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Based on a fine paper byPhilippe Zimmermann
Affective Computing Affective Computing – A Rationale for Measuring Mood with Mouse and Keyboard 4/12/04 Based on a fine paper byPhilippe Zimmermann
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Outline Introduction Affect, Emotion, Mood
Structure and Labeling of Affect Mood Measurement Methods Mood Induction Methods Discussion Method Analysis Conclusions
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Introduction Measure User Affect
Use non-invasive, unobtrusive measurement method Use standard computer devices (Mouse, Keyboard) Extract data from log files of mouse and keyboard movements to analyze correlations with affective state
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Affect, Emotion, Mood Affect - refers to either an emotion or a mood
Emotion – A reaction to a specific cause or stimulus. An intense experience of short duration. Can cause moods Mood – Subtle, longer lasting, more in the background affective state of the user An affective computer can take advantage of mood by presenting stimuli that sustain a certain mood, or counteract undesired moods. Frustrated users could be prompted to take a break E-Commerce website could take advantage of the study that said a low-risk purchase is more likely while in a good mood, and a high-risk purchase is more likely in a neutral or negative mood
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Structure and Labeling of Affect
Three basic emotional dimensions Affective Valence (pleasure) Positive (Pleasant) to Negative (unpleasant) Arousal Calm (low-arousal) to Excited (high-arousal) Dominance (control) Controlled to In Control
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Mood Measurement Methods
Physiological Heart Rate, Blood Pressure, Respiration, Muscle Action Psychological Self Reports - Verbal, Ckecklists, Questionaires Behavioral Facial expressions, Gestures, Movement Studies show relation of mouse click patterns to user frustration
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Mood Induction Methods
Mood changed by reading statements This method results in a short term mood change Mood changed by watching video with audio This results in a longer mood change
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Discussion Physiological Signals will distract the user too much (You need wires connected to you to gather data such as heart rate and blood pressure) Self Reports of current mood can be inaccurate as the questions asked of the user to determine mood might invoke a mood. Using only a keyboard and a mouse will be non-invasive, and should not have the ability to change the users mood.
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Method Film clips were used to induce moods.
After watching the clip, the users were prompted with a brief survey on their computer to rate their current mood. Users were required to shop on an e-commerce website. Physiological (pulse, respiration, etc) data was taken. Mouse and keyboard movements were recorded in the background to a log file. Button Up/Down, mouse coordinates, and what key pressed were logged
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Method (2) Users Filled out the mood survey, watched the clip, shopped the e-commerce site, and then filled out the survey again. The experiment lasted 1.5 to 2 hours
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Analysis Using the physiological data and the surveys, the user's mood will be verified to be one of the 5 different affective states The log files with the Keyboard and Mouse log files will be examined with the known mood changes to look for patterns. Number of mouse clicks per minute Duration of mouse clicks Distance of a single mouse movement Number and length of pauses in movement Minimum/Maximum/Average mouse speed Keystroke rate per second Average Duration of Keystroke
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Conclusion If a system knows how a user feels it can appropriately react to those moods Questions Should a system try to change your mood? What emotions should Human Computer Interaction be concerned? How Accurate does the measurement have to be?
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