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Agent programming in Dribble from beliefs to goals with plans Birna van Riemsdijk Wiebe van der Hoek John-Jules Ch. Meyer
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Utrecht UniversityJohn-Jules Meyer2 Motivation ◊Our group has done work on agent programming languages in the past –3APL: beliefs and goals-to-do –GOAL: beliefs and goals-to-be ◊Natural question: how to combine these?
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Utrecht UniversityJohn-Jules Meyer3 Answer: Dribble ◊Dribble is an agent programming language containing: –Beliefs –Goals-to-be –Goals-to-do (Plans)
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Utrecht UniversityJohn-Jules Meyer4 Mental States ◊Mental state –Belief base : set of prop. forms –Goal base : set of prop. forms –Plan : sequence of ‘basic elements’ (imperative program)
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Utrecht UniversityJohn-Jules Meyer5 Belief and Goal Formulas ◊Belief formulas B ◊Goal formulas G logical consequences of particular goal are also goals, if not believed ◊Logical combinations
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Utrecht UniversityJohn-Jules Meyer6 Plans ◊Plan is sequence of basic elements ◊Basic elements: Basic action Abstract plan If-then-else construct
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Utrecht UniversityJohn-Jules Meyer7 Basic Actions ◊ Basic action executable belief update goal update: goals removed when realised (thru commitment strategy)
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Utrecht UniversityJohn-Jules Meyer8 Abstract plans ◊ Abstract plan not executable abstraction mechanism (compare procedures) translation into basic actions
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Utrecht UniversityJohn-Jules Meyer9 If-then-else ◊ If-then-else construct if then 1 else 2 fi executable plan update
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Utrecht UniversityJohn-Jules Meyer10 Executing Basic Actions ◊ A basic action has as effects: –Belief update E.g. after execution of moveLeft, the agent believes to have moved left –Goal update Indirect, side effect of belief update via commitment strategy
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Utrecht UniversityJohn-Jules Meyer11 Commitment Strategy ◊Commitment strategy –connection between beliefs and goals –when are goals dropped? when believed to have been achieved
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Utrecht UniversityJohn-Jules Meyer12 Goal Rules ◊Goal rules have form –taken from GOAL : a –used for plan selection – is condition on beliefs and/or goals Beliefs: specify when the plan could be executed Goals: specify what the plan is good for
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Utrecht UniversityJohn-Jules Meyer13 Goal Rules (ctd) –applicable in E iff E ( selection of new plan only if current plan is empty) –resulting mental state is ( adoption of plan )
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Utrecht UniversityJohn-Jules Meyer14 PR Rules ◊Practical Reasoning (PR) rules: h b –taken from 3APL – is condition on beliefs – employed for Creating plans : p a;b;c Modifying plans : h b Modeling reactive behaviour : E b
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Utrecht UniversityJohn-Jules Meyer15 PR Rules (ctd) –applicable in h iff h –resulting mental state is b ( adoption of plan b instead of h )
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Utrecht UniversityJohn-Jules Meyer16 Operational Semantics ◊Operational semantics based on transition system definition of mental state transformations ◊Transition rule for basic action execution T(a, ) defines update of by executing action a
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Utrecht UniversityJohn-Jules Meyer17 Transition rules ◊Application of goal rule g: E E applyRule(g)
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Utrecht UniversityJohn-Jules Meyer18 Transition Rules ◊Execution of a basic action a : T(a, ) = ’ _______________________ a Execute(a) ’ ’ E where ’ \ ’
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Utrecht UniversityJohn-Jules Meyer19 Summary So Far ◊Dribble agent –Mental state belief base, goal base, plan –Goal rules plan selection –PR rules plan creation and modification
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Utrecht UniversityJohn-Jules Meyer20 Dynamic Logic –specify and verify properties of programs –programs: syntactic constructs in the logic – p : possible to execute p and halt in state satisfying –program is transformation function on states : reason about state transformations
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Utrecht UniversityJohn-Jules Meyer21 Logic for Dribble ◊Dynamic logic for Dribble –transformations on mental states caused by: goal and PR rule application and action execution –reason about state transformations reason about rule application and action execution of meta-actions
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Utrecht UniversityJohn-Jules Meyer22 Syntax ◊ : sequence of meta-actions applyRule(g), applyRule( ), execute(a), execute(if-then-else) ◊ : mental state formula B( ), G( ), Com( )
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Utrecht UniversityJohn-Jules Meyer23 Semantics ◊ r* : semantics of meta-actions transformation function on mental states through meta-actions ◊interpretation of diamond formulas: – r* ◊Com formulas – Com ’ ’
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Utrecht UniversityJohn-Jules Meyer24 Semantics ◊Semantics of applyRule(g) for g: ’ r* (applyRule(g)) ( ’ if = E and
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Utrecht UniversityJohn-Jules Meyer25 Correspondence ◊Mental state transitions - defined by transition system (meaning of Dribble agent) - defined by actions in the logic (by means of the r* function)
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Utrecht UniversityJohn-Jules Meyer26 Correspondence (ctd) ◊Correspondence of logic and operational semantics –transition defined by actions in the logic transition defined by transition system –properties of actions in logic: properties of Dribble agent
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Utrecht UniversityJohn-Jules Meyer27 Some Validities ◊Results of meta-actions [applyRule(g)] Com( ) Com( h ) [applyRule( )]Com( b ) Com(a; ) [a] [execute(a)](Com( ) ) Com(if; ) [execute(if)] Com( 1 ), where if = if then 1 else 2 fi [Where g: and : h b ]
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Utrecht UniversityJohn-Jules Meyer28 Some Validities (ctd) ◊Realisability of meta-actions Com(E) applyRule(g) T Com( h ) applyRule( ) Com( b ) Com(a; ) a T execute(a) Com( ) Com(if; ) execute(if) T, where if = if then 1 else 2 fi [Where g: and : h b ]
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Utrecht UniversityJohn-Jules Meyer29 Conclusion ◊agent programming language –incorporating goals and planning features –formally defined semantics ◊programming logic –a first attempt to reason about these ‘self-modifying’ programs (via meta- actions)
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Utrecht UniversityJohn-Jules Meyer30 Future Work ◊incorporate first-order languages ◊selection of goal from wish base ◊explicit goal adopt and drop actions ◊drop goal when believed to be unachievable ◊investigation of use of adding goal formulas in PR rules
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