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Texture Mapping from Watt, Ch. 8 Jonathan Han
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Topics Discussed Texture Map to Models Bump Maps, Light Maps Environment (Reflection) Mapping 3D Textures Interactive Texture Mapping
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What is Mapping? Assigning colors to the pixels on a 3D model to simulate... 1.Color 2.Specular ‘color’ 3.Surface perturbation 4.Transparency
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2D Texture Maps to Polygon Mesh Objects Association of 2 coordinate systems between the mesh and the map Inverse Mapping vs. Forward Mapping Bilinear Interpolation Problem is parametrization of object surface
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Mapping by Intermediate Surface Map -> (S map) Simple 3D shape -> (O map) Projection onto complex mesh Plane, cylinder, cube, spheres all possible intermediate shapes
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O Mapping
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O Mapping Result
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Bi-Cubic Parametric Patch If an object is already a quadric or a cubic, then the surface possess a coordinate system that covers every point already. Simply multiply u and v by the resolution in pixels to obtain location on texture map
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Parametric Example
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Parametric Patch (cont’d) Divide mesh up to individual parametric surfaces, and place the texture over each
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Parametric Patch (cont’d) Assign (u, v) coordinates to points on mesh surface, and interpolate between these points
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Billboards Technique to create pseudo- realistic 3D objects when viewed in constricted directions
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Bump mapping Simulation for surface perturbation without adding polygons to the mesh The lighting changes per-pixel to achieve said simulation
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What is a Bump Map? Array of values that represent object’s height variation on small scale Combined with surface normal to evaluate lighting equation
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Light Maps Like Bump Maps, Light Maps store information on a surface that’s not just color Simulate localized lighting Same map applied to multiple mesh to create the same lighting pattern
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Light Maps Example No light mapsWith light maps
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Environmental Mapping To substitute expensive ray-tracing for modelling shiny objects, 2D environment map are textured onto the object.
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Creating an Environmental Map Sphere map: Render scene from opposite angle of output camera, and apply as texture map Problem: Inaccurate when the object is round
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Creating an Environmental Map Ball Map: Create a mirrored sphere and place at approximate location of object – render the sphere. Problem: Non-uniform sampling at non-original viewpoint
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Creating an Environmental Map Cube Map: Place a camera at location of object and remove object – take snapshots at 6 directions.
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Extended Environmental Mapping Surface Properties: 2 maps – diffuse and specular, combined like in Phong shading Diffuse: Indexed by surface normal Specular: Indexed by reflected view vector
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3-D Texture Domains Instead of a 2D texture pattern, why not make the texture 3D? Circumvent problems in texture compression and texture continuity Problem: Only have texture that are defined in 3D
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Easy Example If Z-axis integer is even, make it red. If not, make it white.
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Easy Example No. 2 Sine and ramp functions
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3D Noise Used to distort existing texture to form irregular and interesting patterns
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Perlin’s Noise Lattice The Perlin’s Method of Noise Generation: Lattice of points (i,j,k), where i, j, and k are integers – each assigned a random number. Values between i, j, and k linearly (or otherwise) interpolated
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Adjusting Noise Instead of noise(x,y,z), we can use noise(f*x,f*y,f*z) * a to fine-tune result f – frequency a - amplitude
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Creating Recognizable Textures Turbulate stripes to emulate marble texture (marble(x) = marble_colour (sin(x + turbulence(x))
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3D Textures for Animation Emulate flame by adding time dimension to 3D Texture Map Successive “slices” of noise rendered for flickering flame
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Interactive Texturing Assist artists in creating helpful textures Applet
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Interactivity in Texturing Symmetrical Models Model placed in bounding box Artist paints profile texture as 2D image Image plane-textured onto the model Artist adjusts image and re-render for results
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“Painting” Textures Artist “paints” textures onto models directly Imbues shading, glossiness, as well as pattern to model spontaneously as artist selects it
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Implementing Texture “Paint” Auxiliary frame buffer – item buffer – created Screen cursor’s location on model gives pointer to position on object surface Requires parametrized surface – divide object’s surface into numerous micropolygons
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Discussion Additional possibilities for “clever” ways around expensive modelling? Applications for 3D textures and noise? In combination with environmental mapping? In combination with light maps and bump maps?
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