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CHAPTER 1 Introduction to Game Development © 2008 Cengage Learning EMEA
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LEARNING OBJECTIVES In this chapter you will learn about: – –The game development process – –The history of game development – –Elements of game programming – –Operating system architecture – –Game development techniques and methodologies – –Sequential software development: the waterfall model – –Iterative software development: the Rational Unified Process – –Agile software development: Extreme Programming – –The Unified Modeling Language (UML) – –Class diagrams – –Representing classes – –Representing associations – –Representing generalizations – –Aggregation – –Interfaces – –Instance diagrams – –Game development tools
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INTRODUCTION TO GAME DEVELOPMENT Game development – –A multifaceted discipline concerned with the production of video games. Video game – –A game where the player interacts with some virtually represented environment via a particular controller or input device. Game development process – –Defined by combining some software engineering methodology with a project management process.
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INTRODUCTION TO GAME DEVELOPMENT Software engineering – –Deals with the design, implementation and maintenance of software. Project management – –Deals with the administration of resources so that some project can be completed within a predefined timeframe, budget and scope. Any game development effort includes: – –A pre-production phase, a mainstream production phase, project milestones, testing, release to manufacturing, and patch-based maintenance.
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INTRODUCTION TO GAME DEVELOPMENT
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History The first computer games ever: – –OXO – –Tennis for Two Multi-User Dungeons PONG Breakout, Donkey Kong, Pac-Man and Space Invaders
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History The Atari 2600 Personal computer games and the Apple II IBM PCs and Wolfenstein 3D, Doom and Quake The advent of 3D graphics cards DirectX and OpenGL
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Elements of Game Programming Game programming – –Concerned with the software engineering elements of computer, console and arcade games. The programming team will often start by: – –Defining and designing the various networking, interface, AI, scripting and graphics components needed to fulfill the game’s requirements. The team will also evaluate: – –Whether all game design requirements are programmatically fulfilled, determining the lacking components.
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Elements of Game Programming Difference between game programming and general application programming: – –The real-time nature of games. Computer programs were traditionally written using a flow-driven or procedural programming paradigm. Modern-day programs generally make use of the event-driven programming model.
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Elements of Game Programming Games require a more independent execution approach. – –Accomplished via the implementation of a game loop. A standard game loop: 1 Initialization and memory allocation. 2 Input monitoring. 3 Execution of artificial intelligence (AI) and physics routines. 4 Sound and music output. 5 Execution of game logic. 6 Rendering of the scene based on the input from the user and other subsystems. 7 Display synchronization. 8 Shutdown of the game if the user wishes to terminate the program.
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Introduction to Operating System Architecture
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Cooperative multitasking – –based on the principle that any executing task must, at some point, release the CPU either voluntarily or after some system interrupt has been issued. Pre-emptive multitasking – –based on the use of a system interrupt mechanism coupled with a scheduler ensuring that all active processes can gain access to the CPU at any given time, thus creating a more reliable operating environment where each and every process is guaranteed some CPU time.
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Introduction to Operating System Architecture M Memory Addressing – –Virtual mode – –Real mode Object-orientated operating system design is based on the process of extending the kernel modularly, allowing programmers to customize the operating system without affecting the overall system reliability or functionality.
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GAME DEVELOPMENT TECHNIQUES AND METHODOLOGIES Sequential Software Development: The Waterfall Model
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GAME DEVELOPMENT TECHNIQUES AND METHODOLOGIES Iterative Software Development: The Rational Unified Process
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GAME DEVELOPMENT TECHNIQUES AND METHODOLOGIES Agile Software Development: Extreme Programming – –Practices: Continuous integration Evolutionary design Pair programming Refactoring Testing – –Values: Communication Simplicity Feedback Courage Respect
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THE UNIFIED MODELING LANGUAGE (UML) A graphical modeling language developed in the mid 1990s for the visual representation of object-orientated software. Class Diagrams
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THE UNIFIED MODELING LANGUAGE (UML) Representing Associations
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THE UNIFIED MODELING LANGUAGE (UML) Representing Generalizations
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THE UNIFIED MODELING LANGUAGE (UML) Aggregation
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THE UNIFIED MODELING LANGUAGE (UML) Instance Diagrams
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GAME DEVELOPMENT TOOLS A screenshot of Quake 3’s level editor, Q3Radiant
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GAME DEVELOPMENT TOOLS A screenshot of Autodesk’s high-end 3D modeling package, Maya
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GAME DEVELOPMENT TOOLS A screenshot of Adobe Photoshop
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GAME DEVELOPMENT TOOLS NVIDIA’s PerfHUD
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GAME DEVELOPMENT TOOLS NVIDIA’s FX Composer IDE
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GAME DEVELOPMENT TOOLS Basic Visual Studio 2005 interface
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