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Emerging Information Technologies Dr. Charles C. Tappert Department of CSIS Pace University
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Emerging Information Technologies What are Emerging Info Technologies? Moore’s Law and what might follow Wearable/Handheld Computers Virtual Reality Artificial Intelligence e-Commerce Speech and Handwriting Interfaces
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Technology Life Cycle Precursor - dream or contemplation Invention Emergence (development) Acceptance (established) Surplus or Obsolescence
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Moore’s Law Every 18 months we put twice as many transistors on an integrated circuit doubling computing power Been in effect about 40 years Projected to continue another 20 years This will end when the size of a transistor approaches the size of a few atoms and conventional shrinking methods won’t work What will happen then?
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After Moore’s Law New Technologies Will Emerge Nanotechnology Quantum Computing Chaos Computing Optical Computing
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Wearable/Handheld Computers Enabling Technologies Smaller & Faster Processors Interfaces in Human Modalities Speech recognition (input) and synthesis (output) Pen Computing (input/output) Head Mounted Displays (output) Wireless communication
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Photos of Wearable Computers
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Virtual Reality Head Mounted Displays Block view of outside world Completely immerse user in virtual world Applications Flight simulators Equipment operators Game playing
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Photos of VR HMDs
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Artificial Intelligence Pattern recognition Speech & handwriting recognition Face recognition Military target recognition Search solution spaces Business optimization problems Chess and other game playing Expert Systems Medical diagnosis Decision Support Systems E-commerce agents
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e-Commerce Web Metamorphosis from digital library static web pages focus on retrieval to an electronic marketplace dynamic web pages focus on transactions requires new perspective & control mechanisms
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e-Commerce Web Pull/Push Technologies Web pull technologies Surfing the Net Using a search engine Personal search engines Using an evolutionary agent Web push technologies Broadcasting/Webcasting Selective channeling & filtering Push what the user wants (cookies) Evolutionary push provides exact user needs
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e-Commerce Web Agents Representation - marketplace goods & services Promotion - interactive ads Payment & settlement - secure funds transfer Valuation - online auctions and bargaining Customer info - track customer preferences and habits Quality - ratings, reviews, recommendations Risk Management - product guarantees, loss insurance Negotiation - automated systems for negotiation
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Speech Recognition Isolated words Navigation and control systems Continuous speech recognition Dictation Speech understanding systems General speech input
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Speech Recognition Problems Dialects Telephone/cell phone limitations Noisy environments Similar sounding words
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Speech Recognition Problems Similar sounding words Recognize speech Wreck a nice beach Identically sounding words - homophones The sun’s rays meet The sons raise meat
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Speech Understanding Problems Natural Language Understanding The spirit is willing but the flesh is weak
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Speech Understanding Problems Natural Language Understanding The spirit is willing but the flesh is weak The vodka is strong but the meat is rotten
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Handwriting Recognition Offline Scanned Images Static Information Online Electronic Tablet or Digitizer Real-Time, Dynamic Information
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Online Handwriting Recognition Invention of electronic tablets -- late 1950s Tablet and display were separate Pen Computing -- 1980s Combined tablets and dislpay Brought input and output into the same surface Immediate feedback via electronic ink Created the paper-like interface
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Dynamic Handwriting Information Number of strokes a stroke is the ink trace from pen down to pen up Order of strokes Stroke direction Stroke velocity, acceleration
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Written Language and Handwriting Properties Alphabet Letters, digits, punctuation, special symbols Writing is a time sequence of strokes Complete one character before beginning next except for delayed strokes Spatial order -- for example, left to right
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Written English Writing Styles Handprint Uppercase -- about 2 strokes per letter Lowercase -- about 1 stroke per letter Cursive Script Less than a stroke per letter Delayed crossing and dotting strokes
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Computer Problems in English Constrained Handprint Printing on lines -- symbols can touch or overlap Printing one symbol per box -- form filling Unconstrained Handprint No lines and symbols can touch or overlap Cursive Script Mixed Printing and Cursive
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Handprint Recognition Difficulties Digitizer problems Writing variation not handled by system Uppercase versus lowercase versus digits Segmentation -- character within character problem
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Design of Graffiti for Palm Pilot Small Alphabet uppercase, digits, special symbols One stroke per symbol to avoid segmentation difficulty Separate writing areas to avoid letter and digit confusion
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Graffiti Alphabet
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Early Shorthand Alphabets Ancient Greeks -- 400 BC Tironian -- 63 BC Stenographie -- 1602 Gabelsberger -- 1834 Moon -- 1894 Goldberg’s Unistrokes (Xerox) -- 1993
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Stenographie Alphabet 1602
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Moon Alphabet 1894
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Pen Computing Future Work Graffiti recognizer greatly simplified the recognition problem Handprint problem not completely solved Even with IBM’s ThinkWrite, CIC’s Jot, and Microsoft products Cursive script not solved
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Example of the Difficulty of Recognizing Cursive Script
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Summary What are Emerging Info Technologies? Moore’s Law and what might follow Wearable/Handheld Computers Virtual Reality Artificial Intelligence e-Commerce Speech and Handwriting Interfaces
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