do this? observe & interview prospective customers in work place!

17 17 Contextual Inquiry Way of understanding customers’ needs & work practices Design happens in teams design team: programmer, marketing, quality assurance, producer, more.. user teams: the customers are also part of a team that does something Master – apprentice model allows customer to teach us what they do! master does the work & talks about it while working we interrupt to ask questions as they go The Where, How, and What expose the Why

18 18 Principles Context go to the workplace & see the work as it unfolds people summarize, but we want details keep it concrete when people start to abstract “We usually get reports by email”, ask “Can I see one?” Partnership master-apprentice relationship, yes; other models, no avoid interviewer/interviewee (stops work), expert/novice (set expectations at the start) partnership allows more apprentice interaction alternate between watching & probing (withdrawal & return)

19 19 Principles (cont.) Interpretation good facts are only the starting point designs based on interpretations validate & rephrase run interpretations by the customer to see if you are right share ideas to check your reasoning (walk the chain back) people will be uncomfortable until the phrasing is right  need to be committed to hearing what the customer is really saying (“Huh?”, “Umm…”, “Yes, but…”) Focus interviewer needs data about specific kind of work “steer” conversation to stay on useful topics respect triggers (flags to change focus – changing understanding) shift attention (some one walks in) surprises (you know it is “wrong”)

20 20 Customers: Unique or One of Many? “Take the attitude that nothing any person does is done for no reason; if you think it’s for no reason, you don’t yet understand the point of view from which it makes sense. Take the attitude that nothing any person does is unique to them, it always represents an important class of customers whose needs will not be met if you don’t figure out what’s going on.” (p. 63)

21 21 Thoughts on Interviews Use recording technologies notebooks, tape recorders, still & video cameras Structure conventional interview (15 minutes) introduce focus & deal with ethical issues get used to each other by getting summary data transition (30 seconds) state new rules – they work while you watch & interrupt contextual interview (1-2 hours) take notes, draw, be nosy! (“who was on the phone?”) wrap-up (15 minutes) summarize your notes & confirm what is important Master/apprentice can be hard e.g., sometimes need to put down your company (the designers)

22 22 What Customers Might Say “This system is too difficult” “You don’t have the steps in the order we do them” Do not take comments personally you shouldn’t have a personal stake Goal is to make the system easy to use for your intended customers

23 23 Caveats of Customer-Centered Design Techniques Politics “agents of change” can cause controversy get a sense of the organization & bond w/ interviewee important to get buy-in from all those involved Customers are not always right cannot anticipate new technology accurately job is to build system customers will want not system customers say they want be very careful about this (you are outsider)  if you can’t get users interested in your hot idea, you’re probably missing something Design forever without prototyping rapid prototyping, evaluation, & iteration is key

24 24 Summary Answer questions before designing who, what, where, when, how often? users & data?, other tools? when things go wrong? Selecting tasks real tasks with reasonable functionality coverage complete, specific tasks of what user wants to do Contextual inquiry way to answer the task analysis questions interview & observe real users use the master-apprentice model to get them to teach you


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