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Visual 3D Modeling using Cameras and Camera Networks

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Presentation on theme: "Visual 3D Modeling using Cameras and Camera Networks"— Presentation transcript:

1 Visual 3D Modeling using Cameras and Camera Networks
Marc Pollefeys University of North Carolina at Chapel Hill

2 Visual 3D Modeling using Cameras and Camera Networks
Talk outline Introduction Visual 3D modeling with a hand-held camera Acquisition of camera motion Acquisition of scene structure Constructing visual models Camera Networks Camera Network Calibration Camera Network Synchronization Towards Active Camera Networks… Conclusion Visual 3D Modeling using Cameras and Camera Networks

3 Visual 3D Modeling using Cameras and Camera Networks
What can be achieved? Can we get 3D models from images? How much do we need to know about the camera? Can we freely move around? Hand-held? Do we need to keep parameters fixed? Zoom? What about auto-exposure? What about camera networks? Can we provide more flexible systems? Avoid calibration? What about using IP-based PTZ cameras? Hand-held camcorders? Unsynchronized or even asynchronous? Visual 3D Modeling using Cameras and Camera Networks

4 Visual 3D Modeling using Cameras and Camera Networks
Talk outline Introduction Visual 3D modeling with a hand-held camera Acquisition of camera motion Acquisition of scene structure Constructing visual models Camera Networks Camera Network Calibration Camera Network Synchronization Towards Active Camera Networks… Conclusion Visual 3D Modeling using Cameras and Camera Networks

5 Visual 3D Modeling using Cameras and Camera Networks
(Pollefeys et al. ’98) Visual 3D Modeling using Cameras and Camera Networks

6 Visual 3D Modeling using Cameras and Camera Networks
(Pollefeys et al. ’04) Video Key-frame selection More efficient RANSAC Fully projective Improved self-calibration Deal with dominant planes Bundle adjustment Polar stereo rectification Deal with radial distortion Faster stereo algorithm Deal with specularities Volumetric 3D integration Deal with Auto-Exposure Image-based rendering Visual 3D Modeling using Cameras and Camera Networks

7 Feature tracking/matching
Shape-from-Photographs: match Harris corners Shape-from-Video: track KLT features Problem: insufficient motion between consecutive video-frames to compute epipolar geometry accurately and use it effectively as an outlier filter Visual 3D Modeling using Cameras and Camera Networks

8 Visual 3D Modeling using Cameras and Camera Networks
Key-frame selection Select key-frame when F yields a better model than H Use Robust Geometric Information Criterion Given view i as a key-frame, pick view j as next key-frame for first view where GRIC(Fij)>GRIC(Hij) (or a few views later) (Torr ’98) bad fit penalty model complexity H-GRIC F-GRIC (Pollefeys et al.’02) Visual 3D Modeling using Cameras and Camera Networks

9 Epipolar geometry Underlying structure in set of matches for rigid scenes Computable from corresponding points Simplifies matching Allows to detect wrong matches Related to calibration C1 C2 l2 P l1 e1 e2 Fundamental matrix (3x3 rank 2 matrix) Visual 3D Modeling using Cameras and Camera Networks

10 Epipolar geometry computation: robust estimation (RANSAC)
Step 1. Extract features Step 2. Compute a set of potential matches Step 3. do Step 3.1 select minimal sample (i.e. 7 matches) Step 3.2 compute solution(s) for F Step 3.3 count inliers, if not promising stop until (#inliers,#samples)<95% (generate hypothesis) (verify hypothesis) Step 4. Compute F based on all inliers Step 5. Look for additional matches Step 6. Refine F based on all correct matches #inliers 90% 80% 70% 60% 50% #samples 5 13 35 106 382 Visual 3D Modeling using Cameras and Camera Networks

11 Epipolar geometry computation
geometric relations between two views is fully described by recovered 3x3 matrix F Visual 3D Modeling using Cameras and Camera Networks

12 Sequential Structure and Motion Computation
Initialize Motion (P1,P2 compatibel with F) Initialize Structure (minimize reprojection error) Extend motion (compute pose through matches seen in 2 or more previous views) Extend structure (Initialize new structure, refine existing structure) Visual 3D Modeling using Cameras and Camera Networks

13 Dealing with dominant planar scenes
(Pollefeys et al., ECCV‘02) USaM fails when common features are all in a plane Solution: part 1 Model selection to detect problem Visual 3D Modeling using Cameras and Camera Networks

14 Dealing with dominant planar scenes
(Pollefeys et al., ECCV‘02) USaM fails when common features are all in a plane Solution: part 2 Delay ambiguous computations until after self-calibration (couple self-calibration over all 3D parts) Visual 3D Modeling using Cameras and Camera Networks

