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Storyspace 1 Mark Bernstein Hypertex 2002 Presented by Paul Logasa Bogen II.

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Presentation on theme: "Storyspace 1 Mark Bernstein Hypertex 2002 Presented by Paul Logasa Bogen II."— Presentation transcript:

1 Storyspace 1 Mark Bernstein Hypertex 2002 Presented by Paul Logasa Bogen II

2 What is Storyspace?  Developed by Joyce, Bolter, and Smith  Hypertext writing and viewing system  Focused on hyperfiction  Afternoon, a story is most famous product  Developed by Joyce, Bolter, and Smith  Hypertext writing and viewing system  Focused on hyperfiction  Afternoon, a story is most famous product

3 1987  Incorporated ideas from HyperCard and KMS  Single reading window  Made some controversial decisions  Directed Links  Multiple views into a hypertext  Tried to avoid simple heirarchies

4 2002  Some ideas are still not common  Guard Fields  Internally stored, but external represented links  Links are globally unique  Writing spaces can contain other writing spaces  Map view of document and links  Default Links  Links hidden until user requests them to be visible.

5 Map View  Most commonly used view  Facilitated more complex link structures  Sequences were not commonly authored and when used were intentional  May be hidden from users  May provide a visual message  Supports broad and shallow hierarchies

6 Jane's Spaces  Text without links were known as “Jane's Spaces”  Reasons for existance  Force map navigation  Deleted nodes  Personal notes  Messages to others  Mistakes

7 Unused Features  Navigation by typing  Yes/No Buttons  Paths  Not expressive enough

8 Lessons in Maintenance  Problems in understanding hyperfiction misattributed to technical problems by users  Expected usage pattern may not be the only one  Errors are often exposed only in real world hypertexts

9 Uses  Education  Personal psychological growth  Film and social science analysis  Note-takin tasks in small groups

10 Complaints  Automatic layout  Wiped out intentional layouts  Serialized format hard to debug  Uniform Accessors and custom Memory Management  Too much trouble for their worth

11 Storyspace 2/3  Preservation of Storyspace 1  Minimization of change to old texts  Simpler data structures  Sacrifice performance for maintainability  Extended dynamic links  Make links and paths more expressive to encourage their use.


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