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You decide a break from the monotony of rafting would be relaxing, and head into the local saloon to play a few cards. Somebody at your table (not you, of course) is accused of cheating. Gunfire ensues. During the confusion your gun mysteriously goes off in your hand. You lose $10 worth of ammunition. If you do not have any ammunition, ignore this card.
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After a night on the town you have a dream warning you to wait one day before continuing your journey. You decide to obey your dream. Lose one turn.
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You are falsely accused of a crime, and the town’s corrupt sheriff demands a bribe to let you on your way. You give him $10 worth of cargo to let you on your way. You lose $10 worth of cargo.
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A series of foolish actions lands you a night in jail. Lose one turn.
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Some little kid stole $10 worth of food off your raft in the night. You lose $10 worth of food. If you have at least $10 worth of food left after losing this food, you may continue. Otherwise, you must purchase more food in town. Or lose a turn and go hunting.
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Stray dogs rummage through the food on your raft while you’re in the saloon. You lose $10 worth of food. If you have at least $10 worth of food left after losing this food, you may continue. Otherwise, you must purchase more food in town. Or lose a turn and go hunting.
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A group of young vandals sever the ropes holding your raft together while you’re sleeping in town. You must use $10 worth of supplies to fix it. You lose $10 worth of supplies. If you do not have $10 of supplies, you must purchase it in town and then use it on repairs.
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You didn’t realize until now that the supplies you were sold originally were poorly made. You must use $10 worth of supplies to fix this problem. You lose $10 worth of supplies. If you do not have $10 of supplies, you must purchase it in town and then use it on repairs. If you do not have money you must wait until you roll a 8, 9, or 10 before you can continue.
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The local sheriff says you don’t look very reputable and demands that you give him your ammunition. You lose $10 worth of ammunition. If you do not have any ammunition, ignore this card.
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You hit it off with a guy in town. He likes you so much that he gives you some food for the rest of your journey. You gain $10 worth of food.
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You win $10 in a poker game. You can spend the $10 on whatever you want.
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Another rafter who has had a lot of bad luck lately tells you he’s quitting the business. He gives you $20 worth of cargo for free.
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You break your arm in a bar fight. Lose one turn.
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Thieves steal supplies from your raft. You lose $10 worth of supplies. If you do not have any supplies, ignore this card.
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While you’re in town, your bread gets moldy. You lose $10 worth of food. If you have at least $10 worth of food left after losing this food, you may continue. Otherwise, you must purchase more food in town.
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A competing rafter steals $20 worth of cargo from your raft while you’re in town. You lose $20 worth of cargo. If you do not have any cargo, ignore this card. If you have $10 worth of cargo, you lose that cargo.
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A Kentucky farmer who has come into town for some supplies informs you of a secret plan to declare independence from the United States and join Spain so that sending goods down the Mississippi will be easier. You give him $10 worth of supplies so that he’ll leave you alone. You lose $10 worth of supplies. If you do not have any supplies, ignore this card.
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You stop to get more supplies when you run into a Spanish official. He tries to arrest you and confiscate your cargo. You have heard that Americans arrested for transporting goods down the Mississippi are imprisoned by the Spanish and forced to work in mines. You pull your gun and in a quick shoot out you manage to escape. You lose 10$ worth of ammunition.
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You catch two men stealing horses in the city. They can sell them for five times their worth in New Orleans. You notify their owner and help stop them. You receive a 10$ reward.
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You run into some other rafters while resting in the city. They seem friendly and you share a few stories. It isn’t until later your realize they were just trying to distract you while their partners stole half your cargo. You lose half your cargo. If half your cargo is an odd amount round up to the nearest factor of 10. Example: 70 / 2 = 35 35 rounded to the nearest factor of 10 is 40.
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You stop to pick up supplies when you run into William Clark he recruits you to join his band of men in trying to take back the Mississippi River from Spain. You tell him you appreciate his cause, but need to get our cargo down to New Orleans before it goes bad. He encourages you to shoot at any Spanish Customs officials you see and gives you some extra ammunition. You gain 10$ of ammunition.
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A group of thieves is waiting in the bushes. They attack you as you pull ashore for a break from rafting. You manage to fight them off, but they took some of your cargo. You lose 10$ of cargo.
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You are pulling up to the shore when you notice a few packages floating in the water. You walk down the bank a little ways and discover a banked raft and its owner. The man appears to have had a heart attack and died. You feel a little guilty, but you take his things that haven't spoiled, or been damaged by the water. You gain 10$, 10$ of supplies, 10$ of ammunition, and 10$ of supplies.
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You tie your raft up and head into town. You get into a friendly game of poker at the local saloon and win enough money to buy some extra supplies. You gain 20$ of supplies.
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City Cards
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