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Ubiquitous Computing Computers everywhere.

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Presentation on theme: "Ubiquitous Computing Computers everywhere."— Presentation transcript:

1 Ubiquitous Computing Computers everywhere

2 Ubiquitous Computing (Ubicomp)
Move beyond desktop machine Computing is embedded everywhere in the environment A new paradigm?? “everyware”, “off the desktop”, “out of the box”, pervasive, invisible, wearable, calm, anytime/anywhere/any place, …

3 Ubicomp Notions Computing capabilities, any time, any place
“Invisible” resources Machines sense users’ presence and act accordingly

4 Marc Weiser: The father of ubicomp
Chief Technologist Xerox PARC Began Ubiquitous Computing Project in 1988 1991 Scientific American article got the ball rolling

5 Not an interface problem?
“The most profound technologies are those that disappear” HCI: new focus on unobtrusiveness, invisibility How do we make technology “vanish”?

6 What makes technology disappear?
Psychological effect of learning Distribution of technology Physical invisibility Location and scale Context awareness/automated functions

7 Ubicomp is ... Related to: In contrast with: mobile computing
wearable computing augmented reality In contrast with: virtual reality (augmented virtuality)

8 HCI Themes in Ubicomp Some of the themes: Natural interaction
Context-aware computing Automated capture and access Everyday computing

9 Natural Interaction How do input and output change? Input Output
Different form factors, more devices Input Towards implicit information Feeds context-aware computing (later) Output Towards distributed, peripheral and ambient displays

10 Natural / implicit input
Integrate into human life Pen input Gesture Speech Perceptual UI Tangible UI

11 Device scales Inch PDAs Blackberry Voice Recorders smart phones OQO
5.5” 3.1” OQO

12 Device scales Foot notebooks tablets digital paper Ultra mobile PC

13 Device scales Yard electronic whiteboards plasma displays
smart bulletin boards

14 Another take on scales Based on ownership and location body desk room
building From the GMD Darmstadt web site on I-Land

15 Distributed Displays The Everywhere Display Project at IBM
Dynamic Shader Lamps – virtual painting on real objects

16 Ambient Displays The Information Percolator Ambient Orb
Ambient Orb

17 Peripheral Displays Kimura Digital Family Portrait

18 What is Context? Any information that can be used to characterize the situation of an entity Who, what, where, when Why is it important? information, usually implicit, that applications do not have access to It’s input that you don’t get in a GUI General defn, focus is on particular kind of context, important to ubicomp

19 Example: Location services
Outdoor Global Positioning Satellites (GPS) wireless/cellular networks Indoor active badges, electronic tags vision motion detectors, keyboard activity

20 How to Use Context To present relevant information to someone
Mobile tour guide To perform an action automatically Print to nearest printer To show an action that use can choose Want to phone the number in this ?

21 Automated capture and access
Use of computers to preserve records of the live experience for future use (Abowd & Mynatt 2000) Points of consideration: capture needs to be natural user access is important details of an experience is recorded as streams of information And there has been a number of researchers motivated by those scenarios. We refer to their work as automated capture and access…which in 2000, abowd & mynatt characterized as…. Work in this area must take several points into consideration: The first is how to make capture natural, where information can be recorded automatically without disrupting the user’s activity or as part of the task the user is already performing The second is that point of these systems is for information to be captured so that it is later accessed by a human user. And finally, a lot of the work in this area record details of an experience as streams of information that allows the user to index into any point of the experience for more detail…what that means is, it’s more than just a snap shot at the end of the experience.

22 Capture & access applications
Compelling applications Design records Elephant box Everyday communication Annotations Fusion, indexing, summarization

23 Example: Personal Audio Loop

24 Designing for Everyday Activities
No clear beginning or end Closure vs. flexibility and simplicity Interruption is expected Design for resumption Concurrent activities Monitoring for opportunity Time is important discriminator Interpret events Associative models needed Reacquire information from multiple pts of view

25 Technical Challenges Connectivity – almost constant Sensing
How to gracefully handle changes? Sensing How to gather useful info? (i.e. location?) Integration and analysis of data How to recognize activity and recover when incorrect? How to function at acceptable speeds? Scale – both in information and size of displays

26 Challenge of Evaluation
Bleeding edge technology Novelty Unanticipated uses Quantitative metrics Variety of social implications/issues

27 Social issues Privacy – who has access to data?
How do we make users aware of what technology is present? Differing perspectives and opinions Jane likes that the environment is aware she is present, but John doesn’t…

28 Conclusions Just scratched the surface Scale … hard to imagine
Real life interaction … noisy, erroneous Continuous interaction … time sensitive Evaluation


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