15 Refine Structure and Motion
Use projective bundle adjustment Sparse bundle allows very efficient computation (2 levels) Take radial distortion into account (1 or 2 parameters) Visual 3D Modeling using Cameras and Camera Networks

16 Self-calibration using absolute conic
(Faugeras ECCV’92; Triggs CVPR’97; Pollefeys et al. ICCV’98; etc.) Euclidean projection matrix: some constraints, e.g. constant, no skew,... * * projection constraints Absolute conic projection: Translate constraints on K through projection equation to constraints on * Upgrade from projective to metric Transform structure and motion so that *  diag(1,1,1,0) Visual 3D Modeling using Cameras and Camera Networks

17 Practical linear self-calibration
(Pollefeys et al., ECCV‘02) Don’t treat all constraints equal after normalization! (relatively accurate for most cameras) (only rough aproximation, but still usefull to avoid degenerate configurations) when fixating point at image-center not only absolute quadric diag(1,1,1,0) satisfies ICCV98 eqs., but also diag(1,1,1,a), i.e. real or imaginary spheres! Visual 3D Modeling using Cameras and Camera Networks

18 Refine Metric Structure and Motion
Use metric bundle adjustment Use Euclidean parameterization for projection matrices Same sparseness advantages, also use radial distortion Visual 3D Modeling using Cameras and Camera Networks

19 Mixing real and virtual elements in video
Virtual reconstruction of ancient fountain Preview fragment of sagalassos TV documentary Similar to 2D3‘s Boujou and RealViz‘ MatchMover Visual 3D Modeling using Cameras and Camera Networks

20 Intermezzo: Auto-calibration of Multi-Projector System
(Raij and Pollefeys, submitted) hard because screens are planar, but still possible Visual 3D Modeling using Cameras and Camera Networks

21 Visual 3D Modeling using Cameras and Camera Networks

22 Visual 3D Modeling using Cameras and Camera Networks
Stereo rectification Resample image to simplify matching process Visual 3D Modeling using Cameras and Camera Networks

23 Stereo rectification Resample image to simplify matching process
Also take into account radial distortion! Visual 3D Modeling using Cameras and Camera Networks

24 Polar stereo rectification
(Pollefeys et al. ICCV’99) Polar reparametrization of images around epipoles Does not work with standard Homography-based approaches Visual 3D Modeling using Cameras and Camera Networks

25 General iso-disparity surfaces
(Pollefeys and Sinha, ECCV’04) Example: polar rectification preserves disp. Application: Active vision Also interesting relation to human horopter Visual 3D Modeling using Cameras and Camera Networks

26 Stereo matching Constraints Similarity measure epipolar (SSD or NCC)
ordering uniqueness disparity limit disparity gradient limit Trade-off Matching cost Discontinuities Similarity measure (SSD or NCC) Optimal path (dynamic programming ) (Cox et al. CVGIP’96; Koch’96; Falkenhagen´97; Van Meerbergen,Vergauwen,Pollefeys,VanGool IJCV‘02) Visual 3D Modeling using Cameras and Camera Networks

27 Hierarchical stereo matching
Allows faster computation Deals with large disparity ranges Downsampling (Gaussian pyramid) Disparity propagation Visual 3D Modeling using Cameras and Camera Networks

28 Visual 3D Modeling using Cameras and Camera Networks
Disparity map image I(x,y) Disparity map D(x,y) image I´(x´,y´) (x´,y´)=(x+D(x,y),y) Visual 3D Modeling using Cameras and Camera Networks

29 Example: reconstruct image from neighbors
Visual 3D Modeling using Cameras and Camera Networks

30 Multi-view depth fusion
(Koch, Pollefeys and Van Gool. ECCV‘98) Compute depth for every pixel of reference image Triangulation Use multiple views Up- and down sequence Use Kalman filter Also allows to compute robust texture Visual 3D Modeling using Cameras and Camera Networks

31 Real-time stereo on GPU
(Yang and Pollefeys, CVPR2003) Plane-sweep stereo Computes Sum-of-Square-Differences (use pixelshader) Hardware mip-map generation for aggregation over window Trade-off between small and large support window 150M disparity hypothesis/sec (Radeon9700pro) e.g. 512x512x20disparities at 30Hz (Demo GeForce4) GPU is great for vision too! Visual 3D Modeling using Cameras and Camera Networks

32 Dealing with specular highlights
(Yang, Pollefeys and Welch, ICCV’03) Extend photo-consistency model to include highlights Visual 3D Modeling using Cameras and Camera Networks

33 Visual 3D Modeling using Cameras and Camera Networks

34 Visual 3D Modeling using Cameras and Camera Networks
3D surface model Depth image Triangle mesh Texture image Textured 3D Wireframe model Visual 3D Modeling using Cameras and Camera Networks

35 Volumetric 3D integration
(Curless and Levoy, Siggraph´96) Multiple depth images Volumetric integration Texture integration patchwork texture map Visual 3D Modeling using Cameras and Camera Networks

