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Joseph Dowden Philip Ho James Gedarovich INDORA
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Missiles: Bullets:
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Harder Enemy
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Concept Art Tech Themed Level
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Resolution: 640x480 Color Depth: 32bit Sprite Size: 32x32 Meta Sprites: Composed of >=1 sprite(s) Background: 4 levels of Parallaxing Sky, Ships/Planes, ‘In-between’ Ground
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At Start of Level: Full power in shield Full power in secondary weapon Primary weapon No Secondary weapon Pickups: From certain enemies Collisions: per pixel Inflicts 50 damage / 500 points the enemy has If no shield power, instant kill, game over
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Custom: can be remapped from main menu Default Controls: Move ship – arrow keys, mouse Shoot Primary – a key, left mouse Shoot Secondary – s key, right mouse Divert Power – shift key, mouse3 Cycle Secondary Weapon – z and x, mouse wheel
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Secondary Weapons: Missile Nuke Laser Wave Beam Repulsor Shotgun
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Attack Patterns: Sine Cosine Down Up From left to right From right to left Kamikaze Path Intelligence: Won’t avoid hazards or player
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Enemy TypeAttack PatternFrequencyDamageHealth Easy1 PatternLow Medium2 PatternsLow & High & High Low Medium Hard3 PatternsHigh Boss4 PatternsVarying Very High
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Representation of level Exact Scroll up and down Toolbar: Add enemies, hazards, Boss Pick Background(s) Format: Separate program than game Output: in human readable format
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Game Core Joe Sprite Bullets Enemies Player Boss Pick-ups Joe } Jim Controls Phil Music, Sound Phil Title Screen Jim Collision Detection Jim Meta Sprite Joe Animation Phil
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