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Alarm Clocks Jake Graham | Leighton Makoto Ige | Sarah Leavitt
Human Factors and Interface Design Franklin W. Olin College of Engineering May 2, 2005
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Design Process to Date Project Selection-Primary User Groups
Conducted Interviews Developed Personas, Scenarios, and Lexicon Formulated Initial Design Ideas Created Low-Fidelity Prototype Conducted Interactive Interviews Created First Interactive Prototype Heuristic Evaluation Created Second Interactive Prototype Conducted Pilot Usability Study Making Revisions to Second Interactive Prototype
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Project Selection Hardware-Software Integration
Manageable Sized Project Meaningful Design Ability to Implement our Results Alarm Clock! Insufficient & Inefficient Design Brainstorming Session Personal Experience with Alarm Clocks
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Interview Highlights Analog vs. Digital Users
Multiple Alarms / Alarm Clocks Irregular Sleeping Patterns Outrageous Ideas about Waking Up Seriousness of Problem
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Personas Jackie Lee College Student Melvin Jefferson CPA
Doris Jefferson Librarian Archivist Richard Sterling .com Millionaire
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Scenarios Set and Arm Alarm Wake Up and Turn Off Alarm Use Radio
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Modality Learning applies to all modes Simple visual feedback Color
Flashing Display
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Scroll Wheel Analog Analogue Reduces number of buttons
Allows one-handed control Forward/backward scrolling CW/CCW motion parallels analog clock
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Random Chase Verifies user’s consciousness Unpredictable
Deactivation process takes time Does not allow for incomplete deactivation
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Reduction Snooze Snooze Time Decreases Set Starting Snooze Time
Finite Amount of Snooze
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Low-Fidelity Prototype
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Interaction Flows
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Changes from Low-Fi to First Interactive
Menu System Menu Options vs. Multiple Presses Hardware to Software Limitations due to time Radio Functionality Color / Lights
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Heuristic Evaluation Problem Highlights: Functionality Prevent Errors
Speak the Users’ Language Majority of problems already known Majority of problems mitigated by physical prototype
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Interactive Prototype-Take Two
All Severity 3+ Fixed Fixed Implementation Errors Functional (radio) Preventive (radio) Few minor problems postponed
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Pilot Usability Study Gave users no background information
Went through tasks one at a time Most took <25 seconds Hints given when users got stuck Error-prone tasks Setting alarm Using radio Overall, very positive Good Feedback
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Interactive Prototype
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Live Demo gr3220-violet/phase5/violet_phase5.html
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To-Do List More 3D looking Flash Prototype Iron out few remaining bugs
Radio preset functionality Colors/schemes of buttons Discuss toggle interface
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Lessons Learned Users want controlled defeat-ability.
Good design is not necessarily innovative. Paper prototyping works well. Say what you mean. Formal Usability Study we designed would have been very beneficial.
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Thank You!
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Questions?
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