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Joseph Dowden Philip Ho James Gedarovich INDORA. Missiles: Bullets:

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Presentation on theme: "Joseph Dowden Philip Ho James Gedarovich INDORA. Missiles: Bullets:"— Presentation transcript:

1 Joseph Dowden Philip Ho James Gedarovich INDORA

2 Missiles: Bullets:

3 Harder Enemy

4 Concept Art Tech Themed Level

5  Resolution: 640x480  Color Depth: 32bit  Sprite Size: 32x32  Meta Sprites: Composed of >=1 sprite(s)  Background: 4 levels of Parallaxing  Sky,  Ships/Planes,  ‘In-between’  Ground

6  At Start of Level:  Full power in shield  Full power in secondary weapon  Primary weapon  No Secondary weapon  Pickups:  From certain enemies  Collisions: per pixel  Inflicts 50 damage / 500 points the enemy has  If no shield power, instant kill, game over

7  Custom: can be remapped from main menu  Default Controls:  Move ship – arrow keys, mouse  Shoot Primary – a key, left mouse  Shoot Secondary – s key, right mouse  Divert Power – shift key, mouse3  Cycle Secondary Weapon – z and x, mouse wheel

8  Secondary Weapons:  Missile  Nuke  Laser  Wave Beam  Repulsor  Shotgun

9  Attack Patterns:  Sine  Cosine  Down  Up  From left to right  From right to left  Kamikaze  Path Intelligence:  Won’t avoid hazards or player

10 Enemy TypeAttack PatternFrequencyDamageHealth Easy1 PatternLow Medium2 PatternsLow & High & High Low Medium Hard3 PatternsHigh Boss4 PatternsVarying Very High

11  Representation of level  Exact  Scroll up and down  Toolbar:  Add enemies, hazards, Boss  Pick Background(s)  Format:  Separate program than game  Output:  in human readable format

12 Game Core Joe Sprite  Bullets  Enemies  Player  Boss  Pick-ups Joe } Jim Controls Phil Music, Sound Phil Title Screen Jim Collision Detection Jim Meta Sprite Joe Animation Phil

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