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1 Beyond Third Generation Cellular Networks: The Integration of Internet and Telephony Technology Prof. Randy H. Katz UC Berkeley AT&T Cambridge Laboratory 10 September 1999 http://iceberg.cs.berkeley.edu Cellular “Core” Network Bridge to the Future S. S. 7
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2 Outline Motivation It’s all about Services The ICEBERG Project Summary and Conclusions New Project: Endeavour Expedition
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3 Outline Motivation It’s all about Services The ICEBERG Project Summary and Conclusions New Project: Endeavour Expedition
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4 Mobile Telephone & Internet Users Source: Ericsson Radio Systems, Inc. Mobile Telephone Users Internet Users Millions Year
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5 Shift Toward Digital Mobile Access Network Millions of Subscribers Year Digital Analog Source: Ericsson Radio Systems, Inc. Provides a ubiquitous infrastructure for wireless data as well as voice
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6 Data Dominates United States Network Traffic Growth (gigabits, bn) Source: Nortel in The Economist, 13 Mar 99
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7 Internet Telephony Local Call Internet Analog Voice to Packet Data Packet Data to Analog Voice Gateway High Latencies/Dropped Packets being solved Short term: circuit-switched local infrastructure plus packet-switched wide-area infrastructure Longer term: migration towards “always on” digital broadband data connections
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8 Core Network Becomes Data-Oriented IP-Based WAN Local Exch PSTN Local Switch IWF + Router Local Switch IWF + Router Voice Traffic Connection-Oriented Data Traffic Packet-Oriented Local Gateway Core Network Access Network Access Network Local Exch Net (LEC) Local Exch Net (LEC) Interexchange Network (IXC) Local Switch
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9 IP-Based WAN Packet-Oriented VoIP Gateway Core Network Access Network Access Network Router Core Network Becomes Data-Oriented Routing infrastructure with support for differentiated services Open question: service-level agreements that span multiple ISPs
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10 Smart Appliances/Thin Clients Qualcomm PDQ Phone PDA PCS
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11 Top Gun MediaBoard –Participates as a reliable multicast client via proxy in wireline network Top Gun Wingman –“Thin” presentation layer in PDA with full rendering engine in wireline proxy
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12 Important Trends Revisted Multimedia / Voice over IP networks –Lower cost, more flexible packet-switching core network –Simultaneous support for delay sensitive and delay insensitive flows via differentiated services Intelligence shifts to the network edges –Third-party functionality downloaded into Information Appliances like PalmPilots Programmable intelligence inside the network –Proxy servers intermixed with switching infrastructure –Mobile/extensible code, e.g., JAVA: “write once, run anywhere” –Rapid new service development –Speech-based services
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13 Outline Motivation It’s all about Services The ICEBERG Project Summary and Conclusions New Project: Endeavour Expedition
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14 The Future: Internet-based Open Services Architecture “Today, the telecommunications sector is beginning to reshape itself, from a vertically to a horizontally structured industry. … [I]t used to be that new capabilities were driven primarily by the carriers. Now, they are beginning to be driven by the users. … There’s a universe of people out there who have a much better idea than we do of what key applications are, so why not give those folks the opportunity to realize them. … The smarts have to be buried in the ‘middleware’ of the network, but that is going to change as more-capable user equipment is distributed throughout the network. When it does, the economics of this industry may also change.” George Heilmeier, Chairman Emeritus, Bellcore
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15 Policy-based Location-based Activity-based Speech-to-Text Speech-to-Voice Attached-Email Call-to-Pager/Email Notification Email-to-Speech All compositions of the above! Universal In-box Transparent Information Access
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16 Room Entity Text to Command ICSI Speech Recognizer Microphone Cell phone A/V Devices Response to Client Path Audio TextCmd Composable Services E.g., voice control of A/V devices in a “Smart Room” –Multistage processing transformation –Strongly typed connectors –Service discovery service –Automated path generation
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17 Outline Motivation It’s all about Services The ICEBERG Project Summary and Conclusions New Project: Endeavour Expedition
