Presentation is loading. Please wait.

Presentation is loading. Please wait.

Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities Walt Scacchi Institute for Software Research Game.

Similar presentations


Presentation on theme: "Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities Walt Scacchi Institute for Software Research Game."— Presentation transcript:

1 Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities Walt Scacchi Institute for Software Research Game Culture and Technology Laboratory UC Irvine wscacchi@ics.uci.edu

2 2 Goals Establish Calit2, Game Lab, and partner network as world-leading center in networked games and visualization Lead the investigation, prototyping, and deployment of the Web 3.0 Partner with industry-leading firms, government agencies, and others that want to go there with us.

3 Overview ● Computer Games ● (Global) Open Source Software Development ● Computer Supported Cooperative Work Environments ● Possible research applications/projects

4 Computer Games Research ● Science Learning Games  Partnering with Discovery Science Center  Targeting >1M players/year  Minimal training; measurable performance ● Heterogeneous game networks and devices  Unexceptional.net ● Game-based CSCW Rooms  Observatory/Test-bed  Warrooms

5 5 Science Learning Games Physical interaction quest environment: DinoQuest –Life-size dinosaurs (e.g.,120’ Argentinosaurs) –Gesture-based, embedded electronic media activation (via user IR wand) Online science games: DinoQuest Online –Addressing CA science education standards for K-6 –Content and API-level interoperation with DinoQuest –DSC Goal: migrate to MMOSLG DSC planning new SLG exhibits through 2010 –>$5M investment –DSC developing network of three more DSCs (Korea, Turkey, Irvine)

6 DSC DinoQuest Online

7 DinoQuest Online Reconstruction Co-Lab

8 8 Heterogeneous gaming in Unexceptional.net

9 (Global) Open Source Software Development ● Visualizing OSS project teams  Global scale (WorldView Map) and heterogeneous administrative regimes  OSSD project communities are socio-technical interaction networks ● Associating resources, people (roles), tools, and workflows ● Multi-modal STIN modeling and visualization

10 The World View Map

11

12 The World View Map – Organization Chart

13 The World View Map – Gate Keeper View

14 The World View Map – Individual View

15 15 Multi-modal Modeling of Open Source Software Development sequence Test { action Execute automatic test scripts { requires { Test scripts, release binaries } provides { Test results } tool { Automated test suite (xtest, others) } agent { Sun ONE Studio QA team } script { /* Executed off-site */ } } action Execute manual test scripts { requires { Release binaries } provides { Test results } tool { NetBeans IDE } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers } script { /* Executed off-site */ } } iteration Update Issuezilla { action Report issues to Issuezilla { requires { Test results } provides { Issuezilla entry } tool { Web browser } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers } script { Navigate to Issuezilla Query Issuezilla Enter issue } }

16 Computer Supported Cooperative Work Environments ● Collaboration infrastructure  Multi-mode and multi-media collaboration (social software) applications ● Serves as platform for reconfiguration of applications or components  Integrated via networked repositories, middleware, inter- and intra-application scripting  Mix of “freeware” and open source software

17 17 Collaboration Infrastructure

18 18 Game-based Collaboratory Rooms Multiple Game Web/Visualization research rooms –HIPerWall –Interactive Classroom –Software/Enterprise Systems Observatory –Multi-sensor observational systems –Collaboration warrooms

19 19 Game Web/Visualization Rooms

20 Game Research Opportunities ● Combine real-time strategy, resource management, SimCity, within a multiplayer game ● Game-based “information markets” (collective sense- making) and “hastily-formed networks”  Information fusion via Google News-style clustering and headline generation of Emails, Blogs, Internet Chat/Instant Messaging, etc. overlaid on Google Map visualizations ● Global strategic planning games  Developed via “sponsored” open source software effort  Integrate game concepts (see above)  Integrate and embed pervasive CSCW environment

21

22

23


Download ppt "Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities Walt Scacchi Institute for Software Research Game."

Similar presentations


Ads by Google