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An Introduction to Software Architecture Pejman Salehi
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Table of content Introduction Architecture Business Cycle
Architectural Structures and Views Quality Attributes Achieving Qualities Attribute Driven Design
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Introduction
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Definition The software architecture of a program or computing system is the structure or structures of the system, which comprise software elements, the externally visible properties of those elements, and the relationships among them.
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Externally Visible vs. Internal Properties
Externally visible properties are what assumption other elements can make of an element Provided services (and interface to access those services) Performance Fault handling Shared resource usage … SA intentionally abstracts away internal properties of elements (to better encounter complexity)
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Some Points Every software system has an architecture (SA ≠ specification of SA) Specification of architecture can comprise more than one structure Behavior of elements and relationships are defined in SA (abstractly) The definition do not talk about Good and Bad architectures: SA evaluation methods In the literature: Component = Element Connector = Relationship
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Why is architecture important?
Handling complexity Communication among stakeholders Requirements and concerns of stakeholders Time Budget Other Resources
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Why is architecture important? (cont)
Early Design Decisions Constraints implementation and implementers Organizational structure Enables predicting and ensuring quality attributes Makes it possible to reason about and manage change Helps evolutionary prototyping (risk reduction)
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Why is architecture important? (cont)
SA is a transferable, reusable model Software product lines Component-based development Automatic generation of lower-level models
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Hazards With regards to SA changes are categorized to
Local (a single component) Non-local (a few components) Architectural (architectural style) Once decided architecture is extremely hard to change It impossible to reach to some quality attribute if architecture disallows
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Software Arch. vs. System Arch.
System Arch. is the overall architecture of system including hardware and software architecture In assuring quality attributes the architect needs to think about system architecture too (e.g. performance or reliability) But architect has more freedom in software architecture than hardware (hardware choices is less under the architects control)
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Architecture Business Cycle
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Who influences SA?
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Summary: Influences on the Architect
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Architecture Business Cycle
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Architectural Structures and Views
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Architectural Structures and Views
In construction, there are blueprints of Plan Different sides of construction Electrical wiring Plumbing … Each of these views specifies a single entity (i.e. the construction) from a different perspective (used by a different person, for a different goal). Similarly there are different structures and views in SA.
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Structures and Views (cont)
Structures is a set of coherent elements and the relations among them. For each structure these we can specify: Types of elements Types of relations A set of syntactic constraints Semantics of the diagram Rationale, principles, and guidelines For what purposes it is useful View is a representation of software architecture based on an structure as written by the architect and read by stakeholders (an instance of the structure) SA is documented by a number of views.
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Categorization of Structures
Module Structures Component and Connector Structures Allocation Structures
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1 Module Structures Elements: modules (units of implementation). Modules are a code-based way of considering the system Specifies: Functional responsibility of modules Other elements a module is allowed to use Generalization and specialization relations Run-time operation of software is not a concern from this view
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1.1 Decomposition Structure
Elements: modules in a hierarchy Relations: is a sub-module of, shares secret with Function Example: Contributes to system's modifiability, by ensuring that likely changes fall within the scope of at most a few small modules.
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Uses Structure Elements: modules, procedures, or resources on the interfaces of modules Relations: uses: one unit uses another if the correctness of the first requires the presence of a correct version. Function Example: Allows incremental development
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1.3 Layered Structure Is a subclass of uses structure
Elements: layers: a coherent set of related functionality Relations: uses (ideally layer n may only use the services of layer n – 1), provides abstraction to Function Example: Layers are often designed as abstractions (virtual machines) that hide implementation specifics below from the layers above, engendering portability.
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1.4 Class Structure Elements: classes /objects
Relations: inherits from, is an instance of Function Example: Allows us to reason about reuse and the incremental addition of functionality
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2 Component and Connector Structures
Elements: run-time components (principal units of computation) and connectors (communication vehicle among components.) Specifies: Major executing components and how they interact Major shared data-stores Which part of system is replicated Flow of data through the system What parts can run in parallel How can system structure change as it executes
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2.1 Process Structure Elements: processes or threads
Relations: attachment (that allow communication, synchronization, and/or exclusion operations) Function Example: Engineering a system's execution performance and availability.
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2.2 Shared Data or Repository Structure
Elements: data stores, data producers, and data consumers Relations: data-flow Function Example: To ensure good performance and data integrity.
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2.3 Client-Server Structure
Elements: clients and servers Relations: protocols and message passing infrastructure. Function Example: Separation of concerns (supporting modifiability) Load balancing (supporting runtime performance)
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2.4 Concurrency Structure
Elements: Component Relations: Logical Thread. Function Example: managing the issues associated with concurrent execution. resource contention
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3 Allocation Structures
Show the relationship between the software and the elements in one or more external environment in which software is created and executed. Specifies: The processor that executes each software element The file that stores each software element during development Assignments of software to development team
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3.1 Deployment Structure Shows how software is assigned to hardware
Elements: software (usually a process from a component and connector view), hardware entities, and communication pathways Relations: is-allocated-to and migrates-to (for dynamic allocations) Function Example: Allows reasoning about performance, data integrity, availability, and security.
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3.2 Implementation Structure
Shows how software elements (usually modules) are mapped to the file structure(s) in the system's development, integration, or configuration management environments. Elements: any logical unit (e.g. module) Relations: implemented in Function Example: management of development activities and build process
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3.3 Work Assignment Structure
Assigns responsibility for implementing and integrating the modules to the appropriate development teams Elements: any logical unit (e.g. module), team structure Relations: is assigned to Function Example: The architect will know the expertise required on each team The means for factoring functional commonalities and assigning them to a single team, rather than having them implemented by everyone who needs them.
