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Computer Game Development Dr. Scott Schaefer
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Course Information Instructor: Dr. Schaefer Office:HRBB 527B Office Hours: by appointment Website: http://courses.cs.tamu.edu/schaefer/489_Spring2009
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Grading Website: 5% Proposal: 10% Status Reports/Presentations: 5% (6 total) Final Report/Presentation: 10% Final Project: 30% Originality, completion of milestones, polish, difficulty Participation: 10%
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The Course Project Build a team Tell me your team members ASAP If you can’t find a group, I’ll help Build a game Settle on a game idea (1/26) Website (1/30) Formal Game Proposal/Design (1/30) Progress Reports/Presentations (every 2 weeks) Final Report/Presentation (5/12)
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Building a Team Games are made up of lots of areas of CS Graphics, networking, AI, physics, etc… Consider building a diverse team Come up with a name I’d like groups formed by 1/23!!! Start after this lecture
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Game Ideas Think small You don’t have Experience Years of time Millions of dollars …
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Game Ideas Try to do one thing well Good graphics/animation Cool physics Excellent sounds Clever puzzles Don’t do a mediocre job in everything One of everything You won’t design hundreds of levels
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Game Website Create a website for your game (send me the URL) Team name/members Description of game Proposal link Status reports Final report Download for final game
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Game Proposal Description of game Unique features of game Screen mockups? Development schedule Functional minimum (I expect the minimum done before Spring break) Low target Desirable target High target State who will be responsible for each part
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Proposal Presentation 10 minutes:1/30 Describe your game State what’s unique about your game Development schedule
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Progress Reports (Group) Every two weeks (2/11,2/25,3/11,4/1,4/15,4/29) State work done over past two weeks Describe difficulties encountered Oral presentation to class
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Progress Reports (Individual) Send in an email to me Assign a percentage effort to each team member Describe what YOU think each team member did over the past two weeks (including yourself) RMS of scores will make up part of your participation grade
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Final Report (Group) Due on date of final exam (5/12) Describe what went right what went wrong what changes if any you made to your original design and why what you would have done had you more time Oral presentation demonstrating final game
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Final Report (Individual) Send in an email to me Assign a percentage effort to each team member including yourself Write a justification for your assignments RMS of scores will make up part of your participation grade
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The Evolution of Game Hardware Atari 2600 - 1977 1.18MHz 6507 128 bytes RAM 4KB ROM Atari 5200 - 1982 (incompatible cartridge with 2600) 1.8MHz 6502 16KB RAM
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The Evolution of Game Hardware Nintendo Entertainment System - 1985 1.79MHz 256x240 pixels 2KB RAM Mario Bros!
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The Evolution of Game Hardware Sega Genesis - 1988 7.6MHz 64KB RAM Game Boy -1989 8-bit 4.2 MHz 8KB RAM Tetris!
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The Evolution of Game Hardware Super NES - 1990 3.58Mhz 65C816 16bit CPU 128KB RAM Playstation - 1994 34 MHz R3900 32bit CPU 2MB RAM (CPU), 1MB RAM (Video) Nintendo 64 - 1996 94MHz R4300 64bit CPU Reality Co-Processor – SGI 4MB RAM
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The Evolution of Game Hardware Playstation2 - 2000 295MHz R12000 CPU 32MB RAM XBox - 2001 733MHz Celeron 64MB RAM nVidia GeForce4 GameCube - 2001 485MHz PowerPC 43MB RAM
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The Evolution of Game Hardware Playstation3 - 2006 3.2GHz Cell CPU 256MB RAM + 256MB Video RAM XBox360 - 2005 3.2GHz PowerPC 512MB RAM Nintendo Wii - 2006 729MHz PowerPC 88MB RAM
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The Evolution of Game Hardware The PC Different processors Different GPUs Different amounts of RAM
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Game Genres Action 1 st Person Shooter Sports Fighting Puzzle Racing Role-Playing
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