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Outline Motivation and Modeling Philosophy Empirical Alternative I: Model of Cognitive Hierarchy (Camerer, Ho, and Chong, QJE, 2004) Empirical Alternative II: Quantal Response Equilibrium (McKelvey and Palfrey, GEB, 1995) Empirical Alternative III: Model of Noisy Introspection (Goeree and Holt, AER, 2001)
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Modeling Principles PrincipleNash CH QRE NI Strategic Thinking Best Response Mutual Consistency
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Quantal Response Equilibrium Player i choosing strategy j with probability ij in equilibrium. x ij is i’s expected payoff of choosing j given that others choose their strategy according to equilibrium profile . The values of depends on.
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Example 1 q (1-q) p (1-p)
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Nash Equilibrium q (1-q) p (1-p) 1.1141 q = 0.1238 (1- q) q = 0.10 1.1141 (1-p) = 1.1141 p p = 0.5
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Example 1: =2
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Prediction as a Function of
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Example 2
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QRE Prediction: A = B = 5
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QRE Prediction: A = B = 100
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Lieberman’s 2-person Zero-sum Game
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MLE Estimation
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Best-fitted QRE Model
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QRE Plots
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O’Neill’s 2-person Zero-sum Game
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QRE and its Special Cases
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QRE Estimates Across Time
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QRE Plots
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Rapoport and Boebel’s 2-person Zero-sum Game
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QRE Estimates; Experiment I
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QRE Estimates: Experiment II
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QRE Estimates Across Time
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QRE Plots
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Ochs’s 2-person Non-zero Sum Games
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QRE Estimates
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QRE Plots
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QRE Estimates
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Prediction
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QRE Plots
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QRE versus CH
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Summary
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