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Vision, Video and Virtual Reality Sensors Lecture 4 Sensors CSC 59866CD Fall 2004 Zhigang Zhu, NAC 8/203A http://www-cs.engr.ccny.cuny.edu/~zhu/ Capstone2004/Capstone_Sequence2004.html
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Vision, Video and Virtual Reality Acknowledgements The slides in this lecture were adopted and modified from lectures by Professor Allen Hanson University of Massachusetts at Amherst
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Vision, Video and Virtual Reality Sensors n Static monocular reflectance data (monochromic or color) l Films l Video cameras (with tapes) l Digital cameras (with memory) n Motion sequences (camcorders) n Stereo (2 cameras) n Range data (Range finder) n Non-visual sensory data l infrared (IR) l ultraviolet (UV) l microwaves n Many more
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Vision, Video and Virtual Reality The Electromagnetic Spectrum Visible Spectrum 700 nm 400 nm C = f f
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Vision, Video and Virtual Reality The Human Eye
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Vision, Video and Virtual Reality The Eye n The Retina: l rods (low-level light, night vision) l cones (color-vision) l synapses l optic nerve fibers n Sensing and low-level processing layer l 125 millions rods and cones feed into 1 million nerve fibers l Cell arrangement that respond to horizontal and vertical lines Retina Rods Cones
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Vision, Video and Virtual Reality Film, Video, Digital Cameras n Black and White (Reflectance data only) n Color (Reflectance data in three bands - red, green, blue)
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Vision, Video and Virtual Reality Color Images BlueGreenRed ‘Dimensions’ of an Image Spatial (x,y) Depth (no. of components) Number of bits/channel Temporal (t) Pixel Spatial Resolution Spectra Resolution Radiometric Resolution Temporal Resolution
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Vision, Video and Virtual Reality Across the EM Spectrum Crab Nebula
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Vision, Video and Virtual Reality Across the EM Spectrum Cargo inspection using Gamma Rays Mobile Vehicle and Cargo Inspection System (VACIS®) Gamma rays are typically waves of frequencies greater than 10 19 Hz Gamma rays can penetrate nearly all materials and are therefore difficult to detect Courtesy:Science Applications International Corporation (SAIC),
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Vision, Video and Virtual Reality Across the EM Spectrum Cargo inspection using Gamma Rays Mobile Vehicle and Cargo Inspection System (VACIS®) Gamma rays are typically waves of frequencies greater than 10 19 Hz Gamma rays can penetrate nearly all materials and are therefore difficult to detect Courtesy:Science Applications International Corporation (SAIC),
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Vision, Video and Virtual Reality Across the EM Spectrum Cargo inspection using Gamma Rays Mobile Vehicle and Cargo Inspection System (VACIS®) Gamma rays are typically waves of frequencies greater than 10 19 Hz Gamma rays can penetrate nearly all materials and are therefore difficult to detect Courtesy:Science Applications International Corporation (SAIC),
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Vision, Video and Virtual Reality Across the EM Spectrum n Medical X-Rays
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Vision, Video and Virtual Reality Across the EM Spectrum n Chandra X-Ray Satellite
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Vision, Video and Virtual Reality Across the EM Spectrum n From X-Ray images to 3D Models: CT Scans
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Vision, Video and Virtual Reality Across the EM Spectrum n Flower Patterns in Ultraviolet Dandelion - UV Potentilla
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Vision, Video and Virtual Reality Across the EM Spectrum n Messier 101 in Ultraviolet
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Vision, Video and Virtual Reality Across the EM Spectrum n Traditional images
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Vision, Video and Virtual Reality Across the EM Spectrum n Non-traditional Use of Visible Light: Range
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Vision, Video and Virtual Reality Across the EM Spectrum n Scanning Laser Rangefinder
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Vision, Video and Virtual Reality Across the EM Spectrum n IR: Near, Medium, Far (~heat)
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Vision, Video and Virtual Reality Across the EM Spectrum n IR: Near, Medium, Far (~heat)
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Vision, Video and Virtual Reality Across the EM Spectrum n IR: Finding chlorophyll -the green coloring matter of plants that functions in photosynthesis
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Vision, Video and Virtual Reality Across the EM Spectrum n (Un)Common uses of Microwaves CD Movie Exploding Water Movie
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Vision, Video and Virtual Reality Across the EM Spectrum n Microwave Imaging: Synthetic Aperture Radar (SAR) San Fernando Valley Tibet: Lhasa River Thailand: Phang Hoei Range Athens, Greece Red: L-band (24cm) Green: C-band (6 cm) Blue:C/L
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Vision, Video and Virtual Reality Across the EM Spectrum n Radar in Depth: Interferometric Synthetic Aperture Radar - IFSAR (elevation)
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Vision, Video and Virtual Reality Across the EM Spectrum n Low Altitude IFSAR IFSAR elevation, automatic, in minutes Elevation from aerial stereo, manually, several days
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Vision, Video and Virtual Reality Across the EM Spectrum Radio Waves (images of cosmos from radio telescopes)
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Vision, Video and Virtual Reality Stereo Geometry n Single Camera (no stereo)
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Vision, Video and Virtual Reality Stereo Geometry P(X,Y,Z) f = focal length Optical Center p r (x,y) Film plane p l (x,y) Optical Center f = focal length Film plane LEFT CAMERARIGHT CAMERA B = Baseline
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Vision, Video and Virtual Reality Stereo Geometry LEFT IMAGE RIGHT IMAGE Disparity = x r - x l P P r (x r,y r )P l (x l,y l ) ≈ depth
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Vision, Video and Virtual Reality Stereo Images n A Short Digression Stereoscopes
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Vision, Video and Virtual Reality Stereo Images Darjeeling Suspension Bridge
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Vision, Video and Virtual Reality Picture of you?