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18 ICEBERG: Internet-based CorE BEyond the thRid Generation The Challenge –Developing service intensive, network-based, real-time applications –Securely embedding computational resources in the switching fabric –Providing an open, extensible network environment: heterogeneity Computing –Encapsulating legacy servers & partitioning “thin” client functionality –Scalability: 100,000s of simultaneous users in the SF Bay Area High BW IP backbones + diverse access networks –Different coverage, bandwidth, latency, and cost characteristics –Third generation cellular systems: UMTS/IMT2000 –Next gen WLANs (Bluetooth) & broadband access nets (DSL/cable) Diverse appliances beyond the handset or PC –Communicator devices plus servers in the infrastructure
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19 Project Goals Demonstrate ease of new service deployment –Packet voice for computer-telephony integration –Speech- and location-enabled applications –Complete interoperation of speech, text, fax/image across the four P’s: PDAs, pads, pagers, phones) –Mobility and generalized routing redirection Demonstrate new system architecture to support innovative applications –Personal Information Management »Universal In-box: e-mail, news, fax, voice mail »Notification redirection: e.g., e-mail, pager –Home networking and control of “smart” spaces, sensor/actuator integration »Build on experience with A/V equipped rooms in Soda Hall
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20 Experimental Testbed SimMillennium Network Infrastructure GSM BTS Millennium Cluster WLAN / Bluetooth Pager IBM WorkPad CF788 MC-16 Motorola Pagewriter 2000 306 Soda 326 Soda “Colab” 405 Soda Velo Smart Spaces Personal Information Management TCI @Home H.323 GW Nino
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21 Computing and Communications Platform: Millennium/NOW Distributed Computing Services: NINJA Active Services Architecture MASH Media Processing Services Distributed Videoconferencing & Room-scale Collaboration TranSend Extensible Proxy Services ICEBERG Computer-Telephony Services Speech and Location Aware Applications Internet-Scale Systems Research Group ICEBERG Computer-Telephony Services Speech and Location Aware Applications Personal Information Management and “Smart Spaces”
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22 Bases (1M’s) –scalable, highly available –persistent state (safe) –databases, agents –“home” base per user –service programming environment Wide-Area Path Active Proxies (100M’s) –not packet routers, may be AN nodes –bootstrap thin devices into infrastructure –soft-state and well-connected NINJA Distributed Computing Platform Units (1B’s) –sensors / actuators –PDAs / smartphones / PCs –heterogeneous –Minimal functionality: “Smart Clients” Jini devices
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23 ICEBERG Principles... Potentially Any Network Services (PANS) –Any service can from any network by any device; network/device independence in system design Personal Mobility –Person as communication endpoint with single identity Service Mobility –Retain services across networks Easy Service Creation and Customization –Allow callee control & filtering Scalability, Availability, Fault Tolerance Security, Authentication, Privacy
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24 ICEBERG Architectural Elements ICEBERG Access Point (IAP) –Encapsulates network specific gateway (control and data) ICEBERG Point of Presence (iPOP) –Performs detailed signaling »Call Agent: per communication device per call party »Call Agent Dispatcher: deploy call agent Name Mapping Service –Mapping between iUID (Iceberg Unique ID) and service end point Preference Registry –Contains user profile:service subscription, configuration. customization Person Activity Tracker (PAT) –Tracks dynamic information about user of interest Automatic Path Creation Service –Creates datapath among participants’ communications devices
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25 Transformation and Redirection IP Core PSTN Pager WLAN Cellular Network Cellular Network H.323 GW IAP Transducer Agent Redirection Agent
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26 ICEBERG Signaling System Signaling System –Distributed system w/agents communicating via signaling protocol for call setup, routing, & control ICEBERG Basic Call Service –Communication of two or more call participants using any number of communication devices via any kind of media –If call participant uses more than one devices, must be used synchronously Basic Approach –Loosely coupled, soft state-based signaling protocol w/group communication –Call Session: a collection of call agents that communicate with each other
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27 Signaling: Call Session Establishment Name Mapping Service Preference Registry Alice Bob Carol IAP 1 3 35 6 7 89 10 11 13 14 IAP 15 16 2 Call Agent Dispatcher Call Agent iPOP 4 Call Agent Dispatcher Call Agent iPOP 12 Call Agent Dispatcher Call Agent iPOP
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28 Signaling: Call Control Call Control –Refers to control protocol in an established call session –Involves altering & propagating call states in the call session, and modifying the datapath correspondingly Call States –Call party identities, communication devices in use & their call status, and datapath information on data streams involved Challenge –Reliable propagation of call state changes to call agents, given highly dynamic call session environment »Adapt as session membership changes »New member must be able obtain current session state
