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Game Development Roll a World
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Programming
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Our Architecture Where to start? Use the architecture already made? CBaseGravity (singleton) Thinks every 1/5 second
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Calculating gravity
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Turning the camera
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Cake powerup
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Blast radius
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ConVars Easy testing of differences
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Post game reflections
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What would we do different? Game engine –Source Complete engine & tools A lot of game code already given A big community Bad documentation 60% - 80% non productive time –Alternatives?
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Knowledge sharing Better sharing of knowledge in group –Meetings every Week –Better Wiki Better sharing of knowledge between groups –Meetings every 2 Weeks –Shared Wiki
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Testing Earlier testing Better rules for testing –Time limit of test (game was so fun we/they could not stop playing) –Testing differences –Lower test resolution (public testing small areas like believable animations etc.)
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The final game All requirements from the beginning of the semester are implemented √
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Future Fix bugs Create installer and publicize on the web as a free mod Adding more features and environments Possibly participate at the IGF student competition If well received then continue development
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