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Chapter 1: Film Style audiovisual design + the tools and techniques used to create that design
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What makes a movie move? ä Technically, light to still frames (24) is interrupted by a shutter 48 times per second ä Reasons we see motion: ä Persistence of vision ä Critical flicker fusion ä Beta movement
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The Production Process ä Pre-Production ä Production ä Post-Production
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Pre-Production ä Script ä Optioned or submitted ä Writes and rewrites ä Hiring of cast and crew ä Set design and costume design ä Pre-plan cinematography ä Rehearsals
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Production ä Shooting ä Sound recording ä Music scoring
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Post-Production ä Editing of sound and image ä Foley ä ADR (Looping) ä Digital effects ä Release prints
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Camera Position ä Shot (basic unit of film: footage exposed from the time the camera is turned on to the time it is turned off) ä Long shot (ELS, LS, MLS) ä Establishing shot ä Medium shot (American shot) ä Close up (CU, MCU, ECU)
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Camera Angle ä Low ä Medium ä High ä Crane (Bird’s Eye) ä Canted
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Camera Lens ä Focal length and depth of field ä Lens types: ä Wide angle ä Large angle of view and depth of field ä Normal ä Telephoto ä Smaller angle of view and depth of field ä Zoom ä Variable focal length creates illusion of camera movement
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Camera Movement (Types) ä Pan and tilt ä Dolly/tracking ä Boom/crane
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Camera Movement (Functions) ä Give the viewer the best view ä Reveal action (enlarge perspective) ä Emphasize detail (concentrate perspective) ä Create drama and excitement ä Convey ideas and emotions
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Film Style and Viewer Perception ä Cinema’s dual capability: ä Presents “reality” ä Transforms reality ä Cinema builds upon--and goes beyond-- the visual and social experiences of its viewers
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