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Marc Prensky Dust or Magic 2007 THE SPEED OF CHANGE November 5, 2007 Lambertville NJ © 2007 Marc Prensky.

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Presentation on theme: "Marc Prensky Dust or Magic 2007 THE SPEED OF CHANGE November 5, 2007 Lambertville NJ © 2007 Marc Prensky."— Presentation transcript:

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2 Marc Prensky marc@games2train.com www.marcprensky.com Dust or Magic 2007 THE SPEED OF CHANGE November 5, 2007 Lambertville NJ © 2007 Marc Prensky

3 My Education Credentials Master of Arts in Teaching (Yale) Taught High School Math (5 yrs) Ran a Street Academy Taught Elementary School French Taught College Music Still Tutor Math Have interviewed close to 1000 kids

4 © 2007 Marc Prensky Education Projects FL, L.A. Virtual Schools Courses Chemistry Game (MeCHeM) Physics Game (Waste of Space) Periodic Table Cell Phone Game (EleMental) Financial Literacy Game (MoneyU) GAMES A LA CARTE – Make your own Algebra I Game (The Algebots, in development) Reading Teacher Game (to come) Education Software/Games

5 My Latest Book: © 2007 Marc Prensky

6 How Computer and Video Games Are Preparing Your Kids for Twenty-first Century Success – and How You Can Help!

7 © 2007 Marc Prensky

8 Who says our kids can’t do math? © 2007 Marc Prensky

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10 Dealing with the speed of

11 How many of you have sent an email in the past 24 hours? © 2007 Marc Prensky

12 “Email is for old people” – A student © 2007 Marc Prensky – A headline in The Chronicle of Higher Education

13 If technology continues To double in power every year, how much more powerful will it be in 30 years? © 2007 Marc Prensky

14 2 30 = approx. 1 billion © 2007 Marc Prensky

15 …and we are already at the atomic scale © 2007 Marc Prensky

16 CHANGE YEARS © 2007 Marc Prensky 5 10 15 20 25 30 Technology 1 billion times more powerful Machines more powerful than the human brain Implanted / wearable Real-time environments Handheld computers with Power of today’s super-c Mobile phone wallets Our Kids’ World

17 “My passion is my future.” – a student © 2007 Marc Prensky

18 “Most of us prefer to walk backward into the future… © 2007 Marc Prensky

19 …a posture which may be uncomfortable… © 2007 Marc Prensky

20 …but which at least allows us to keep on looking at familiar things as long as we can.” -- Charles Handy © 2007 Marc Prensky

21 © 2003 Marc Prensky 21 st CENTURY EDUCATOR © 2007 Marc Prensky

22 CHANGE TIME Our Lives We are here © 2007 Marc Prensky Discontinuity: Digital Technology

23 © 2007 Marc Prensky These days NEW TOOLS COME FAST… Sped-up video Picture Search IM/texting Blogs Wikis Wikipedia Podcasting Phone polling My Space Handhelds P2P Complex Games Web 2.0 Web 3.0 Augmented Reality Phone cameras Phone videos GPS You Tube MoSoSo

24 © 2007 Marc Prensky Yahoo search Google search Email IM iPod vPod TV You Tube Hard drives Flash memory …and tool switching is already close to instantaneous

25 © 2007 Marc Prensky CHANGE TIME Our Students’ Lives © 2007 Marc Prensky

26 [our kids were] “born to the idea of rapid change” -- Nicola Griffith in Slow River (1995) © 2007 Marc Prensky

27 The change that is THREATENING to the Immigrants…

28 © 2007 Marc Prensky The change that is THREATENING to the Immigrants… …is EMPOWERING to the natives!

29 © 2007 Marc Prensky It means we are going FAR TOO SLOWLY

30 © 2007 Marc Prensky OUR CONCEPTUALIZING IS TOO SLOW

31 © 2007 Marc Prensky OUR DEVELOPMENT IS TOO SLOW

32 © 2007 Marc Prensky OUR ITERATION CYCLE IS TOO SLOW

33 Year = quarter Month = week Week = day “Internet time” © 2007 Marc Prensky

34 We can do (much) better than that! © 2007 Marc Prensky

35 Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.com © 2007 Marc Prensky Why?

36 Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.com © 2007 Marc Prensky Our brains go faster (in unconscious mode)

37 Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.com © 2007 Marc Prensky Our tools are getting better

38 Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.com © 2007 Marc Prensky SPEED = STRESS ???

39 Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.com © 2007 Marc Prensky SPEED ≠ STRESS

40 Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.com © 2007 Marc Prensky SPEED = Excitement Getting more done

41 Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.comMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and game designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw Hill, 2001) and Don’t Bother Me, Mom, I’m Learning (Paragon House, 2006). Marc is the founder and CEO of Games2train, a game-based learning company, whose clients include IBM, Bank of America, Pfizer, the U.S. Department of Defense and the LA and Florida Virtual Schools. He is also the creator of the sites www.SocialImpactGames.com, and www.GamesParentsTeachers.com. Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at www.marcprensky.com/writing/default.asp. Marc can be contacted at marc@games2train.comwww.SocialImpactGames.comwww.GamesParentsTeachers.comwww.marcprensky.com/writing/default.aspmarc@games2train.com © 2007 Marc Prensky

42 Are You Having A Good Summer? Old vacation idea. © 2007 Marc Prensky

43 New Vacation Idea © 2007 Marc Prensky

44 When will all this change END!??

45 © 2007 Marc Prensky IT WON’T !!!

46 We have to GET USED TO the Idea of Rapid Change! © 2007 Marc Prensky

47 The world our kids inhabit is already hugely different from our own

48 “You look at technology as a tool. We look at technology as a foundation – it’s totally integrated into what we do.” – a student © 2007 Marc Prensky

49 It’s time to TURN AROUND!!

50 And FACE the future

51 “Feel the fear – and do it anyway!” -- Elizabeth Moon in The Speed of Dark (2003) © 2007 Marc Prensky

52 So, what’s changing, and how fast?

53 © 2007 Marc Prensky COMMUNICATION Away from read/write Huge pent up demand for You Tube Technology enabled With Machines To a world audience

54 © 2007 Marc Prensky EDUCATION Kids learning on their own Technology enabled Interaction with experts and world

55 © 2007 Marc Prensky ART Participative, Technology enabled Scratch Procedural Spore

56 © 2007 Marc Prensky PROGRAMMING Specialized languages PPT, GameMaker, Crickets, Scratch Standardization Flash Powerful C++

57 The Five Stages of People and Change © 2007 Marc Prensky

58 1. Hiding

59 © 2007 Marc Prensky 2. Panic

60 © 2007 Marc Prensky 3. Acceptance

61 © 2007 Marc Prensky 4. Comfort

62 5. Power © 2007 Marc Prensky

63 BARRIERS

64 © 2007 Marc Prensky Sharing (not enough)

65 © 2007 Marc Prensky Structure (not enough)

66 © 2007 Marc Prensky Proprietary (too much)

67 Marc © 2007 Marc Prensky “Intellectual Property Eminent Domain”

68 © 2007 Marc Prensky RISKS

69 Mr. Bean

70 T h a n k Y o u ! © 2007 Marc Prensky

71 Continue the Dialog! marc@games2train.com Continue the Dialog! marc@games2train.com web sites: www.marcprensky.com www.socialimpactgames.com www.gamesparentsteachers.com www.games2train.com


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