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Coye Cheshire & Andrew Fiore June 21, 2015 // Computer-Mediated Communication Media richness
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6/21/2015Computer-Mediated Communication — Cheshire & Fiore1 Theoretical lineage (old to new) Cues Filtered Out Decreased awareness of others Social Identification/Deindividuation Effects Increased salience of group identity — deindividuation Social Information Processing Time — affinity development slower in CMC Hyperpersonal communication
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6/21/2015Computer-Mediated Communication — Cheshire & Fiore2 Farnham & Riegelsberger 2004
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6/21/2015Computer-Mediated Communication — Cheshire & Fiore3 Farnham & Riegelsberger 2004 Text profiles Photo profiles Gaming partner preference (1 = Do not want to play) Count
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6/21/2015Computer-Mediated Communication — Cheshire & Fiore4 Daytrader game 30 tokens per person, per round Individual investment: 2x return Group investment: 3x return, split evenly Invest 30 individually (i.e., defect) yields 2*30 = 60 Invest 30 with group (i.e, cooperate) If all cooperate fully, you get 3*3*30/3 = 90 If everyone else defects, you get 3*30/3 = 30
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6/21/2015Computer-Mediated Communication — Cheshire & Fiore5 Payoff by medium
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6/21/2015Computer-Mediated Communication — Cheshire & Fiore6 Social distance — opportunism?
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6/21/2015Computer-Mediated Communication — Cheshire & Fiore7 Real interpersonal “trust,” or … Cooperation? Generalized trust? Trustworthiness?
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