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1/12/09 1 Introduction Computer Graphics COMP 770 (236) Spring 2009 Instructor: Dinesh Manocha
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1/12/09 2 Welcome to COMP 770 (236) ■Instructor: Dinesh Manocha Email: dm@cs.unc.edu Office: Brooks 250 Office hours:W 1:00–2:00 (or by appt.) ■Webpage: http://www.cs.unc.edu/~dm/UNC/COMP236/comp236.html
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1/12/09 3 About you ■Name ■Your background ■What are you studying? ■Previous graphics experience
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1/12/09 4 Prerequisites ■COMP 665(235) °Displays and 2D Graphics °Pixels, lines, images °Foundations of 3D Graphics °Points, vectors, matrices, transformations °Foundations of image analysis °Sampling, reconstruction, aliasing °Foundations of computer vision °Eye, color, perception
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1/12/09 5 Prerequisites ■COMP 575(136) °Basic graphics pipeline °Transformations, clipping, rasterization °Texture mapping °Ray tracing °Hidden surface removal
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1/12/09 6 Prerequisites ■Know a programming language in the C family (C / C++ / C# / Java / Python) ■Some familiarity with graphics API (OpenGL or DirectX) ■Can use any platform (Windows, Mac or Linux)
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01/12/09 7 Computer Graphics: Overview Modelling Simulation & Rendering Image Computer vision inverts the process
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1/12/09 8 Topics ■Mathematical tools ■3D models and interaction ■Visibility ■Rasterization ■Lighting and shading ■Shadows ■Texture mapping ■Ray tracing ■Global illumination ■Curves and surfaces ■Simplification and levels of detail ■Graphics hardware ■Solid Modeling
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1/12/09 9 Mathematical tools ■homogeneous coordinates ■vectors ■planes ■frames ■transformations
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1/12/09 10 3D models and interaction ■Loading and view models ■Picking and selection ■Modeling a trackball ■VR is all about interaction COMP 872
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01/12/09 11 Visibility Computations ■Classic problem ■BSP trees ■Ray casting ■Depth buffering Images courtesy of Cornell University
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1/12/09 12 Rasterization ■Clipping ■Scan conversion
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1/12/09 13 Lighting and shading ■Flat, gouraud, and phong shading ■Empirical and physically- based illumination models ■BRDFs
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1/12/09 14 Shadows ■Shadow volumes ■Shadow maps ■Soft shadows Umbra Penumbra Images courtesy of Stamminger and Drettakis 02
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1/12/09 15 Texture mapping ■Surface parameterization ■Mipmaps and filtering ■Reflection and environment mapping Images courtesy of Jeremy Birn (www.3drender.com/jbirn)
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1/12/09 16 Ray tracing ■Object intersection ■Reflection and refraction ■Depth-of-field, motion blur, glossy reflections, soft shadows
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1/12/09 17 Global illumination ■Rendering equation ■Path tracing, photon mapping, radiosity ■COMP 870 Advanced rendering Images courtesy of Caligari (www.caligari.com)
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1/12/09 18 Curves and surfaces ■Bezier curves and B-splines ■NURBS and subdivision surfaces ■Parametric solids ■COMP 767 Geometric and solid modeling 1-level 0-levels 2-levels3-levels4-levels 5-levels
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1/12/09 19 Solid Modeling ■CSG and B-Rep operations ■Generating complex solids from simple shapes ■COMP 767 Geometric and solid modeling
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01/12/09 20 Simplification and LOD ■Levels of detail ■Progressive meshes 82 million triangles
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1/12/09 21 Graphics hardware ■History ■Architecture ■Shading languages ■Now:general purpose
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1/12/09 22 Animation & Simulation (less or no coverage) ■Keyframing ■Parameteric splines ■Motion capture ■Simulation ■COMP 768
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1/12/09 23 Textbook ■No official textbook. Here are some possible references:
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1/12/09 24 Textbook ■No official textbook. Here are some possible references:
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1/12/09 25 Textbook ■No official textbook. Here are some possible references:
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1/12/09 26 Course Grading ■Problem assignments & class participation (50%) ■Midterm: 20% ■Final Project: 30% ■Guest lecture on a topic (optional): 10%
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01/12/09 27 Grading ■Assignments: 40% Final project:30% Class participation 1 midterm:30% ■Late policy: Assignments will lose 5% each day late (M-F)
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1/12/09 28 Course Project ■Start thinking about a project idea ASAP ■Should have some novelty ■Ok to combine with RAship or other course projects ■Project proposal due by Feb. 23, 2009 ■Periodic updates ■Final project presentation (during finals week)
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1/12/09 29 Honor Code ■Students are here for the learning not the grade. ■Collaboration encouraged, but assignments must be your own work. ■Cite any other’s work if you use their code.
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1/12/09 30 About your instructor ■Have been at UNC for 16+ years ■Research in geometric/solid modeling, real-time rendering, graphics hardware, simulation, ray tracing, sound rendering, crowd simulation, shadows ■http://gamma.cs.unc.edu
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1/12/09 31 Next time: 01/14/09 ■Overview of graphics rasterization pipeline ■Guest lecture by Paul Merrell
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