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29 ICEBERG Approach for Call Control Call Session –Abstraction of shared communication channel –Level of indirection to hide identity and location of call session members (I.e., call agents) –Adapt to membership change Call State –Soft state-based –Maintained by each call agent in a session
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30 Light-Weight Call Session Call Agent Call Agent Data Path Table Call Session Auto Path Creation Call State Table Call Agent Announce Listen Create/tear down data path Create/tear down data path Add or remove path
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31 Datapath Simplification Separate data from control –Isolate datapath creation from signaling –Encapsulates media negotiation Powerful enabler for any-to-any communication in ICEBERG due to its flexible composability Current use immature and ad-hoc –Operator with reference count –Operator description: what and where to run or cleanup –Who gets to create path
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32 Signaling: Fault Detection and Recovery Ninja Distributed Service Environment – Run all Iceberg components on Ninja Base Advantageous separation of iPOP and IAP –IAP: network specific gateways likely maintain hard state; Gateways are responsible for maintenance –iPOP: light-weight call session is the key Detection –IAP and iPOP send heartbeats to each other –Loss of heartbeat implies loss of life
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33 Conference Call: First Class Service Redefining conference call –Call between at least two call parties with at least three communication devices Conference call operations are building blocks for services –Add a communication endpoint –Remove a communication endpoint Simplify implementation of services that require communication endpoint changes –Change an endpoint = remove + add
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34 Example: Service Handoff Service handoff occurs when users switch communication devices in midst of call session Enables service mobility Service handoff is: –Generalized call transfer –Special case of conference call »User uses one device to invite another device »Then hangs up the first device
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35 Service Handoff Scenario: Cell Phone to Laptop Caller IAP Callee IAP Caller IAP2 handoff from cell phone to VAT Multicast Session announce Listen announce Listen announce Listen Cell phone turned off Start new IAP
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36 Service Handoff Scenario Caller IAP Callee IAP Caller IAP2 handoff from cell phone to VAT Multicast Session announce Listen announce Listen Cell phone turned off Start new IAP Simple reliability scheme IAP fault tolerant Simultaneous service handoff Multiparty calls trivial Security through encryption
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37 Comparison with SIP, H.323 SIP Differences –Group vs. pairwise communication for signaling –Light-weight session vs. tightly coupled session Our Advantages –Adaptive to dynamic call session (i.e., call session membership change, protocol agent fault recovery) –Simplicity in service implementation H.323 Problems –Complexity: no clean separation of component protocols; many options for doing a single task –Extensibility: requires full backward compatibility; each codec is centrally registered and standardized; not modular –Scalability: stateful (depends on TCP); central control for conference call –Services: cannot express preferences
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38 Implementation and Current Status Prototype system built on Ninja iSpace using Java (~5000 line code) Thread programming model rather than event- driven -- implicit state machine Conference call service operational Service handoff now being implemented (between PSTN, GSM, WaveLAN) LDAP for the Name Mapping Service Preference Registry: forms-based specification yielding Perl scripts
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39 Outline Motivation It’s all about Services The ICEBERG Project Summary and Conclusions New Project: Endeavour Expedition
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40 Summary Bases Active Proxies Units Ninja Execution Environment Data Plane Operators Connectors Paths Control Plane IAP PAT PRLS APC Pref Reg Name Svc
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41 Conclusions Emerging Network-centric Distributed Architecture spanning processing and access Open, composable services architecture--the wide-area “operating system” of the 21st Century Beyond the desktop PC: information appliances supported by infrastructure services--multicast real- time media plus proxies for any-to-any format translation and delivery to diverse devices Common network core: optimized for data, based on IP, enabling packetized voice, supporting user, terminal, and service mobility
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42 Outline Motivation It’s all about Services The ICEBERG Project Summary and Conclusions New Project: Endeavour Expedition