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Vision, Video and Virtual Reality Stereo n Stereograms
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Vision, Video and Virtual Reality Stereo X-Ray
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Vision, Video and Virtual Reality Range Sensors n Light Striping David B. Cox, Robyn Owens and Peter Hartmann Department of Biochemistry University of Western Australia http://mammary.nih.gov/reviews/lactation/Hartmann001/
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Vision, Video and Virtual Reality Mosaics n A mosaic is created from several images
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Vision, Video and Virtual Reality Mosaics n Stabilized Video
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Vision, Video and Virtual Reality Mosaics n Depth from a Video Sequence (single camera) P(X,Y,Z) Height H from Laser Profiler GPS
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Vision, Video and Virtual Reality Mosaics n Brazilian forest…..made at UMass CVL
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Vision, Video and Virtual Reality Why is Vision Difficult? n Natural Variation in Object Classes: l Color, texture, size, shape, parts, and relations n Variations in the Imaging Process l Lighting (highlights, shadows, brightness, contrast) l Projective distortion, point of view, occlusion l Noise, sensor and optical characteristics n Massive Amounts of Data l 1 minute of 1024x768 color video = 4.2 gigabytes (Uncompressed)
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Vision, Video and Virtual Reality The Need for Knowledge Knowledge Function Context Shape Specific Objects Generic Objects Structure Size Shape Motion Purpose Variation
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Vision, Video and Virtual Reality The Figure Revealed
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Vision, Video and Virtual Reality The Effect of Context
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Vision, Video and Virtual Reality The Effect of Context - 2
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Vision, Video and Virtual Reality Context, cont. n ….a collection of objects:
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Vision, Video and Virtual Reality Context n The objects as hats:
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Vision, Video and Virtual Reality n And as something else….. n ‘To interpret something is to give it meaning in context.’ Context
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Vision, Video and Virtual Reality Vision System Components n …..at the low (image) level, we need l Ways of generating initial descriptions of the image data l Method for extracting features of these descriptions l Ways of representing these descriptions and features l Usually, cannot initially make use of general world knowledge IMAGE (numbers) DESCRIPTION (symbols)
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Vision, Video and Virtual Reality n ….at the intermediate level, we need l Symbolic representations of the initial descriptions l Ways of generating more abstract descriptions from the initial ones (grouping) l Ways of accessing relevant portions of the knowledge base l Ways of controlling the processing n Intermediate level processes should be capable of being used top-down (knowledge-directed) or bottom-up (data- directed) IMAGE IINTERMEDIATE DESCRIPTIONS KNOWLEDGE Vision System Components
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Vision, Video and Virtual Reality Vision System Components n ….at the high (interpretation) level, we need l Ways of representing world knowledge n Objects n Object parts n Expected scenarios (relations) n Specializations l Mechanisms for Interferencing n Beliefs n Partial matches l Control Information l Representations of n Partial interpretations n Competing interpretations n Relationship to the image descriptions
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Vision, Video and Virtual Reality Next Anyone who isn't confused really doesn't understand the situation. --Edward R. Murrow Next: Image Formation Reading: Ch 1, Ch 2- Section 2.1, 2.2, 2.3, 2.5 Questions: 2.1. 2.2, 2.3, 2.5 Exercises: 2.1, 2.3, 2.4
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