36 Dealing with auto-exposure
(Kim and Pollefeys, submitted) Estimate cameras radiometric response curve, exposure and white balance changes Extends prior HDR work at Columbia, CMU, etc. to moving camera brightness transfer curve robust estimate using DP auto-exposure fixed-exposure response curve model Visual 3D Modeling using Cameras and Camera Networks

37 Dealing with auto-exposure
(Kim and Pollefeys, submitted) Applications: Photometric alignment of textures (or HDR textures) HDR video Visual 3D Modeling using Cameras and Camera Networks

38 Part of Jain temple Recorded during post-ICCV tourist trip in India
(Nikon F50; Scanned) Visual 3D Modeling using Cameras and Camera Networks

39 Example: DV video  3D model
accuracy ~1/500 from DV video (i.e. 140kb jpegs 576x720) Visual 3D Modeling using Cameras and Camera Networks

40 Unstructured lightfield rendering
(Heigl et al.’99) demo Visual 3D Modeling using Cameras and Camera Networks

41 Visual 3D Modeling using Cameras and Camera Networks
Talk outline Introduction Visual 3D modeling with a hand-held camera Acquisition of camera motion Acquisition of scene structure Constructing visual models Camera Networks Camera Network Calibration Camera Network Synchronization towards active camera networks… Conclusion Visual 3D Modeling using Cameras and Camera Networks

42 Visual 3D Modeling using Cameras and Camera Networks
CMU’s Dome, 3D Room, etc. MIT’s Visual Hull Maryland’s Keck lab, ETHZ’s BLUE-C and more Recently, Shape-from-Silhouette/Visual-Hull systems have been very popular Visual 3D Modeling using Cameras and Camera Networks

43 Visual 3D Modeling using Cameras and Camera Networks
Offline Calibration Procedure Special Calibration Data Planar Pattern moving LED Requires physical access to environment Active Camera Networks How do we maintain calibration ? Visual 3D Modeling using Cameras and Camera Networks

44 Visual 3D Modeling using Cameras and Camera Networks
An example P. Sand, L. McMillan, and J. Popovic. Continuous Capture of Skin Deformation. ACM Transactions on Graphics 22, 3, , 2003. 4 NTSC videos recorded by 4 computers for 4 minutes Manually synchronized and calibrated using MoCap system Visual 3D Modeling using Cameras and Camera Networks

45 Can we do without explicit calibration?
Feature-based? Hard to match features between very different views Not many features on foreground Background often doesn’t overlap much between views Silhouette-based? Necessary for visual-hull anyway But approach is not obvious Visual 3D Modeling using Cameras and Camera Networks

46 Multiple View Geometry of Silhouettes
x1 x2 x’1 x’2 Frontier Points Epipolar Tangents Points on Silhouettes in 2 views do not correspond in general except for projected Frontier Points Always at least 2 extremal frontier points per silhouette In general, correspondence only over two views Visual 3D Modeling using Cameras and Camera Networks

47 Calibration from Silhouettes: prior work
Epipolar Geometry from Silhouettes Porril and Pollard, ’91 Astrom, Cipolla and Giblin, ’96 Structure-and-motion from Silhouettes Joshi, Ahuja and Ponce’95 (trinocular rig/rigid object) Vijayakumar, Kriegman and Ponce’96 (orthographic) Wong and Cipolla’01 (circular motion, at least to start) Yezzi and Soatto’03 (only refinement) None really applicable to calibrate visual hull system Visual 3D Modeling using Cameras and Camera Networks

48 Camera Network Calibration from Silhouettes
(Sinha, Pollefeys and McMillan, submitted) 7 or more corresponding frontier points needed to compute epipolar geometry for general motion Hard to find on single silhouette and possibly occluded However, Visual Hull systems record many silhouettes! Visual 3D Modeling using Cameras and Camera Networks

49 Camera Network Calibration from Silhouettes
If we know the epipoles, it is simple Draw 3 outer epipolar tangents (from two silhouettes) Compute corresponding line homography H-T (not unique) Epipolar Geometry F=[e]xH Visual 3D Modeling using Cameras and Camera Networks

50 Let’s just sample: RANSAC
Repeat Generate random hypothesis for epipoles Compute epipolar geometry Verify hypothesis and count inliers until satisfying hypothesis Refine hypothesis minimize symmetric transfer error of frontier points include more inliers Until error and inliers stable (use conservative threshold, e.g. 5 pixels, but abort early if not promising) (use strict threshold, e.g. 1 pixels) We’ll need an efficient representation as we are likely to have to do many trials! Visual 3D Modeling using Cameras and Camera Networks

