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Design Realization lecture 4 John Canny 9/4/03
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Update At long last, the Maya Personal Learning CD is in. Good for learning Maya, annoying for displaying models (watermarking). Two readings: Chapter on 3D shapes from Hearn and Baker Chapter on 3D shapes from Wucius Wong First assignment
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Last Time Basic curve creation/editing. Basic surface creation/editing. Two ways to duplicate: copy and instance. Concepts: Scene graph, transformations, history.
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Alignment A basic operation on curves or surfaces to align endpoints or bounding curves. Edit Curves → Align Curves (in modeling mode) Edit NURBS → Align Surfaces (“”) Use this to “join” curve segments or surfaces so that they stay joined. Be careful to control which NURB moves, and how. Use the options in the align menu.
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Scene graph and hierarchy The scene graph consists of shape nodes and transform nodes. Objects can be grouped and arranged in a hierarchy – use hypergraph to edit Window → Hypergraph middle mouse button drags to connect. Changes propagate down the chain, but not up – and transforms are relative. Very important for character animation.
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Constraints Constraints are relations between objects in the scene, in terms of their attributes. Alignment creates such constraints. Or they can be added directly with the expression editor. Window → Animation Editors → Expression Editor
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Shape control For design exploration, we want to quickly control shape (and sometimes appearance) parameters to create a gallery of models. Maya has a tool for this called Blendshapes. Its based on keyframe animation but works well for design variation. (Animation) Deform → Blend Shapes
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Todo Please submit critical summaries of todays readings by next Tuesday. Install and experiment with Maya following the assignment. Please return the CDs soon. Blog for Maya help?
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