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Problem: Boredom Solution: The Activity Chooser Collection of simple games and how to play them Encourage group activities + active outdoor play Game allows you to shuffle through your options Create your own list of fun things to do Monkey
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Problem: Overeating Solution: The Tasty Snack Picker Collection of kid recipes (eg apple slices and peanut butter) Drag recipes into the elephant’s weekly meals Throw away foods that aren’t good for you Encourage eating with friends and family Elephant
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Problem: Sleepiness Solution: The Nap Machine Enter a start and stop time for the koala to nap Find all the objects he needs: pillow, dark room, etc. Set a sequence of relaxing activities Watch the sleep meter rise Koala
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Problem: Shyness Solution: The Social Calendar Plan a few activities per week for the turtle Choose from a collection of social activities Match the turle with other animals to play with Make sure the turtle comes out of his shell Turtle
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Problem: Lack of exercise Solution: The Jackrabbit Jump Collection of active games Instructions that involve playing outside Ways to move around inside the house Keep an eye on the rabbit’s daily exercise meter Rabbit
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Problem: Anger Solution: The Mood Manager Select moods that indicate how you are feeling Brainstorm ways you can feel better Keep a log of your feelings each day See if you can tell how the crocodile is feeling today Crocodile
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Problem: Sad Thoughts Solution: The Thought Blaster Replace unhelpful thoughts with helpful ones Pick nice thoughts to replace sad ones Identify the thoughts that don’t make sense Help the polar bear make a new thinking pattern Polar Bear
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Extra Features Printable booklet for families Information for parents Order a pack of cards for all the activities Further reading about childhood depression Left: Web layout with links to additional content: About, Credits, and Extras.
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The 6 Principles Situation specificity Cultural sensitivity Practical usability Theoretical applicability Economical scalability Viable sustainability
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“Zoo Escape Adventure” Catherine Harrell EDUC 391X Web-Based Technology Professor Paul Kim Digital Artifact #2 November 2009 Stanford School of Education Learning, Design and Technology
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