51 A Compact Representation for Silhouettes Tangent Envelopes
Convex Hull of Silhouette. Tangency Points for a discrete set of angles. Approx. 500 bytes/frame. Hence a whole video sequences easily fits in memory. Tangency Computations are efficient. Visual 3D Modeling using Cameras and Camera Networks

52 Epipole Hypothesis and Computing H
Visual 3D Modeling using Cameras and Camera Networks

53 Visual 3D Modeling using Cameras and Camera Networks
Model Verification Visual 3D Modeling using Cameras and Camera Networks

54 Visual 3D Modeling using Cameras and Camera Networks
Remarks RANSAC allows efficient exploration of 4D parameter space (i.e. epipole pair) while being robust to imperfect silhouettes Select key-frames to avoid having too many identical constraints (when silhouette is static) Visual 3D Modeling using Cameras and Camera Networks

55 Reprojection Error and Epipole Hypothesis Distribution
40 best hypothesis out of 30000 Residual Distribution Hypotheses along y-axis Sorted Residuals along x-axis. Pixel Error along z-axis. Typically, 1/5000 samples converges to global minima after non-linear refinement (corresponds to 15 sec. computation time) Visual 3D Modeling using Cameras and Camera Networks

56 Computed Fundamental Matrices
Visual 3D Modeling using Cameras and Camera Networks

57 Computed Fundamental Matrices
F computed directly (black epipolar lines) F after consistent 3D reconstruction (color) Visual 3D Modeling using Cameras and Camera Networks

58 Computed Fundamental Matrices
F computed directly (black epipolar lines) F after consistent 3D reconstruction (color) Visual 3D Modeling using Cameras and Camera Networks

59 From epipolar geometry to full calibration
Not trivial because only matches between two views Approach similar to Levi et al. CVPR’03, but practical Key step is to solve for camera triplet Assemble complete camera network projective bundle, self-calibration, metric bundle (v is 4-vector ) (also linear in v) Choose P3 corresponding to closest Visual 3D Modeling using Cameras and Camera Networks

60 Visual 3D Modeling using Cameras and Camera Networks
Experiment 4 video sequences at 30 fps. All F Matrices computed from silhouettes Full calibration Visual 3D Modeling using Cameras and Camera Networks

61 Metric Cameras and Visual-Hull Reconstruction from 4 views
Final calibration quality comparable to explicit calibration procedure Visual 3D Modeling using Cameras and Camera Networks

62 What if the videos are unsynchronized?
For videos recorded at a constant framerate, same contraints are valid, up to some extra unknown temporal offsets Visual 3D Modeling using Cameras and Camera Networks

63 Visual 3D Modeling using Cameras and Camera Networks
Synchronization and calibration from silhouettes (Sinha and Pollefeys, submitted) Add a random temporal offset to RANSAC hypothesis generation, sample more Use multi-resolution approach: Key-frames with slow motion, rough synchronization Add key-frames with faster motion, refine synchronization Visual 3D Modeling using Cameras and Camera Networks

64 Synchronization experiment
Total temporal offset search range [-500,+500] (i.e. ±15s) Unique peaks for correct offsets Possibility for sub-frame synchronization Visual 3D Modeling using Cameras and Camera Networks

65 Synchronize camera network
Consider oriented graph with offsets as branch value For consistency loops should add up to zero MLE by minimizing in frames (=1/30s) +3 -5 +8 +6 +2 ground truth Visual 3D Modeling using Cameras and Camera Networks

66 Towards active camera networks
Provide much more flexibility by making use of pan-tilt-zoom range, networked cameras (maintaining) calibration is a challenge up to 3Gpix! Visual 3D Modeling using Cameras and Camera Networks

67 Calibration of PTZ cameras
similar to Collins and Tsin ’99, but with varying radial distortion Visual 3D Modeling using Cameras and Camera Networks

68 Visual 3D Modeling using Cameras and Camera Networks

69 Visual 3D Modeling using Cameras and Camera Networks
Conclusion 3D models from video, more flexibility, more general Camera networks synchronization and calibration, just from silhouettes, great for visual-hull systems Future plans Deal with sub-frame offset for VH reconstruction Extend to active camera network (PTZ cameras) Extend to asynchronous video streams (IP cameras) view01 Visual 3D Modeling using Cameras and Camera Networks

70 Visual 3D Modeling using Cameras and Camera Networks
Acknowledgment NSF Career, NSF ITR on 3D-TV, DARPA seedling, Link foundation EU ACTS VANGUARD, ITEA BEYOND, EU IST MURALE, FWO-Vlaanderen Sudipta Sinha, Ruigang Yang, Seon Joo Kim, Andrew Raij, Greg Welch, Leonard McMillan (UNC) Maarten Vergauwen, Frank Verbiest, Kurt Cornelis, Jan Tops, Luc Van Gool (KULeuven), Reinhard Koch (UKiel), Benno Heigl Visual 3D Modeling using Cameras and Camera Networks


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