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Notes Each structure is useful on its own right but not all structures are used in all projects. Structures are not independent and must be considered together e.g. relationship of modules with components (many to many) Some structures may be the same in some systems Some structures may be combined (e.g. all component and connector structures may be combined in a single structure)
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Structures
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Quality Attributes
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Traditional Classification of Requirements
Functional Non-Functional (Quality Attributes) A popular software myth: first we build a software that satisfies functional requirements, then we will add or inject non-functional requirements to it. This idea leads to loss of resources and finally poor quality. So we should design for qualities from the very beginning (architecture level).
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Functionality and Architecture
Functionality and quality attrs are orthogonal [in theory]. But not all qualities are achievable to any level desired with any functionality. Functionality may be achieved in many ways (it is not so architectural.) Architecture is a means of achieving quality attributes by structuring functionality into elements.
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Architecture and Qualities
Achieving qualities must be considered throughout design (including SA), implementation, and deployment. Qualities have both architectural and non-architectural aspects. For example In usability: selecting form elements vs. supporting undo operation Performance: amount of communication among components vs. algorithms
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Architecture an Qualities
Quality attributes are not independent and may be achieved in isolation. Positive Correlation; e.g. Modifiability and Buildability (in many cases) Negative Correlation (conflict); e.g. Reliability vs. Security Performance vs. All Other Qualities
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Classification of Quality Attributes
Qualities of the system: availability, modifiability, performance, security, testability, and usability. Business qualities (such as time to market) that are affected by the architecture. Architecture qualities, such as conceptual integrity.
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System Quality Attributes
Availability (related to Reliability) Modifiability (includes Protability and Reusability, Scalability) Performance Security Testability Usability (includes Self-Adaptability and User-Adaptability)
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Business Qualities Time to market Cost and benefit
Predicted lifetime of the system Targeted market Rollout schedule Integration with legacy systems
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Qualities of the Architecture
Conceptual Integrity Conceptual integrity is the most important consideration in system design. It is better to have a system omit certain anomalous features and improvements, but to reflect one set of design ideas, than to have one that contains many good but independent and uncoordinated ideas. [Brooks 75] Correctness and Completeness Buildability
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System Quality Attributes
System quality attributes have been of interest to the software community at least since the 1970s Shortcoming of the previous work: The definitions for an attribute are not operational. Modifiability with regards to which aspect? Which quality a particular aspect belongs to. Is a system failure an aspect of availability, an aspect of security, or an aspect of usability? Each attribute community has developed its own vocabulary. Performance community events, security community attacks, availability community failures, and usability community user input may actually refer to the same occurrence.
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Quality Attribute Scenario
Solution: Quality Attribute Scenarios as a means of characterizing quality attributes consists of six parts: Source of stimulus. Stimulus. Environment. Artifact. Response. Response measure.
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Quality Attribute Scenario (cont.)
General Scenario
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Quality Attribute Scenario (cont.)
Sample Scenario
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Achieving Qualities
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The Whole Story Business Requirements Quality Requirements
Tactics Selection Tactics Implementation: Architectural Patterns
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Tactics A tactic is a design decision that influences a quality attribute. e.g. using redundancy to increase availability Tactics can be refined to other tactics to become more concrete; e.g. redundancy: redundancy of data + process
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Availability Tactics
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Modifiability Tactics
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Patterns A pattern is a common abstract solution to a common abstract problem that Can be tailored to a given situation Has predefined characteristics Abstraction level of patterns Business Analysis Architecture Design Implementation (Idioms) Test Patterns (or guideline to testing patterns)
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Relationship of Tactics to Patterns
An architect usually chooses a pattern or a collection of patterns designed to realize one or more tactics. However, each pattern implements multiple tactics, whether desired or not.
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Famous Pattern (Style) categories
Data-centered Repository Blackboard (publisher-subscriber) Structural solution to integrability of data Scalability Modifiability Client Client Shared Data Client Client
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Famous Pattern (Style) categories
Dataflow Bach sequential Pipes and filters Reusability Modifiability Not interactive Poor performance
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Famous Pattern (Style) categories
Virtual Machine Interpreter (e.g. Adaptive Object Model) … Portability Simulation Adaptability Low performance
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Famous Pattern (Style) categories
Call and Return Main program and sub-routine Modifiability Remote procedure call Performance tuning Object-oriented or abstract data type Reuse Layered Portability
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Famous Pattern (Style) categories
Independent components Communicating Processes Scalability Event Systems Modifiability
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Example: ATM Software Develop 3 different architectures for ATM software and compare them regarding fulfillment of quality attributes. ATM = Automatic Teller Machine User operations: Insert card and enter PIN Withdraw money Check Balance
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Shared-Memory Style
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Abstract Data Type Style
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Layered Style
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Analysis and Comparison
Shared-Mem ADT Layered Performance 3 2 1 Change account record format New service: close account and withdraw the remained balance Portability Availability and Reliability Buildability and Integrability Sum 9 13 15
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Attribute-Driven Design
bases the decomposition process on the quality attributes. quality requirements should be expressed as a set of system-specific quality scenarios. Steps Choose the module to decompose Refinement Choose the architectural drivers Choose an architectural tactic and pattern Instantiate modules and allocate functionality Define interfaces of the child modules Verify and refine use cases and quality scenarios Repeat the steps above for every module
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