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43 Why “Endeavour”? DARPA BAA 99-07: Information Technology Expeditions To strive or reach; a serious determined effort (Webster’s 7th New Collegiate Dictionary); British spelling Captain Cook’s ship from his first voyage of exploration of the great unknown of his day: the southern Pacific Ocean (1768-1771). –These voyages brought brought more land and wealth to the British Empire than any military campaign –Cook’s lasting contribution: comprehensive knowledge of the people, customs, and ideas that lay across the sea –“He left nothing to his successors other than to marvel at the completeness of his work”
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44 Expedition Goals Enhancing human understanding through information technology –Dramatically more convenient for people to interact with information, devices, and other people –Supported by a “planetary-scale” Information Utility »Stress tested by challenging applications in decision making and learning »New methodologies for design, construction, and administration of systems of unprecedented scale and complexity –Figure of merit: how effectively we amplify and leverage human intellect A pervasive Information Utility, based on “fluid systems technology” to enable new approaches for problem solving & learning
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45 Expedition Assumptions Human time and attention, not processing or storage, are the limiting factors Givens: –Vast diversity of computing devices (PDAs, cameras, displays, sensors, actuators, mobile robots, vehicles); No such thing as an “average” device –Unlimited storage: everything that can be captured, digitized, and stored, will be –Every computing device is connected in proportion to its capacity –Devices are predominately compatible rather than incompatible (plug-and-play enabled by on-the-fly translation/adaptation)
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46 Expedition Challenges Personal Information Mgmt is the Killer App –Not corporate processing but management, analysis, aggregation, dissemination, filtering for the individual People Create Knowledge, not Data –Not management/retrieval of explicitly entered information, but automated extraction and organization of daily activities Information Technology as a Utility –Continuous service delivery, on a planetary-scale, on top of a highly dynamic information base Beyond the Desktop –Community computing: infer relationships among information, delegate control, establish authority
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47 Interdisciplinary, Technology- Centered Expedition Team Alex Aiken, PL Eric Brewer, OS John Canny, AI David Culler, OS/Arch Joseph Hellerstein, DB Michael Jordan, Learning Anthony Joseph, OS Randy Katz, Nets John Kubiatowicz, Arch James Landay, UI Jitendra Malik, Vision George Necula, PL Christos Papadimitriou, Theory David Patterson, Arch Kris Pister, Mems Larry Rowe, MM Alberto Sangiovanni- Vincentelli, CAD Doug Tygar, Security Robert Wilensky, DL/AI
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48 Expedition Approach Information Devices –Beyond desktop computers to MEMS-sensors/actuators with capture/display to yield enhanced activity spaces Information Utility Information Applications –High Speed/Collaborative Decision Making and Learning –Augmented “Smart” Spaces: Rooms and Vehicles Design Methodology –User-centric Design with HW/SW Co-design; –Formal methods for safe and trustworthy decomposable and reusable components “Fluid”, Network-Centric System Software –Partitioning and management of state between soft and persistent state –Data processing placement and movement –Component discovery and negotiation –Flexible capture, self- organization, and re-use of information
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49 Information Utility Information Devices Applications Collaboration Spaces High Speed Decision Making Learning Classroom Info Appliances E-BookVehicles PDA Handset Laptop Camera Smartboard MEMS Sensor/Actuator/Locator Wallmount Display Generalized UI Support Proxy Agents Human Activity Capture Event Modeling Transcoding, Filtering, Aggregating Statistical Processing/Inference Negotiated APIsSelf-Organizing Data Interface ContractsWide-area Search & Index Nomadic Data & Processing Automated Duplication Distributed Cache Management Wide-Area Data & Processing Movement & Positioning Stream- and Path-Oriented Processing & Data Mgmt Non-Blocking RMISoft-/Hard-State Partitioning
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50 Organization: The Expedition Cube Information Devices Information Utility Applications DesIgnDesIgn MethodologyMethodology MEMS Sensors/Actuators, Smart Dust, Radio Tags, Cameras, Displays, Communicators, PDAs Fluid Software, Cooperating Components, Diverse Device Support, Sensor-Centric Data Mgmt, Always Available, Tacit Information Exploitation (event modeling) Rapid Decision Making, Learning, Smart Spaces: Collaboration Rooms, Classrooms, Vehicles Base Program Option 1: Sys Arch for Diverse Devices Option 2: Oceanic Data Utility Option 4: Negotiation Arch for Cooperation Option 5: Tacit Knowledge Infrastructure Option 6: Classroom Testbed Option 7: Scalable Heterogeneous Component-Based Design Option 3: Capture and Re-Use
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51 Putting It All Together 1. Diverse Devices 2. Data Utility 3. Capture/Reuse 4. Negotiation 5. Tacit Knowledge 6. Classroom 7. Design Methods 8. Scale-up Devices Utility Applications Fluid Software Info Extract/Re-use Group Decision Making Learning Component Discovery & Negotiation Self-Organization
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