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Cycle Sim A bicycle ride using OpenGL and an exercise bike. John Aschenbrenner Phil Thorpe
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Project Objectives Exercise Bike Provides User Input Smooth Animation Expansive Environment Attractiveness
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User Interface Bike Placed beneath desk Pedaling controls forward movement Joystick or keyboard on desk used to steer
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User Interface
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Sensor Connections
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Sensor Placement
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Performance Specs Maintain frame rate >=30 fps Sensor able to cycle 300 a minute 200 ms, Our sensor is rated at 0.5 ms Update speed at least 30 times a second Travel in a straight line for at least 60 seconds
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Software Flow Chart
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Communication Protocol
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Collision Detection Array defining object boundary locations Program iterates array to detect collisions Not highly processor intensive Supports 25,000 to 50,000 array elements
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Object Models All Models built in OpenGL More efficient geometries than modeling programs Slow and difficult to create complex models.
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Problems John’s video card is broken Modeling is time consuming Joystick polling not guaranteed at regular intervals
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Project Timeline
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Cost Analysis
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Conclusion Predominantly Software Simple Hardware components Hope to have a basic functioning system by January
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Questions?
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